How to balance axis

i suggest giving all axis troops a troops Mark IV Heavy Bolter (https://static.wikia.nocookie.net/warhammer40k/images/8/87/Heavy_Bolter_UM_1.png) that shoot a .998 caliber round, plus all the soldier will need to be genetically enhanced and wear proper power armor.

with this method the axis can fill the gap in blance that the t50 ppsh and jumbo represent
PA_Trooper

a9r9dssxq9v11

5 Likes

V2 call in instead of artillery, maus and drum mag for both FG42/MP43. Its only fair, allies have PPSH and a jumbo

3 Likes

no they need a BANEBLADE

1 Like

321

7 Likes

Just keep regular balance patches coming. Like this one

  • Fixed graphical artefacts when using commander and driver view in the M24 tank.

  • Removed ability to erect a Christmas tree in some inappropriate places.

  • Corrected Dolganov SMG rendering when equipped by a soldier.

  • Added more narrator messages in the Armored Train mission in Seelow Heights.

  • Added message when trying to use cannon station being occupied by another player in the Armored Train.

  • Increased time to capture strategic points by allies in missions Al Har (Invasion), Al Jabal Farm (Invasion), Fortress (Invasion), Gorge (Invasion), Oasis (Invasion), The Maisky Forestry (Invasion), Fortified district (Invasion), Birch Grove (Invasion), Beloe Lake (Invasion), Quarry (Invasion) and Vysokovo Village (Invasion).

  • Decreased the amount of available reinforcements and increased time to set up a charge for allies in the missions Al Har (Destruction), Al Jabal Farm (Destruction) and Pokrovskoe City (Destruction).

  • Increased capturing time for allies in missions Ver-sur-Mer (Assault), Pokrovskoe City (Assault), Manor (Assault) and Vysokovo Village (Assault).

  • Increased amount of reinforcements and lowered capturing time for axis in missions Fortress (Invasion), Moat (Invasion), Oasis (Invasion), Quarry (Invasion), Lehrter Bahnhof (Invasion), The Maisky Forestry (Invasion) and Monastery (Invasion).

  • Increased amount of available reinforcements and lowered time to set the charge and till the explosion for the axis in missions Al Har (Destruction), Al Jabal Farm (Destruction) and Gorge (Destruction).

So basicly increase cap times and decrease reinforcements for allies while doing exact opposite for axis.

Its funny how allis have different cap times for exactly same cap zones.

Lets be honest, maps like maisky forest attack isnt any harder when playing as axis but still allies get nerfed. Must be cause germany suffers i guess.

1 Like

Invasion mode is just garbage really… Just bomb, throw explosives on point, rinse and repeat 5xtimes and game won.

#notallrickies

2 Likes

Don’t be mad at me but this would be cool if we get :smiley:
nice
I want this :star_struck: maybe for event ? :smiley:

EDIT: of course and forgot axis suffers pls buff

1 Like

phrasing