How do I make a custom gun game?

Where should I put in the code? Anywhere?

Anywhere in file.

It still hasn’t shown up and I am not able to change the weapons.

This here is all the code in the BLK file.

import{
scene:t=“content/enlisted/gamedata/scenes/_normandy_sounds.blk”
}

import{
scene:t=“content/enlisted/gamedata/scenes/_normandy_shore_sound.blk”
}

entity{
_template:t=“base_crusader_mk_3”
transform:m=[[-0.999545, 0.0108504, 0.0281274] [0.0108742, 0.999941, 0.000692857] [-0.0281182, 0.000998406, -0.999604] [89.726, 106.422, 282.574]]
}

entity{
_template:t=“vw_beetle”
transform:m=[[-0.0146279, -0.000753911, -0.999893] [0.0429089, 0.999078, -0.00138103] [0.998972, -0.0429245, -0.0145821] [82.667, 105.469, 293.457]]
}

entity{
_template:t=“opel_olympia”
transform:m=[[-0.0799975, -0.0120416, -0.996722] [-0.0127485, 0.999858, -0.0110563] [0.996714, 0.0118222, -0.0801397] [84.4726, 105.397, 292.627]]
}

entity{
_template:t=“opel_blitz_omnibus”
transform:m=[[0.831018, 0.0114836, 0.556126] [-0.0255491, 0.99952, 0.0175386] [-0.555658, -0.0287834, 0.830913] [88.7751, 105.397, 289.586]]
}

entity{
_template:t=“vw_kubelwagen”
transform:m=[[1, -0.000585537, 1.55032e-05] [0.00058572, 0.99984, -0.0178601] [-5.04295e-06, 0.0178601, 0.999841] [66.8518, 104.187, 312.795]]
}

entity{
_template:t=“base_crusader_mk_3”
transform:m=[[0.356528, 0.0104206, 0.934227] [-0.0029891, 0.999945, -0.0100129] [-0.93428, 0.000777374, 0.356539] [63.2949, 104.211, 306.904]]
}

entity{
_template:t=“ford_gpa”
transform:m=[[-0.999926, 0.00521428, 0.0109957] [0.00504623, 0.999871, -0.0152562] [-0.0110739, -0.0151996, -0.999823] [101.584, 103.112, 319.375]]
}

entity{
_template:t=“base_m4a1_76w_sherman”
transform:m=[[0.0607589, 0, 0.998152] [0, 1, 0] [-0.998152, 0, 0.0607589] [80.6427, 95.229, 349.983]]
}

entity{
_template:t=“level”
level__blk:t=“content/enlisted/levels/normandy_coastal_area_1x1.blk”

“level__timeVec:array”{
level__timeVec:r=5.5
level__timeVec:r=6.5
level__timeVec:r=19
level__timeVec:r=19.3
}

“level__weatherChoice:object”{
weather_cloudy_d:r=1

"weather_poor_a:object"{
  weight:r=1

  "entities:array"{
    "entities:object"{
      template:t=""
    }
  }
}

}
}

entity{
_template:t=“minimap_normandy_coastal_area”
}

entity{
_template:t=“water”
water__strength:r=0.27
}

entity{
_template:t=“wind”
wind__strength:r=2
}

entity{
_template:t=“session_finalizer”
session_finalizer__timer:r=10
}

entity{
_template:t=“door_mult_ent_generator”
ri_extra_gen__blk:t=“content/enlisted/gamedata/normandy_doors.blk”
}

entity{
_template:t=“shaderVars”

“shader_vars__vars:object”{
hmap_displacement_up:r=0.3
ocean1:c=142, 137, 71, 0
ocean0:c=76, 63, 5, 0
ocean_density:r=0.1
land_selfillum_worldscale:r=0.9
river1:c=142, 137, 71, 0
river0:c=76, 63, 5, 0
hmap_displacement_down:r=-0.15
autodetect_land_selfillum_color:p4=0.53, 0, 0, 0.16
paint_details_tex:t=“normandy_wall_color_tex_palette*”
puddle_increase:r=0.01
land_selfillum_strength:r=32
water_color_noise_size:r=71
river_density:r=0.3
}
}

entity{
_template:t=“postfx_color_grading_tonemap_death_alive_enlisted”
}

entity{
_template:t=“postfx_roundctrl”
}

entity{
_template:t=“static_cam”
camera__active:b=yes
transform:m=[[-0.851397, -0.000387771, -0.52452] [0.0491841, 0.995534, -0.0805716] [0.52221, -0.094397, -0.847576] [201.472, 31.3736, 153.237]]
}

entity{
_template:t=“respawn_camera”
respawnCameraForTeam:i=1
transform:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-110.632, 179.319, 386.383]]
}

entity{
_template:t=“respawn_camera”
respawnCameraForTeam:i=2
transform:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-320.723, 191.895, -230.964]]
}

entity{
_template:t=“group_activator”

“activator__activateChoice:object”{}
}

entity{
_template:t=“ground_effect”
ground_effect__fx_name:t=“chimney_exhaust”
ground_effect__biome_group_name:t=“burnt_field”
ground_effect__rot_z:p2=75, 10
ground_effect__offset_x:p2=0, 5
ground_effect__offset_y:p2=-0.2, 0.2
ground_effect__offset_z:p2=0, 5
ground_effect__grid_cell_size:r=32
ground_effect__grid_world_origin:p2=0, 0
ground_effect__vis_radius:r=50
ground_effect__random_offset_scale:r=0
ground_effect__biome_weight_for_active_thr:r=0.25
ground_effect__fx_radius:r=-1
}

entity{
_template:t=“ground_effect”
ground_effect__fx_name:t=“ground_sparkles_10m”
ground_effect__biome_group_name:t=“burnt_field”
ground_effect__rot_z:p2=75, 10
ground_effect__offset_x:p2=0, 5
ground_effect__offset_y:p2=-0.2, 0.2
ground_effect__offset_z:p2=0, 5
ground_effect__grid_cell_size:r=16
ground_effect__grid_world_origin:p2=0, 0
ground_effect__vis_radius:r=50
ground_effect__random_offset_scale:r=0
ground_effect__biome_weight_for_active_thr:r=0.25
ground_effect__fx_radius:r=-1
}

