So the } at the bottom in the one that closes it all, and that has to be put in when all the guns are put in?
So would this be correct?
` “gun_game__levels:object”{
levelKills:i=5
weaponSlot:t=“secondary”
“weapons:list”{
item:t=“m9_bazooka_gun”
}
“gun_game__levels:object”{
levelKills:i=5
weaponSlot:t=“secondary”
“weapons:list”{
item:t=“rmn_50_gun”
}
}
`
the
` didn’t work
Ye. This entity should be closed by four}
(my bad that i tell to add one, need to add two).
One of them close weapon:list<t>
, another one “gun_game__levels:object”
, another “gun_game__levels:array”
and final closes entity
.
Use three in start and in the end. Like here:
` ` `
Three ` in message start and three in end.
This good if you want to sent code.
And yeah... Don't forgot to remove space between `.
` ` `
But without any space between `.
The gun game doesn’t work, but the blk file displays the levels. What should I change to make it work?
`
entity{
_template:t=“gun_game_mode_logic”
gun_game__levelsCount:i=20
“gun_game__levels:array”{
“gun_game__levels:object”{
weaponSlot:t=“melee”
levelKills:i=1
selectedSessionWeapon:t=“knife_weapon”
"weapons:array"{
weapons:t="mannlicher_m1895_gun"
}
}
"gun_game__levels:object"{
weaponSlot:t="secondary"
levelKills:i=4
selectedSessionWeapon:t="winchester_model_1912_gun"
selectedSessionAmmo:t="winchester_model_1912_magazine"
"weapons:array"{
weapons:t="winchester_model_1912_gun"
}
}
"gun_game__levels:object"{
weaponSlot:t="primary"
levelKills:i=2
selectedSessionWeapon:t="barret_m82a1_gun"
selectedSessionAmmo:t="barret_m82a1_magazine"
"weapons:array"{
weapons:t="m1_garand_gun"
}
}
"gun_game__levels:object"{
weaponSlot:t="primary"
levelKills:i=5
selectedSessionWeapon:t="m4_gun"
selectedSessionAmmo:t="m4_magazine"
"weapons:array"{
weapons:t="mp34o_gun"
}
}
"gun_game__levels:object"{
weaponSlot:t="primary"
levelKills:i=5
selectedSessionWeapon:t="fn_scar_gun"
selectedSessionAmmo:t="fn_scar_magazine"
"weapons:array"{
weapons:t="breda_mod_30_gun"
}
}
"gun_game__levels:object"{
weaponSlot:t="primary"
levelKills:i=5
selectedSessionWeapon:t="hk_ump_45_gun"
selectedSessionAmmo:t="hk_ump_45_magazine"
"weapons:array"{
weapons:t="sniper_gewehr_43_gun"
}
"additionalWeapInfo:array"{
"additionalWeapInfo:object"{
"gunMods:object"{
scope:t="scope_zf4"
}
}
}
"selectedAdditionalInfo:object"{
"gunMods:object"{
scope:t="scope_zf4"
}
}
}
"gun_game__levels:object"{
weaponSlot:t="primary"
levelKills:i=6
selectedSessionWeapon:t="m1921ac_thompson_gun"
selectedSessionAmmo:t="m1921_thompson_drum"
"weapons:array"{
weapons:t="m3_greasegun_supressed_oss_gun"
}
}
"gun_game__levels:object"{
weaponSlot:t="primary"
levelKills:i=5
selectedSessionWeapon:t="steyr_aug_a1_gun"
selectedSessionAmmo:t="steyr_aug_a1_magazine"
"weapons:array"{
weapons:t="m2_carbine_gun"
}
}
"gun_game__levels:object"{
weaponSlot:t="primary"
levelKills:i=5
selectedSessionWeapon:t="ak_103_gun"
selectedSessionAmmo:t="ak_103_magazine"
"weapons:array"{
weapons:t="m1_thompson_gun"
}
}
"gun_game__levels:object"{
weaponSlot:t="primary"
levelKills:i=5
