first, not sure if you have just started, or fairly new.
i’d reccomend to you watch those documents:
https://enlisted-sandbox.gaijin.net/pages/mod_howto/
anyway,
in order to have two capture points active per sector, must be a defend_zone_chained
.
and make parameters correct ( in both objectives. for saving time, i suggest you to set one correctly, and copy and past it by just changing the name and others info related to. but the logic it’s pretty much the same ):
this one has to be checked if there are more than one objective active per sector. ( which in your case, A and B are in the same sector. therefore must be enabled in order to complete the sector and proceed with the mission )
then,
in my occasion, team 1, the allies, MUST capture this objective in order to proceed with the sector.
the game will recognize that in order to switch sector, both
next,
this setting, will allow one team to have the point under their controll.
usually, it’s given to the defenders. which in this case, the number two stands for the axis.
this one, it’s not necessary i think, although it depends what you are doing, and what you want your mission to be. by norm, it’s usually given to the defenders. unless you want that the defenders must also attack and hold the position untill they either kill the opponents and defend, or lose the points and fall back.
the capzone_presenceAdvantageToDominate it’s a small boost for the attackers that helps them to conquest the points a bit faster as attacking can be challenging by norm as defenders usually have closer spawns than attackers. in other occasions, it’s given to defenders if the capture points are fairly giant and needs more ground to cover. but i’d say again, depend what you want for your mission. hence might be non vital for your mission and you think they can do just fine without this small boost.
and all the others parameters are like others normal points.
( so, remember to set the names of the sectors, capture time, cap rewards, respawnbase for defenders etc )