entity{
_template:t=“ground_effect”
ground_effect__fx_name:t=“ground_ashes_10m”
ground_effect__biome_group_name:t=“burnt_field”
ground_effect__rot_z:p2=75, 10
ground_effect__offset_x:p2=0, 5
ground_effect__offset_y:p2=-0.2, 0.2
ground_effect__offset_z:p2=0, 5
ground_effect__grid_cell_size:r=16
ground_effect__grid_world_origin:p2=0, 0
ground_effect__vis_radius:r=50
ground_effect__random_offset_scale:r=0
ground_effect__biome_weight_for_active_thr:r=0.25
ground_effect__fx_radius:r=-1
}

entity{
_template:t=“ri_gpu_object”
ri_gpu_object__grid_size:i=8
ri_gpu_object__grid_tiling:i=16
ri_gpu_object__cell_size:r=16
ri_gpu_object__incline_delta:r=10
ri_gpu_object__scale_range:p2=0.85, 1
ri_gpu_object__rotate_range:p2=0, 360
ri_gpu_object__seed:i=2
ri_gpu_object__is_using_normal:b=yes
ri_gpu_object__up_vector:p3=0.1, 1, 0.1

“ri_gpu_object__biome_params:array”{
ri_gpu_object__biome_params:p4=55, 2, 0, 0
ri_gpu_object__biome_params:p4=56, 0.02, 0, 0
}

“ri_gpu_object__multiple_objects:array”{
“ri_gpu_object__multiple_objects:object”{
name:t=“normandy_vernacular_brick_chunk_a”
weight:r=2
}

"ri_gpu_object__multiple_objects:object"{
  name:t="normandy_vernacular_brick_chunk_b"
  weight:r=1
}

"ri_gpu_object__multiple_objects:object"{
  name:t="normandy_vernacular_brick_chunk_c"
  weight:r=3
}

"ri_gpu_object__multiple_objects:object"{
  name:t="normandy_vernacular_brick_chunk_d"
  weight:r=1
}

"ri_gpu_object__multiple_objects:object"{
  name:t="normandy_vernacular_brick_chunk_e"
  weight:r=3
}

}
}

entity{
_template:t=“team_usa+team_narrator_invasion_attack+respawn_creators_team”
team__memberCount:r=0
team__scoreCap:r=2000
team__score:r=2000
team__squadSpawnCost:i=250
team__firstSpawnCostMul:r=0
team__zeroScoreFailTimer:r=60
team__id:i=1
team__briefing:t=“invasion/attackers_goals”
team__winSubtitle:t=“debriefing/won_invasion_subtitle”
team__loseSubtitle:t=“debriefing/lost_invasion_subtitle”
team__winTitle:t=“debriefing/normandy/usa_won_invasion_title”
team__spawnBotArmy:t=“normandy_allies”
}

entity{
_template:t=“team_germany+team_narrator_invasion_defence+respawn_creators_team”
team__countAdd:r=0.5
team__memberCount:r=0.5
team__scoreCap:r=5000
team__capturePenalty:r=1001
team__score:r=5000
team__id:i=2
team__haveScores:b=no
team__briefing:t=“invasion/defenders_goals”
team__winSubtitle:t=“debriefing/won_defence_subtitle”
team__loseSubtitle:t=“debriefing/lost_defence_subtitle”
team__winTitle:t=“debriefing/normandy/ger_won_defence_title”
team__spawnBotArmy:t=“normandy_axis”
}

entity{
_template:t=“normandy_bunker_a101_walls_rendinst”
transform:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [63.321, 105.232, 308.922]]
}

entity{
_template:t=“normandy_bunker_a101_walls_rendinst”
transform:m=[[-0.999997, 0, -0.00253137] [0, 1, 0] [0.00253137, 0, -0.999997] [86.7322, 105.238, 313.926]]
}

entity{
_template:t=“normandy_bunker_a101_walls_rendinst”
transform:m=[[-2.88929e-05, 0, 1] [0, 1, 0] [-1, 0, -2.88929e-05] [89.8271, 99.6812, 332.034]]
}

entity{
_template:t=“debris_wooden_planks_stack_a”
transform:m=[[0.0229301, 0, 0.999737] [-0, 1, 0] [-0.999737, -0, 0.0229301] [86.8373, 104.181, 322.336]]
}

entity{
_template:t=“stationary_mg42”
transform:m=[[-0.999933, 0, 0.0115923] [0, 1, 0] [-0.0115923, 0, -0.999933] [94.5377, 106.36, 319.445]]
}

entity{
_template:t=“normandy_bunker_a101_walls_rendinst”
transform:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [88.1873, 95.229, 349.875]]
}

entity{
_template:t=“barrage_balloon”
transform:m=[[-0.595588, 0, 0.80329] [0, 1, 0] [-0.80329, 0, -0.595588] [80.2252, 119.695, 297.198]]
}

entity{
_template:t=“normandy_bunker_a101_walls_rendinst”
transform:m=[[0.032905, 0, 0.999458] [0, 1, -0] [-0.999458, 0, 0.032905] [87.3297, 106.444, 288.954]]
}

entity{
_template:t=“sandbags_wall_3”
transform:m=[[0.0377763, 0, 0.999286] [0, 1, -0] [-0.999286, 0, 0.0377763] [90.0597, 112.284, 295.645]]
}

entity{
_template:t=“sandbags_wall_3”
transform:m=[[0.0319889, 0, 0.999488] [0, 1, -0] [-0.999488, 0, 0.0319889] [85.5296, 112.412, 295.684]]
}

entity{
_template:t=“sandbags_wall_1”
transform:m=[[-0.68392, 0, 0.729557] [0, 1, 0] [-0.729557, 0, -0.68392] [82.5214, 111.444, 294.806]]
}

entity{
_template:t=“opel_blitz_kfz_305_broken”
transform:m=[[0.0207949, 0, 0.999784] [0, 1, 0] [-0.999784, 0, 0.0207949] [87.5624, 110.944, 290.667]]
}

entity{
_template:t=“pv_tractor_fordson_putilovets_gameobj”
transform:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [86.1738, 112.038, 290.745]]
}

entity{
_template:t=“sandbags_wall_1”
transform:m=[[0.985585, 0, 0.169182] [0, 1, 0] [-0.169182, 0, 0.985585] [91.8861, 107.762, 298.505]]
}

entity{
_template:t=“stationary_mg42”
transform:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [93.376, 106.438, 308.289]]
}

entity{
_template:t=“stationary_mg42”
transform:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [94.2412, 106.438, 308.361]]
}

