alright so, here is how i structured mines in the current version ( same to the one that is uploaded on the site. only difference, is id which might be wrong in that version. anyway )
S1 = base on capture #5
S2 = Left Windmill #6 Broken Windmill #7
S3 = Stables #8
S4 = Prison #9
S5 = Bunker AAA #10 Covered AAA #11
S6 = Radio Tower #12
S7 = Red Barn # 13
and yet i have 5 spawns in the middle of no where.
So you want defenders to spawn on the point for say 30 secs before the zonespawnpoint disappears and the defenders need to use “normal” spawns?
you get these weird spawns in the middle that never disappear?
i remember me having the same issues when the editor dropped. My first map was Invasion but i saved it to early and lost all my rendinst so i gave it up.
i think i fixed it back then, but i am not 100% sure, if you want, i can take a look, but i need the scene.blk not vrom (you can pm)
Almost everything okay.
Only respawn in S1 have respawnbaseType = "human aw".
It’s can make errors and some problems.
Well… Seems here problem in editor side?
Maybe it happened because that your capture points don’t have capzone__capTeam and capzone__owningTeam.
So… Maybe this problem will fixs when you set:
capzone__capTeam to 2 (team have capzone__progress).
capzone__owningTeam to 2 (team that have this point).
In gameplay side it will nothing change. Because only 1 team can make capture progress (capzone__onlyTeamCanCapture is 1).
If you want allow decap first strategic point after sometime like in original Enlisted maps then… capzone__mustBeCapturedByTeam should be 1, but capzone__onlyTeamCanCapture should be -1.
Also would be good set capzone__progress to 1.0.
Hmmm… Yeah. Weird. They still generates.
At least other problems are fixed.
Well… I’ll try fix it.
But yeah. It’s more like editor problems.
Night_Voyager tells that these spawners don’t work in multiplayer (but work in editor). He too had/has this problem.
All capture points have wrong capzone__createRespawnBase.
Just try change to respawnBaseGroupActivator in all capture points that have capzone__createRespawnBase = respawnBaseOnCapturePoint.
From first lines in editor guide about Invasion mission. This manual can be edited and expanded. All new or edited entries will be marked with different color.
And this 4) capzone__createRespawnBase: respawnBaseGroupActivator is blue.
(It’s in Step 8 — Adding Infantry Spawn Points on the Strategic Points).