How the "Battle of Moscow" campaign SHOULD look like

Currently the campaign is very outdated and very unbalanced. This focuses on historical accuracy and balance.

Firstly BA changes from Stalingrad need to be imported!

Axis:
Starter gear:
Infantry weapons remain the same. Gewehr 33/40 and K98k.

You can choose 1 out of 3 tanks to be in your tank squad.

PZ35(t)
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PZIIIE
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PZIIF
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Level 2: Medic I - MP34
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Level 3: Engineer I - VZ24 (The same)

Level 4: HS - 123 A-1 (the same)

Level 5, Assaulter I, MP38 + TNT

Level 6 Radio operator I: Pre-War K98k (the same)

Level 7 Attacker pilot I: Ju87 B-2 (the same)

Level 8: PZ38 (t) F

Level 9: AT gunner PZB39 + AT grenade
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Level 10: Machine gunner I, MG13 (the same)

Level 11: MP40 (the same)

Level 12: PZIIIJ

Level 13: ZB26 (the same)

Level 14: Mortarman Granatwerfer 36 (the same)

Level 15: BF109F2

Level 16: Sdkfz 6/2 (SPAA)
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Level 17: Rifleman II, K98k with grenadelauncher. (The same)

Level 18: Flametrooper I, FmW35 (the same)

Level 19: BF110C-7 (the same)

Level 20: Machine gunner II: MG34 (the same)

Level 21: Engineer II, G41 (the same)

**Level 22: Tanker II: Panzerkampfwagen B-2 740 (f) ( French B1 Bis)
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Level 23: AT gunner II, GRB39

Level 24: Sniper II, G41 (sniper)

Level 25: Attacker pilot II Dornier Do 17 (4x 250kg)
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Level 26: Assaulter II. Maschinenpistole 716(r) (PPD34/38)

Level 27: Rider I squad (Motorcycle) + MAS36

Level 28: PZIVF1

Level 29: Assaulter III: Maschinenpistole 722(f) (MAS-38)
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Level 30: BF109 E-4
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Level 31: Flametrooper II, FmW41 (the same)

Level 32: Tanker III StugIIIA
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Level 33: Kiraly 39M

Level 34: Gunner II: MG34 with paramotell magazine

Level 35: Trooper III: K98k with GGP/40 (AT grenade launcher) + Sdkfz251 (Can choose: Either an MG34 or a PaK36 as its main armament)
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Or
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Level 36: PZIIIJ/1 (Field modification). What this means is that this tank has extra tracks on the front added for protection. (Picture isnt a PZIIIJ/1 but it is a PZIII.)

Level 37: AT gunner III: Sprengbüchse 24 Geballte Ladung (Satchel Charge)
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Level 38: Attacker pilot III. JU87 r-2 (1000Kg bomb)

Allies

Starter gear remains the same (M1907 and M91/30)

You can choose 1 out of 3 tanks to be in your tank squad.

T26
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T60


BT-5
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Level 2 Medic: PPD34/38 (Box)

Level 3: Engineer I: M91/30 “Dragoon” (the same)

Level 4: I-153 M62 (the same)

Level 5: Assaulter I: TOZ-B + TNT

Level 6: Radio operator I: M1938 Carbine (the same)

Level 7: Pe-3

Level 8: BT-7
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Level 9: AT gunner I: PTRD1941 + RPG40 AT grenade
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Level 10: Gunner I: Madsen (the same)

Level 11: PPD34/38 (the same)

Level 12: BT-7M (Better version, better mobility and a bit more armor)
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Level 13: Winchester M1895 (the same)

Level 14: Mortarman I: RM-40

Level 15: Fighter pilot II: MiG-3

Level 16: GAZ-MM(72-K) (SPAA)
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Level 17: Trooper II: M91/30 with Diatkov (the same)

Level 18: Flametrooper I: Roks-2 (the same)

Level 19: IL2 (1941) (better armament)

Level 20: Gunner II: DP-27 (the same)

Level 21: Engineer II: SVT-38 (the same)

Level 22: Tanker II: T28E

Level 23: AT gunner II: PTRS1941

Level 24: Sniper II: SVT-40 (Sniper) (the same)

Level 25: Attacker pilot II: Sb-2m (the same)