entity{
_template:t=“m4a2_sherman_1944_body_destroyed”
transform:m=[[0.219007, 0, 0.975723] [0, 1, 0] [-0.975723, 0, 0.219007] [89.7789, 104.181, 330.304]]
}

entity{
_template:t=“m4a2_sherman_1944_turret_destroyed”
transform:m=[[0.597682, -0.539247, 0.593286] [0.0713609, 0.772849, 0.630565] [-0.798551, -0.33454, 0.500399] [84.2165, 107.652, 321.658]]
}

entity{
_template:t=“pzkpfw_v_ausf_g_panther_a_destroyed”
transform:m=[[0.882333, 0, -0.470626] [0, 1, 0] [0.470626, 0, 0.882333] [85.4038, 99.729, 349.9]]
}

entity{
_template:t=“bf_109g_14_a_destroyed”
transform:m=[[0.882296, -0.470695, 0] [0.470695, 0.882296, 0] [-0, 0, 1] [98.3492, 97.4919, 345.465]]
}

entity{
_template:t=“agit_poster_ny_ussr_a”
transform:m=[[-4.35918, -0.0545274, 3.96496e-12] [-4.90917e-05, 0.00392462, 4.35952] [-0.0545274, 4.35918, -0.00392493] [89.9181, 107.909, 320.934]]
}

entity{
_template:t=“barrage_balloon”
transform:m=[[0.999572, 0, -0.0292645] [0, 1, 0] [0.0292645, -0, 0.999572] [113.13, 91.0891, 352.747]]
}

entity{
_template:t=“bomb_site_fuel_warehouse_ri”
transform:m=[[0.0307915, 0, 0.999526] [0, 1, 0] [-0.999526, 0, 0.0307915] [83.7628, 110.944, 279.331]]
}

entity{
_template:t=“bomb_site_fuel_warehouse_ri”
transform:m=[[0.0291864, 0, 0.999574] [0, 1, -0] [-0.999574, 0, 0.0291864] [83.9118, 110.944, 284.839]]
}

entity{
_template:t=“sandbags_wall_browning_m2”
transform:m=[[0.652437, 0, -0.757843] [0, 1, 0] [0.757843, 0, 0.652437] [69.3693, 109.963, 304.261]]
}

entity{
_template:t=“sandbags_wall_3”
transform:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [69.689, 111.215, 306.73]]
}

entity{
_template:t=“sandbags_wall_3”
transform:m=[[0.0906716, 0, 0.995881] [0, 1, 0] [-0.995881, 0, 0.0906716] [66.6325, 111.17, 303.462]]
}

entity{
_template:t=“t_34_85_e_a_destroyed”
transform:m=[[0.777573, -0.000230165, 0.628793] [0.000230165, 1, 8.14178e-05] [-0.628793, 8.14178e-05, 0.777573] [68.6502, 110.232, 312.512]]
}

entity{
_template:t=“opel_blitz_kfz_305_broken”
transform:m=[[0.847255, 0, -0.531186] [0, 1, 0] [0.531186, 0, 0.847255] [62.3168, 109.732, 306.289]]
}

entity{
_template:t=“150cm_flak_sw_37”
transform:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [54.2015, 109.732, 312.567]]
}

entity{
_template:t=“88mm_flak_36_canon_b”
transform:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [59.2546, 109.732, 308.846]]
}

entity{
_template:t=“sandbags_wall_1”
transform:m=[[0.811643, 0, -0.584154] [0, 1, 0] [0.584154, -0, 0.811643] [59.1315, 109.732, 304.582]]
}

entity{
_template:t=“sandbags_wall_3”
transform:m=[[0.000796274, 0, 1] [0, 1, 0] [-1, 0, 0.000796274] [57.6619, 111.093, 314.292]]
}

entity{
_template:t=“sandbags_wall_3”
transform:m=[[0.0490777, 0, 0.998795] [0, 1, -0] [-0.998795, 0, 0.0490777] [60.8635, 111.033, 314.344]]
}

entity{
_template:t=“sandbags_wall_3”
transform:m=[[0.0764321, 0, 0.997075] [0, 1, -0] [-0.997075, 0, 0.0764321] [64.5256, 111.121, 314.45]]
}

entity{
_template:t=“sandbags_wall_1”
transform:m=[[-0.746236, 0, -0.665682] [0, 1, 0] [0.665682, 0, -0.746236] [78.4373, 100.219, 345.053]]
}

entity{
_template:t=“sandbags_wall_1”
transform:m=[[-0.658786, 0, 0.752331] [0, 1, 0] [-0.752331, 0, -0.658786] [80.446, 109.736, 319.165]]
}

entity{
_template:t=“sandbags_wall_1”
transform:m=[[-0.727115, 0, -0.686516] [0, 1, 0] [0.686516, 0, -0.727115] [80.3958, 110.238, 309.032]]
}

entity{
_template:t=“sandbags_wall_1”
transform:m=[[0.60193, 0, -0.798549] [0, 1, 0] [0.798549, -0, 0.60193] [95.9241, 109.738, 309.027]]
}

entity{
_template:t=“sandbags_wall_1”
transform:m=[[0.904998, 0, 0.425417] [0, 1, -0] [-0.425417, 0, 0.904998] [96.541, 109.738, 318.688]]
}

entity{
_template:t=“normandy_bunker_a101_walls_rendinst”
transform:m=[[-0.00699531, 0, -0.999976] [0, 1, 0] [0.999976, 0, -0.00699531] [104.26, 103.112, 313.217]]
}

entity{
_template:t=“sandbags_wall_1”
transform:m=[[0.738469, 0, 0.674288] [0, 1, 0] [-0.674288, 0, 0.738469] [93.0236, 111.047, 294.709]]
}

entity{
_template:t=“is_2_1944_a_destroyed”
transform:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [101.542, 108.112, 307.297]]
}

entity{
_template:t=“barrage_balloon”
transform:m=[[0.597611, -0.445926, -0.666341] [0.59804, 0.801467, 0] [0.53405, -0.398498, 0.745647] [98.0046, 105.669, 284.705]]
}

entity{
_template:t=“barrage_balloon”
transform:m=[[0.961808, 0, -0.273724] [0, 1, 0] [0.273724, -0, 0.961809] [103.47, 101.667, 293.636]]
}

entity{
_template:t=“debris_wooden_planks_stack_a”
transform:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [103.541, 107.612, 315.805]]
}

