I have a ton of hours into this game, and I still have no clue how these basic mechanics work. How do the 1000 tickets in the Invasion matches get depleted? What are the criteria used for the counting?
Also, reinforcements after each point is taken seem totally random. Sometimes you get a ton of reinforcements, but there are entire matches where you get 0 in total. How does that work? I know some maps often give more reinforcements than others (like D-Day), but it is still very random and confusing.
I checked the Enlisted wiki and found nothing. Is there any reliable information about this, or is it all just players guessing?
It depends on each map, the faction, and which objective for reinforcements as well as time taken to capture objectives; the devs are constantly changing this stuff as well.
Things to know, 1 on the 1000 doesn’t equal 1 body/person, it’s mainly based on deploying a squad despite numbers.
It’s about 12-16 tickets per deployment depending
- Map
- Amount of Players actually in the match (bots take less tickets than real players)
It also depends on what squads get deployed, but it varies so much from map and faction anyway so no point in reading too much into it right now, as it may change tommorow.
Only usefull info from tickets is if the match is lost.
900 tickets first objective is afk win (uneless skilled team is added after match started)
800 tickets first objective and you see people from enemy team leave battle
700 tickets first objective maybe a decent match
600 tickets first objective on normandy and you still get 400 back as allies so gl hf balance
<500 tickets you are playing tunisia bot match and your team is spawn r*ped
Real question I have do the bigger squads deplete more tickets or not?
Also to add here that some maps have balloons in the air that planes can shoot down for extra reinforcement tickets. But yeah like said above some maps have different reinforcements set on them for each objective taken, most prob because of balance making
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