selectedSessionWeapon:t="browning_m1919a6_gun"
selectedSessionAmmo:t="browning_m1919a6_magazine"
"weapons:array"{
weapons:t="browning_m1919a6_gun"
}
}
"gun_game__levels:object"{
weaponSlot:t="primary"
levelKills:i=5
selectedSessionWeapon:t="m9_bazooka_gun"
selectedSessionAmmo:t="m6a3_bazooka_item"
"weapons:array"{
weapons:t="m9_bazooka_gun"
}
}
"gun_game__levels:object"{
weaponSlot:t="primary"
levelKills:i=5
selectedSessionWeapon:t="akm_47_gun"
selectedSessionAmmo:t="akm_47_magazine"
"weapons:array"{
weapons:t="m1903a1_springfield_gun"
}
"additionalWeapInfo:array"{
"additionalWeapInfo:object"{
"gunMods:object"{
scope:t="unertl_8x_sight"
}
}
}
"selectedAdditionalInfo:object"{
"gunMods:object"{
scope:t="unertl_8x_sight"
}
}
}
"gun_game__levels:object"{
weaponSlot:t="primary"
levelKills:i=5
selectedSessionWeapon:t="m1_flamethrower_gun"
selectedSessionAmmo:t="flamethrower_fuel_tank_light"
"weapons:array"{
weapons:t="m1_flamethrower_gun"
}
}
"gun_game__levels:object"{
weaponSlot:t="secondary"
levelKills:i=3
selectedSessionWeapon:t="p08_luger_artillery_gun"
selectedSessionAmmo:t="mp_18_magazine"
"weapons:array"{
weapons:t="p08_luger_artillery_gun"
}
}
"gun_game__levels:object"{
weaponSlot:t="primary"
levelKills:i=5
selectedSessionWeapon:t="mg_42_handheld_gun"
selectedSessionAmmo:t="mg_42_handheld_magazine"
"weapons:array"{
weapons:t="delisle_commando_carbine_gun"
}
}
"gun_game__levels:object"{
weaponSlot:t="primary"
levelKills:i=5
selectedSessionWeapon:t="lewis_lmg_gun"
selectedSessionAmmo:t="lewis_lmg_magazine"
"weapons:array"{
weapons:t="m1911a1_colt_nickel_gun"
}
}
"gun_game__levels:object"{
weaponSlot:t="secondary"
levelKills:i=5
selectedSessionWeapon:t="sturmpistole_gun"
selectedSessionAmmo:t="panzerwurfkorper_42_item"
"weapons:array"{
weapons:t="sturmpistole_gun"
}
}
"gun_game__levels:object"{
weaponSlot:t="mine"
levelKills:i=5
selectedSessionWeapon:t="ni_05_lunge_mine"
"weapons:array"{
weapons:t="german_officer_sword_weapon"
}
}
"gun_game__levels:object"{
weaponSlot:t="primary"
levelKills:i=5
selectedSessionWeapon:t="bren_mk2_gun"
selectedSessionAmmo:t="bren_mk2_magazine"
"weapons:array"{
weapons:t="colt_new_service_m1909_gun"
}
}
"gun_game__levels:object"{
weaponSlot:t="melee"
levelKills:i=1
selectedSessionWeapon:t="usa_axe"
"weapons:array"{
weapons:t="knife_weapon"
}
}
}
}
`
I think would be better if I’ll sent screenshots about what I do for mark/recolor code.
And it will be:
Your code here.
And it will be:
Your code here.
Can you please screenshot find entity
?
You need to write gun_game_mode_logic
in filter.
okay
Is this what you mean by find entity
I take all that back it kinda works
Wait it does work!
Devenddar thank you for all the help yo have given me. I shall play test the gun game now and release it soon!
I have released it now it is called “SKY BUNKERS GUN GAME!”
I am stealing it now! Lmao. I know nothing about gun game bro. I told you about zombies mode in great detail so I would like to take this post as a material to learn. Thank you for asking all the questions, btw, as they are more than extremely useful