entity{
_template:t=“opel_blitz_kfz_305_broken”
transform:m=[[0.315322, 0, 0.948985] [0, 1, 0] [-0.948985, 0, 0.315322] [104.162, 108.112, 323.587]]
}

entity{
_template:t=“sandbags_wall_1”
transform:m=[[-0.65123, 0, 0.758881] [0, 1, 0] [-0.758881, 0, -0.65123] [76.8921, 106.738, 317.69]]
}

entity{
_template:t=“bf_109g_14_a_destroyed”
transform:m=[[0.76564, 0.643269, 0] [-0.643269, 0.76564, 0] [0, -0, 1] [96.3635, 106.655, 323.511]]
}

entity{
_template:t=“gun_game_respawn_base”
transform:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [80.2877, 99.729, 346.608]]
}

entity{
_template:t=“gun_game_respawn_base”
transform:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [99.7852, 103.112, 318.694]]
}

entity{
_template:t=“gun_game_respawn_base”
transform:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [106.4, 107.612, 316.261]]
}

entity{
_template:t=“gun_game_respawn_base”
transform:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [93.5653, 99.6812, 324.447]]
}

entity{
_template:t=“gun_game_respawn_base”
transform:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [56.6476, 109.732, 307.993]]
}

entity{
_template:t=“gun_game_respawn_base”
transform:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [57.3746, 105.232, 304.705]]
}

entity{
_template:t=“capzone_box”
transform:m=[[10.2825, 0, 0] [0, 5.51648, 0] [0, 0, 18.0354] [86.8724, 113.867, 285.03]]
}

entity{
_template:t=“debris_wooden_planks_stack_a”
transform:m=[[0.882333, 0, -0.470626] [0, 1, 0] [0.470626, 0, 0.882333] [91.4568, 109.738, 313.606]]
}

entity{
_template:t=“m4a2_sherman_1944_body_destroyed”
transform:m=[[0.9998, -0.000244128, 0.0199977] [0.000244128, 1, 2.44124e-06] [-0.0199977, 2.44124e-06, 0.9998] [85.7663, 109.738, 315.067]]
}

entity{
_template:t=“m4a2_sherman_1944_turret_destroyed”
transform:m=[[0.61012, 0.00323021, -0.792302] [-0.00540703, 0.999985, -8.68004e-05] [0.792291, 0.00433697, 0.610129] [97.1948, 110.226, 313.757]]
}

entity{
_template:t=“opel_blitz_kfz_305_broken”
transform:m=[[1, 0, 0] [-0, 0.94899, 0.315306] [0, -0.315306, 0.94899] [94.2721, 101.489, 342.437]]
}

entity{
_template:t=“bf_109g_14_a_destroyed”
transform:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [74.4022, 106.732, 304.458]]
}

entity{
_template:t=“m4a2_sherman_1944_turret_destroyed”
transform:m=[[-0.0133439, -0.543895, -0.839047] [-2.98023e-08, 0.839122, -0.543943] [0.999911, -0.0072583, -0.0111972] [108.708, 105.197, 304.038]]
}

entity{
_template:t=“barrage_balloon”
transform:m=[[0.0107962, 0, 0.999942] [0, 1, 0] [-0.999942, 0, 0.0107962] [84.2434, 103.743, 303.496]]
}

entity{
_template:t=“stug_40_ausf_g_a_destroyed”
transform:m=[[0.999195, -0.000598888, -0.0401098] [-0.000598888, 0.999555, -0.0298438] [0.0401098, 0.0298438, 0.99875] [96.8271, 103.408, 304.227]]
}

entity{
_template:t=“gun_game_mode_logic”
}

entity{
_template:t=“briefing_gun_game”
}

entity{
_template:t=“gun_game_mode_player_components”
}

entity{
_template:t=“gun_game_mode_sounds”
}

entity{
_template:t=“gun_game_mode_weapon_components”
}

entity{
_template:t=“ammunition_box_a”
transform:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [100.151, 104.475, 319.168]]
}

entity{
_template:t=“fire_bonfire_huge_effect”
transform:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [67.7963, 110.061, 315.259]]
}

entity{
_template:t=“fire_bonfire_huge_effect”
transform:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [86.7037, 99.729, 348.615]]
}

entity{
_template:t=“fire_bonfire_huge_effect”
transform:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [98.3633, 108.755, 311.341]]
}

entity{
_template:t=“fire_bonfire_huge_effect”
transform:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [86.9983, 109.738, 317.596]]
}

entity{
_template:t=“barrage_balloon”
transform:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [104.919, 92.8343, 352.592]]
}

entity{
_template:t=“barrage_balloon”
transform:m=[[-0.999597, 0, -0.0284036] [0, 1, 0] [0.0284036, 0, -0.999597] [101.548, 91.5312, 351.026]]
}

entity{
_template:t=“barrage_balloon”
transform:m=[[-0.996095, 0, 0.0882922] [0, 1, 0] [-0.0882922, 0, -0.996095] [108.918, 92.8977, 352.678]]
}

entity{
_template:t=“mbs_field_table_c”
transform:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [88.3291, 94.229, 347.049]]
}

entity{
_template:t=“mbs_field_table_c”
transform:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [87.729, 94.229, 347.047]]
}

entity{
_template:t=“samurai_helmet”
transform:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [88.9807, 94.975, 346.745]]
}

entity{
_template:t=“samurai_helmet”
transform:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [88.962, 94.975, 347.348]]
}

entity{
_template:t=“attachable_wear_samurai_vest_ita_tropic_02_item”
}

entity{
_template:t=“attachable_wear_samurai_vest_ita_tropic_02_item”
}

entity{
_template:t=“attachable_wear_m35_flask_samurai_vest_01_tropical_item”
}

entity{
_template:t=“attachable_wear_m35_flask_samurai_vest_01_tropical_item”
}

entity{
_template:t=“decor_mg_42”
transform:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [88.0521, 94.975, 346.676]]
}

entity{
_template:t=“decor_mg_42”
transform:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [88.0483, 94.975, 346.9]]
}

entity{
_template:t=“mbs_field_table_c”
transform:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [88.9275, 94.229, 347.048]]
}

entity{
_template:t=“f1_grenade”
transform:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [88.5564, 94.975, 347.079]]
}

entity{
_template:t=“f1_grenade”
transform:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [88.4879, 94.975, 347.071]]
}

entity{
_template:t=“f1_grenade”
transform:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [88.4381, 94.975, 347.059]]
}

