How Nerfed or Buffed WarThunder Kit

I keep seeing people refer to various plans or tanks being nerfed or buffed and I just wonder how far they’ve gone with this, one thing I have noticed is when comparing aircraft they often seem to have very similar turn radius between plain types that you would think would be quite dissimilar my assumption is that those would be examples of them messing with war thunder values.

Something else that would seem to be known to me is that you can’t choose bomb loads or ammunition loads for your planes or tanks which is something I hope they allow us to do at some point.

But beyond that I’m not sure, I think my assumption is that once more equipment is added to the game that they’ll return those values to being closer to the real world values

1 Like

both enlisted and warthunder are different games even if they are both under gaijin

Yes, but they’re using the vehicles and aircraft from war thunder, I’m just kind of wondering apart from the obvious how much they’ve actually changed them, or nerfed them

Its hard to say, because if I understand correctly from reading other threads that shed some light behind the design of Enlisted, they’re using a different game engine from WT. Consequently its not quite a cut and paste, and whilst they may have the same vehicle stats, I’m not sure whether the ballistics formulae and associated tank damage models used in Enlisted are as detailed as the ones they derived for WT over the last 9 years.
Similar questions exist in relation to the flight /damage models. So whilst the aircraft data may be the same as per WT, their performance may not. Plane damage models are continuing to evolve, which is a good step forward.

So in summary, the models of the platforms themselves may be very similar to WT, but the ballistics and associated damage models are still WIP, and so the performance of the vehicles will vary accordingly.

Enlisted and War Thunder are completely different games. Even considering that the general company is a developer, different teams are involved in their development.
In addition, the principle of vehicle balance in the war Thunder goes by changing combat ratings and economic edits.
In enlisted, everything is much more complicated, so the characteristics of vehicles can really change (mainly damage from weapons, and combinations of suspended assault weapons).

I think you take the comparisons between the games too literally.

In essence WT is a vehicle based FPS (distinguishing itself from others as a combined arms FPS), with Tanks/Planes/Ships operating on maps suitable for the scale of a ficticious 15 v 15 grouping which bares no resemblance to any military order of battle…
Enlisted is an infantry based FPS with tanks and planes thrown in for flavour, in order to allow Gaijin to retag this game as a more appropriate combined arms experience (in contrast to WT)

It also relies on tailored scale maps to focus this type of engagement for up to 15 players with “borrowed” concepts from other infantry focused FPS around squad/role make up, progression trees, unlocks and then mixes it up with some of WTs monetisations.

The discrete progression mechanics will / may indeed be different, but there are similarities - ie rather than a tech tree, you have a progression line. You also have perks, weapon performance, or vehicle performance upgrades, simplistically represented by stars rather than discrete skills or vehicle modules as they would be in WT, but which represent the same thing in the end - an upgrade for an individual soldier, weapon or vehicle.

Oh and as for the rest of it, you run around a map under variable weather and visibility conditions capturing various objectives on the map…

The only fundamental difference and also Enlisted’s main draw card, is that it looks to increase the combat experience for its team of 15 players by increasing the object/fighting density on the battlespace through the incorporation of infantry AI bots, because WT already has those as crew, although they don’t quite act as overtly independently as the infantry. Nevertheless weapon reloading, accuracy and some spotting mechanics are derived from crew progression.

Yeah you’re right, they’re completely different games.