Level 26: Assaulter II: Captured MP-40
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Level 27: Rider I: (Motorcycle) + Arisaka type 99 rifle

Level 28: T-50

Level 29: Assaulter III: PPD40

Level 30: YaK-1

Level 31: Flametroooper II: Roks-3 (the same)

Level 32: Tanker III: Zis-30
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Level 33: PPSH41

Level 34: Gunner II: DT29

Level 35: Trooper III: M91/30 VPGS + GAZ shielded soviet truck with DT29
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Level 36: T-34 (1940)

Level 37: AT gunner III: Satchel charge:
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(yes i know)

Level 38: Attacker pilot III: Pe-2-31

The end

Satchel charges:

A explosive device that can be placed on anything, including tanks. You can set the amount of time you want for it to burn until an explosion. 30, 60, 120 seconds.

very powerful explosive that will destroy anything within a 20 meter radius. Can be defused if seen by enemy.

If moscow campaign looked like this, not only would it be:

A. More fun

B. More historical

but also actually balanced with each side having something unique and advantages in different places.

10 Likes

:sob:

it was in the game…

but got removed.

still hits me hard everytime…

beside, i’m not sure i’d like this composition for a few reasons, but for the majority, looks okay to me.

question is…

will that ever happens?

i hope so as they told us that campaign reworks will arrive at some point…

but

W H E N ?

Like for the mp34

1 Like

Never

1 Like

SoonTM

I can bet my whole pride as a GaMeR for the past 18 years that they’ll NEVER rework any of the campaigns, it’s easier for them to pump another “new” campaign instead, they’ll never hold that promise.

1 Like

eh…

wouldn’t be the first time

as… i have some retro throught telling me won’t be the last either.

Oh boy I’d be creaming if we could get a char B1 :heart_eyes:

1 Like

Where stg?

It wasnt there

And no need for ARs and SFs to ruin the gameplay

1 Like

Then DF won’t agree. No way.

1 Like

I keep seeing people mentioning the “Stalingrad Bolt Action rework” but I’m a little confused as to what that actually is

Are you saying that the Bolt Actions in the Stalingard Campaign are balanced differently than the BA in the other campaigns. For example are you saying a Kar98k in Stalingrad does more damage than a Kar98k in Normandy? Idk

They are way more powerful and lethal, making them often more interesting than semi auto rifles

3 Likes

Yep

3 Likes

You just remind me how ridiculously useless shotguns are in this game, if they did worked as they used to before the great nerf, I wouldn’t feel bad about them been at the starter assault weapon, but as they are, I rather stick to a second line bolt action rifle than using a shotgun, because it does what the shotgun does, but far better and with 50 times more range.

You just unlock it. Use the PPD34/38(box) the shotgun is there to make room for medics. But you can use the PPD

1 Like

Huh Also have similiar ideas.

1 Like

A few things.

The devs have said their goal for campaigns is 40 levels, so you should probably figure out what last two levels should bring.
Secondly, Riders don’t have guns as their weapon upgrade tree is for the Motorcycle (and halftrack in this case), so you should get rid of those.
Thirdly, why would you make AT grenades something special when all they would be is a reskin of a det pack.
Fouth, the SPAA seems like it would either completely destroy balance on the ground or be entirely useless, with not much inbetween. Furthermore, I do not believe setting a minimum angle so it cannot be used against infantry will fix that issue, as AA players will just prop the trucks at an angle to continue shooting infantry, while ones that try to fight planes my find themselves constantly frustrated by a plane that flies into their dead zone (If you played the M15 in WT, you will understand).
Finally, why would you make satchel charges and TnT seperate things, especially when you consider the fact there is another viable set of AT weapons that could slot in at Bomber 1 and push everything back to the next AT slot, that being the PzB 38 and the Boys ATR supplied through lend lease. (although if you really wanted, you could have the Polish ATR to match the Boys, although I don’t see why, it has even worse pen than the Boys).

Last 3 in reality

Imo are

  • Fedorov/mkb
  • another plane both side
  • avt40/mg15 or 42

For us? Probably something like that, my gut says something closer to this:

  • Federov vs MkB
  • T-34 (1941) vs Panzer IV F2
  • god knows what goes here.
1 Like