entity{
_template:t=“f1_grenade”
transform:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [88.3822, 94.975, 347.062]]
}

entity{
_template:t=“f1_grenade”
transform:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [88.3326, 94.975, 347.059]]
}

entity{
_template:t=“f1_grenade”
transform:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [88.5581, 94.975, 347.169]]
}

entity{
_template:t=“f1_grenade”
transform:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [88.4932, 94.975, 347.174]]
}

entity{
_template:t=“f1_grenade”
transform:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [88.4464, 94.975, 347.171]]
}

entity{
_template:t=“f1_grenade”
transform:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [88.381, 94.975, 347.164]]
}

entity{
_template:t=“f1_grenade”
transform:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [88.3404, 94.975, 347.16]]
}

entity{
_template:t=“ger_molotov”
transform:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [88.5391, 94.975, 347.359]]
}

entity{
_template:t=“ger_molotov”
transform:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [88.4635, 94.975, 347.357]]
}

entity{
_template:t=“ger_molotov”
transform:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [88.3869, 94.975, 347.355]]
}

entity{
_template:t=“ger_molotov”
transform:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [88.536, 94.975, 347.427]]
}

entity{
_template:t=“ger_molotov”
transform:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [88.4645, 94.975, 347.425]]
}

entity{
_template:t=“ger_molotov”
transform:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [88.3944, 94.975, 347.436]]
}

entity{
_template:t=“agit_poster_raaf_pilot”
transform:m=[[-0.999999, 0, -0.00159255] [0, 1, 0] [0.00159255, 0, -0.999999] [87.91, 94.975, 347.292]]
}

entity{
_template:t=“czech_hedgehog_a”
transform:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [82.8135, 99.4381, 345.544]]
}

entity{
_template:t=“sandbags_wall_3”
transform:m=[[-0.0391936, 0, 0.999232] [0, 1, 0] [-0.999232, 0, -0.0391936] [93.1189, 95.2156, 348.529]]
}

entity{
_template:t=“capzone_box”
transform:m=[[14.8116, 0, 0] [0, 12.2122, 0] [0, 0, 14.8116] [108.352, 93.776, 351.359]]
}

entity{
_template:t=“capzone_box”
transform:m=[[14.8116, 0, 0] [0, 12.2122, 0] [0, 0, 14.8116] [108.352, 93.776, 351.359]]
}

entity{
_template:t=“sandbags_wall_3”
transform:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [96.0858, 95.9675, 346.525]]
}

entity{
_template:t=“czech_hedgehog_a”
transform:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [94.7213, 94.4183, 347.03]]
}

entity{
_template:t=“czech_hedgehog_a”
transform:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [92.8882, 94.229, 347.164]]
}

You can remove file. Thanks.
And sorry if didn’t understand you correctly.
Well… You contains gun game on your map:

So… You want to know about properties or how to make this entity bigger in code?
Well… In editor you just can edit any weapon in weapons property. After that do save and all code will be saved and will be visible in scene.blk file…

Or just copy my code and edit it a bit.
item:i=X in gun_game__announceLevelReach will announce for everyone when player reaches X level in gun game.

    "gun_game__levels:object"{
      levelKills:i=1

      weaponSlot:t="secondary"

      "weapons:list<t>"{
        item:t="stg_44_rail_gun"
        item:t="stg_44_rail_gun"
      }
    }

This is level in gun game. What weapons it contains.
In levelKills need to set how much kills need to do for reach next level.
And in item that in weapons need to write what weapons will be in this level on this round.
It will be randomly only per game/round, but not for per user!

If you don’t need this random weapon in per game/round then just edit selectedSessionWeapon and selectedSessionAmmo. You can do it in editor. Else (if you want to use this random) you need work with scene.blk and not use or removeselectedSessionWeapon and selectedSessionAmmo.

Oh I see now. Thanks you so much!

now all this code is just for one weapon level, correct?

Ye. This is one level:

    "gun_game__levels:object"{
      levelKills:i=1

      weaponSlot:t="secondary"

      "weapons:list<t>"{
        item:t="stg_44_rail_gun"
        item:t="stg_44_gun"
      }
    }

But this is will be two levels:

    "gun_game__levels:object"{
      levelKills:i=1

      weaponSlot:t="secondary"

      "weapons:list<t>"{
        item:t="stg_44_rail_gun"
        item:t="stg_44_gun"
      }
    }

    "gun_game__levels:object"{
      levelKills:i=1

      weaponSlot:t="secondary"

      "weapons:list<t>"{
        item:t="mp40_gun"
        item:t="mp41_gun"
      }
    }

You just need to put them after this line: "gun_game__levels:array"{

Will this code automatically choose the correct ammunition type for the weapon of choice?

Also when I tried to not make it random in editor it wouldn’t let me. The ammunition would just change back to the default one.

Yes. It will if you didn’t use selectedSessionAmmo.

So something like this?

“gun_game__announceLevelReach:list”{
item:i=1
item:i=3
}

“gun_game__levels:array”{
“gun_game__levels:object”{
levelKills:i=2

  weaponSlot:t="secondary"

  "weapons:list<t>"{
    item:t="barret_m82a1"
    item:t="barret_m82a1"
  }
}

"gun_game__levels:object"{
  levelKills:i=4

  weaponSlot:t="secondary"

  "weapons:list<t>"{
    item:t="m4_gun"
    item:t="m4_gun"
  }
}

"gun_game__levels:object"{
  levelKills:i=4

  weaponSlot:t="secondary"

  "weapons:list<t>"{
    item:t="fn_scar_gun"
    item:t="fn_scar_gun"
  }
}

"gun_game__levels:object"{
  levelKills:i=4

  weaponSlot:t="secondary"

  "weapons:list<t>"{
    item:t="hk_ump_45_gun"
    item:t="hk_ump_45_gun"
  }
}

"gun_game__levels:object"{
  levelKills:i=4

  weaponSlot:t="secondary"

  "weapons:list<t>"{
    item:t="m1921ac_thompson_gun"
    item:t="m1921ac_thompson_gun"
  }
}

"gun_game__levels:object"{
  levelKills:i=1

  weaponSlot:t="secondary"

  "weapons:list<t>"{
    item:t=""
    item:t="stg_44_rail_gun"
  }
}

Maybe.

Better to fill all empty lines.
Also…

If what… You can use other weapons. Not only one.
If you don’t need to do random per round then left only one line.

Okay

What is nice is that the DEVs listened to us on the forums and improved the D-Day map!

