How I would buff pistols

Pistols are secondary weapons. They should not be better than or used as primaries but they should be handy and quick up close. The simple fact is a rifle or SMG should always be better than a handgun.

My proposals:

  1. Increase handling on all pistols by decreasing recoil and spread.

  2. Increase reload speed on all revolvers

  3. Increase melee damage when holding a pistol (pistol whip) to knife levels

  4. Buff all damage to match the corresponding caliber of SMG so for an example the TT fires a 7.62x25 cartridge which is the same as a PPsH so they should match atleast at very close ranges. The pistol would however have a quicker damage drop off (though less than it is now)

  5. Allow upgrades. Not with the current system but with the new one for bronze orders

Other suggestions?

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Wait what?


Distance — Result:

So far Pistols are absolute nice, just those russian Revolvers suck.

Slow aim yes they’re good. Quickly firing as in close range they seem to go wild as most guns do but this could also be fixed with upgrades as we all essentially have 1 star handguns. Just thinking of ideas

I suppose you never shot a handgun in your real life aside from maybe 1 clip at the range with friends on Stag holidays?

Not sure where you get that. I shoot all the time my friend. This is a video game however; perhaps get your real life trigger finger on in the real world. Also…clip? Wtf?

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:scream::scream::scream: poor friend!

Ahah sorry couldn’t resist :laughing:

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:rofl: didnt even notice

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I feel like you may have some ways pistols could be improved?

To be honest, I don’t think they need much improvement. Accuracy wise they already seem fine pistols are not very accurate at range, like in real life (not counting Olympic competition single round ones) and especially in combat situation.

Damage wise, like we discussed in another thread, pistols are fine.
EXCEPT for damage multiplier to the head. So perhaps make headshots more lethal?

We must remember that pistols are just secondary weapons here (as they are in real life) and we shouldn’t expect them to be on par with main weapons.
Even if magazine wise, smgs have more rounds, pistol should not make more damage because of it for any reason, that argument is pretty silly.

Yeah… perhaps just boost headshot lethality. I’d be satisfied this way 🤷

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And more dmg to down enemy

Wouldn’t work with the core of the game :thinking: damage is decided by what type of round is fired. A 9mm bullet will do the same damage from a regular mp40 per bullet than from a luger for example, augmentation aside.

Pistols are meant as last ditch weapons in this game (as they are even in life, unless in the hands of a common lowlife thug), they are slightly better than a knife thanks to the added range, but not by much. (Exept some pistols genuinely great in game, like the 1911, colt new service and MAYBE webley, with wich you can clear rooms)

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Luger: 5.5 dmg
MP35/I: 6.0 dmg (and not even full stars)
MP 3008: 5.8 dmg

Doesnt seem like it.

Maybe they wanted to represent how a barrel would boost bullet velocity, don’t know. Still, pistols shouldn’t do more dmg than smgs with only “because” as a reason.

Damage depends also on bullet velocity, not just caliber.
Actually, energy of the bullet depends on velocity squared so it is very dependent on that.

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After trying the Webley in game, I can tell you that the only way you can clean a room with it is to use it like a mop or broom to wipe the floor.

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A pistol is better than a rifle at very close quarters combat, but I agree to a point, at least the revolvers need a bit higher firerate.

There could be a higher rof for double actions it’s true. Some, like the Enfield, feels very slow.

Again, poor Nagant being single action would keep it’s slow rof… poor Nagant. You su**, but I still love you.

And even in this he is useless.