I have a problem. The scene won’t load anymore. below is the current code.

import{
scene:t=“content/enlisted/gamedata/scenes/_normandy_sounds.blk”
}

import{
scene:t=“content/enlisted/gamedata/scenes/_normandy_shore_sound.blk”
}

entity{
_template:t=“base_crusader_mk_3”
transform:m=[[-0.999545, 0.0108504, 0.0281274] [0.0108742, 0.999941, 0.000692857] [-0.0281182, 0.000998406, -0.999604] [89.726, 106.422, 282.574]]
}

entity{
_template:t=“vw_beetle”
transform:m=[[-0.0146279, -0.000753911, -0.999893] [0.0429089, 0.999078, -0.00138103] [0.998972, -0.0429245, -0.0145821] [82.667, 105.469, 293.457]]
}

entity{
_template:t=“opel_olympia”
transform:m=[[-0.0799975, -0.0120416, -0.996722] [-0.0127485, 0.999858, -0.0110563] [0.996714, 0.0118222, -0.0801397] [84.4726, 105.397, 292.627]]
}

entity{
_template:t=“opel_blitz_omnibus”
transform:m=[[0.831018, 0.0114836, 0.556126] [-0.0255491, 0.99952, 0.0175386] [-0.555658, -0.0287834, 0.830913] [88.7751, 105.397, 289.586]]
}

entity{
_template:t=“vw_kubelwagen”
transform:m=[[1, -0.000585537, 1.55032e-05] [0.00058572, 0.99984, -0.0178601] [-5.04295e-06, 0.0178601, 0.999841] [66.8518, 104.187, 312.795]]
}

entity{
_template:t=“base_crusader_mk_3”
transform:m=[[0.356528, 0.0104206, 0.934227] [-0.0029891, 0.999945, -0.0100129] [-0.93428, 0.000777374, 0.356539] [63.2949, 104.211, 306.904]]
}

entity{
_template:t=“ford_gpa”
transform:m=[[-0.999926, 0.00521428, 0.0109957] [0.00504623, 0.999871, -0.0152562] [-0.0110739, -0.0151996, -0.999823] [101.584, 103.112, 319.375]]
}

entity{
_template:t=“base_m4a1_76w_sherman”
transform:m=[[0.0607589, 0, 0.998152] [0, 1, 0] [-0.998152, 0, 0.0607589] [80.6427, 95.229, 349.983]]
}

entity{
_template:t=“level”
level__blk:t=“content/enlisted/levels/normandy_coastal_area_1x1.blk”

“level__timeVec:array”{
level__timeVec:r=5.5
level__timeVec:r=6.5
level__timeVec:r=19
level__timeVec:r=19.3
}

“level__weatherChoice:object”{
weather_cloudy_d:r=1

"weather_poor_a:object"{
  weight:r=1

  "entities:array"{
    "entities:object"{
      template:t=""
    }
  }
}

}
}

entity{
_template:t=“minimap_normandy_coastal_area”
}

entity{
_template:t=“water”
water__strength:r=0.27
}

entity{
_template:t=“wind”
wind__strength:r=2
}

entity{
_template:t=“session_finalizer”
session_finalizer__timer:r=10
}

entity{
_template:t=“door_mult_ent_generator”
ri_extra_gen__blk:t=“content/enlisted/gamedata/normandy_doors.blk”
}

entity{
_template:t=“shaderVars”

“shader_vars__vars:object”{
hmap_displacement_up:r=0.3
ocean1:c=142, 137, 71, 0
ocean0:c=76, 63, 5, 0
ocean_density:r=0.1
land_selfillum_worldscale:r=0.9
river1:c=142, 137, 71, 0
river0:c=76, 63, 5, 0
hmap_displacement_down:r=-0.15
autodetect_land_selfillum_color:p4=0.53, 0, 0, 0.16
paint_details_tex:t=“normandy_wall_color_tex_palette*”
puddle_increase:r=0.01
land_selfillum_strength:r=32
water_color_noise_size:r=71
river_density:r=0.3
}
}

entity{
_template:t=“postfx_color_grading_tonemap_death_alive_enlisted”
}

entity{
_template:t=“postfx_roundctrl”
}

entity{
_template:t=“static_cam”
camera__active:b=yes
transform:m=[[-0.851397, -0.000387771, -0.52452] [0.0491841, 0.995534, -0.0805716] [0.52221, -0.094397, -0.847576] [201.472, 31.3736, 153.237]]
}

entity{
_template:t=“respawn_camera”
respawnCameraForTeam:i=1
transform:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-110.632, 179.319, 386.383]]
}

entity{
_template:t=“respawn_camera”
respawnCameraForTeam:i=2
transform:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-320.723, 191.895, -230.964]]
}

entity{
_template:t=“group_activator”

“activator__activateChoice:object”{}
}

entity{
_template:t=“ground_effect”
ground_effect__fx_name:t=“chimney_exhaust”
ground_effect__biome_group_name:t=“burnt_field”
ground_effect__rot_z:p2=75, 10
ground_effect__offset_x:p2=0, 5
ground_effect__offset_y:p2=-0.2, 0.2
ground_effect__offset_z:p2=0, 5
ground_effect__grid_cell_size:r=32
ground_effect__grid_world_origin:p2=0, 0
ground_effect__vis_radius:r=50
ground_effect__random_offset_scale:r=0
ground_effect__biome_weight_for_active_thr:r=0.25
ground_effect__fx_radius:r=-1
}

entity{
_template:t=“ground_effect”
ground_effect__fx_name:t=“ground_sparkles_10m”
ground_effect__biome_group_name:t=“burnt_field”
ground_effect__rot_z:p2=75, 10
ground_effect__offset_x:p2=0, 5
ground_effect__offset_y:p2=-0.2, 0.2
ground_effect__offset_z:p2=0, 5
ground_effect__grid_cell_size:r=16
ground_effect__grid_world_origin:p2=0, 0
ground_effect__vis_radius:r=50
ground_effect__random_offset_scale:r=0
ground_effect__biome_weight_for_active_thr:r=0.25
ground_effect__fx_radius:r=-1
}

entity{
_template:t=“ground_effect”
ground_effect__fx_name:t=“ground_ashes_10m”
ground_effect__biome_group_name:t=“burnt_field”
ground_effect__rot_z:p2=75, 10
ground_effect__offset_x:p2=0, 5
ground_effect__offset_y:p2=-0.2, 0.2
ground_effect__offset_z:p2=0, 5
ground_effect__grid_cell_size:r=16
ground_effect__grid_world_origin:p2=0, 0
ground_effect__vis_radius:r=50
ground_effect__random_offset_scale:r=0
ground_effect__biome_weight_for_active_thr:r=0.25
ground_effect__fx_radius:r=-1
}

entity{
_template:t=“ri_gpu_object”
ri_gpu_object__grid_size:i=8
ri_gpu_object__grid_tiling:i=16
ri_gpu_object__cell_size:r=16
ri_gpu_object__incline_delta:r=10
ri_gpu_object__scale_range:p2=0.85, 1
ri_gpu_object__rotate_range:p2=0, 360
ri_gpu_object__seed:i=2
ri_gpu_object__is_using_normal:b=yes
ri_gpu_object__up_vector:p3=0.1, 1, 0.1

“ri_gpu_object__biome_params:array”{
ri_gpu_object__biome_params:p4=55, 2, 0, 0
ri_gpu_object__biome_params:p4=56, 0.02, 0, 0
}

“ri_gpu_object__multiple_objects:array”{
“ri_gpu_object__multiple_objects:object”{
name:t=“normandy_vernacular_brick_chunk_a”
weight:r=2
}

"ri_gpu_object__multiple_objects:object"{
  name:t="normandy_vernacular_brick_chunk_b"
  weight:r=1
}

"ri_gpu_object__multiple_objects:object"{
  name:t="normandy_vernacular_brick_chunk_c"
  weight:r=3
}

"ri_gpu_object__multiple_objects:object"{
  name:t="normandy_vernacular_brick_chunk_d"
  weight:r=1
}

"ri_gpu_object__multiple_objects:object"{
  name:t="normandy_vernacular_brick_chunk_e"
  weight:r=3
}

}
}

entity{
_template:t=“team_usa+team_narrator_invasion_attack+respawn_creators_team”
team__memberCount:r=0
team__scoreCap:r=2000
team__score:r=2000
team__squadSpawnCost:i=250
team__firstSpawnCostMul:r=0
team__zeroScoreFailTimer:r=60
team__id:i=1
team__briefing:t=“invasion/attackers_goals”
team__winSubtitle:t=“debriefing/won_invasion_subtitle”
team__loseSubtitle:t=“debriefing/lost_invasion_subtitle”
team__winTitle:t=“debriefing/normandy/usa_won_invasion_title”
team__spawnBotArmy:t=“normandy_allies”
}

entity{
_template:t=“team_germany+team_narrator_invasion_defence+respawn_creators_team”
team__countAdd:r=0.5
team__memberCount:r=0.5
team__scoreCap:r=5000
team__capturePenalty:r=1001
team__score:r=5000
team__id:i=2
team__haveScores:b=no
team__briefing:t=“invasion/defenders_goals”
team__winSubtitle:t=“debriefing/won_defence_subtitle”
team__loseSubtitle:t=“debriefing/lost_defence_subtitle”
team__winTitle:t=“debriefing/normandy/ger_won_defence_title”
team__spawnBotArmy:t=“normandy_axis”
}

entity{
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transform:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [63.321, 105.232, 308.922]]
}

entity{
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transform:m=[[-0.999997, 0, -0.00253137] [0, 1, 0] [0.00253137, 0, -0.999997] [86.7322, 105.238, 313.926]]
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entity{
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transform:m=[[-2.88929e-05, 0, 1] [0, 1, 0] [-1, 0, -2.88929e-05] [89.8271, 99.6812, 332.034]]
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entity{
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transform:m=[[0.0229301, 0, 0.999737] [-0, 1, 0] [-0.999737, -0, 0.0229301] [86.8373, 104.181, 322.336]]
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entity{
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entity{
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transform:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [88.1873, 95.229, 349.875]]
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entity{
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transform:m=[[-0.595588, 0, 0.80329] [0, 1, 0] [-0.80329, 0, -0.595588] [80.2252, 119.695, 297.198]]
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entity{
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transform:m=[[0.032905, 0, 0.999458] [0, 1, -0] [-0.999458, 0, 0.032905] [87.3297, 106.444, 288.954]]
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entity{
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transform:m=[[0.0377763, 0, 0.999286] [0, 1, -0] [-0.999286, 0, 0.0377763] [90.0597, 112.284, 295.645]]
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entity{
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transform:m=[[0.0319889, 0, 0.999488] [0, 1, -0] [-0.999488, 0, 0.0319889] [85.5296, 112.412, 295.684]]
}

entity{
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transform:m=[[-0.68392, 0, 0.729557] [0, 1, 0] [-0.729557, 0, -0.68392] [82.5214, 111.444, 294.806]]
}

entity{
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transform:m=[[0.0207949, 0, 0.999784] [0, 1, 0] [-0.999784, 0, 0.0207949] [87.5624, 110.944, 290.667]]
}

entity{
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transform:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [86.1738, 112.038, 290.745]]
}

entity{
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transform:m=[[0.985585, 0, 0.169182] [0, 1, 0] [-0.169182, 0, 0.985585] [91.8861, 107.762, 298.505]]
}

entity{
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transform:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [93.376, 106.438, 308.289]]
}

entity{
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transform:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [94.2412, 106.438, 308.361]]
}

entity{
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transform:m=[[0.219007, 0, 0.975723] [0, 1, 0] [-0.975723, 0, 0.219007] [89.7789, 104.181, 330.304]]
}

entity{
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transform:m=[[0.597682, -0.539247, 0.593286] [0.0713609, 0.772849, 0.630565] [-0.798551, -0.33454, 0.500399] [84.2165, 107.652, 321.658]]
}

entity{
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transform:m=[[0.882333, 0, -0.470626] [0, 1, 0] [0.470626, 0, 0.882333] [85.4038, 99.729, 349.9]]
}

entity{
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transform:m=[[0.882296, -0.470695, 0] [0.470695, 0.882296, 0] [-0, 0, 1] [98.3492, 97.4919, 345.465]]
}

entity{
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transform:m=[[-4.35918, -0.0545274, 3.96496e-12] [-4.90917e-05, 0.00392462, 4.35952] [-0.0545274, 4.35918, -0.00392493] [89.9181, 107.909, 320.934]]
}

entity{
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transform:m=[[0.999572, 0, -0.0292645] [0, 1, 0] [0.0292645, -0, 0.999572] [113.13, 91.0891, 352.747]]
}

entity{
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transform:m=[[0.0307915, 0, 0.999526] [0, 1, 0] [-0.999526, 0, 0.0307915] [83.7628, 110.944, 279.331]]
}

entity{
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transform:m=[[0.0291864, 0, 0.999574] [0, 1, -0] [-0.999574, 0, 0.0291864] [83.9118, 110.944, 284.839]]
}

entity{
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transform:m=[[0.652437, 0, -0.757843] [0, 1, 0] [0.757843, 0, 0.652437] [69.3693, 109.963, 304.261]]
}

entity{
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transform:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [69.689, 111.215, 306.73]]
}

entity{
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transform:m=[[0.0906716, 0, 0.995881] [0, 1, 0] [-0.995881, 0, 0.0906716] [66.6325, 111.17, 303.462]]
}

entity{
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transform:m=[[0.777573, -0.000230165, 0.628793] [0.000230165, 1, 8.14178e-05] [-0.628793, 8.14178e-05, 0.777573] [68.6502, 110.232, 312.512]]
}

entity{
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transform:m=[[0.847255, 0, -0.531186] [0, 1, 0] [0.531186, 0, 0.847255] [62.3168, 109.732, 306.289]]
}

entity{
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transform:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [54.2015, 109.732, 312.567]]
}

entity{
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transform:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [59.2546, 109.732, 308.846]]
}

entity{
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transform:m=[[0.811643, 0, -0.584154] [0, 1, 0] [0.584154, -0, 0.811643] [59.1315, 109.732, 304.582]]
}

entity{
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transform:m=[[0.000796274, 0, 1] [0, 1, 0] [-1, 0, 0.000796274] [57.6619, 111.093, 314.292]]
}

entity{
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transform:m=[[0.0490777, 0, 0.998795] [0, 1, -0] [-0.998795, 0, 0.0490777] [60.8635, 111.033, 314.344]]
}

entity{
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transform:m=[[0.0764321, 0, 0.997075] [0, 1, -0] [-0.997075, 0, 0.0764321] [64.5256, 111.121, 314.45]]
}

entity{
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transform:m=[[-0.746236, 0, -0.665682] [0, 1, 0] [0.665682, 0, -0.746236] [78.4373, 100.219, 345.053]]
}

entity{
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transform:m=[[-0.658786, 0, 0.752331] [0, 1, 0] [-0.752331, 0, -0.658786] [80.446, 109.736, 319.165]]
}

entity{
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transform:m=[[-0.727115, 0, -0.686516] [0, 1, 0] [0.686516, 0, -0.727115] [80.3958, 110.238, 309.032]]
}

entity{
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transform:m=[[0.60193, 0, -0.798549] [0, 1, 0] [0.798549, -0, 0.60193] [95.9241, 109.738, 309.027]]
}

entity{
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transform:m=[[0.904998, 0, 0.425417] [0, 1, -0] [-0.425417, 0, 0.904998] [96.541, 109.738, 318.688]]
}

entity{
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transform:m=[[-0.00699531, 0, -0.999976] [0, 1, 0] [0.999976, 0, -0.00699531] [104.26, 103.112, 313.217]]
}

entity{
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transform:m=[[0.738469, 0, 0.674288] [0, 1, 0] [-0.674288, 0, 0.738469] [93.0236, 111.047, 294.709]]
}

entity{
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transform:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [101.542, 108.112, 307.297]]
}

entity{
_template:t=“barrage_balloon”
transform:m=[[0.597611, -0.445926, -0.666341] [0.59804, 0.801467, 0] [0.53405, -0.398498, 0.745647] [98.0046, 105.669, 284.705]]
}

entity{
_template:t=“barrage_balloon”
transform:m=[[0.961808, 0, -0.273724] [0, 1, 0] [0.273724, -0, 0.961809] [103.47, 101.667, 293.636]]
}

entity{
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transform:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [103.541, 107.612, 315.805]]
}

entity{
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transform:m=[[0.315322, 0, 0.948985] [0, 1, 0] [-0.948985, 0, 0.315322] [104.162, 108.112, 323.587]]
}

entity{
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transform:m=[[-0.65123, 0, 0.758881] [0, 1, 0] [-0.758881, 0, -0.65123] [76.8921, 106.738, 317.69]]
}

entity{
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transform:m=[[0.76564, 0.643269, 0] [-0.643269, 0.76564, 0] [0, -0, 1] [96.3635, 106.655, 323.511]]
}

entity{
_template:t=“gun_game_respawn_base”
transform:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [80.2877, 99.729, 346.608]]
}

entity{
_template:t=“gun_game_respawn_base”
transform:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [99.7852, 103.112, 318.694]]
}

entity{
_template:t=“gun_game_respawn_base”
transform:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [106.4, 107.612, 316.261]]
}

entity{
_template:t=“gun_game_respawn_base”
transform:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [93.5653, 99.6812, 324.447]]
}

entity{
_template:t=“gun_game_respawn_base”
transform:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [56.6476, 109.732, 307.993]]
}

entity{
_template:t=“gun_game_respawn_base”
transform:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [57.3746, 105.232, 304.705]]
}

entity{
_template:t=“capzone_box”
transform:m=[[10.2825, 0, 0] [0, 5.51648, 0] [0, 0, 18.0354] [86.8724, 113.867, 285.03]]
}

entity{
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transform:m=[[0.882333, 0, -0.470626] [0, 1, 0] [0.470626, 0, 0.882333] [91.4568, 109.738, 313.606]]
}

entity{
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transform:m=[[0.9998, -0.000244128, 0.0199977] [0.000244128, 1, 2.44124e-06] [-0.0199977, 2.44124e-06, 0.9998] [85.7663, 109.738, 315.067]]
}

entity{
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transform:m=[[0.61012, 0.00323021, -0.792302] [-0.00540703, 0.999985, -8.68004e-05] [0.792291, 0.00433697, 0.610129] [97.1948, 110.226, 313.757]]
}

entity{
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transform:m=[[1, 0, 0] [-0, 0.94899, 0.315306] [0, -0.315306, 0.94899] [94.2721, 101.489, 342.437]]
}

entity{
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transform:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [74.4022, 106.732, 304.458]]
}

entity{
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transform:m=[[-0.0133439, -0.543895, -0.839047] [-2.98023e-08, 0.839122, -0.543943] [0.999911, -0.0072583, -0.0111972] [108.708, 105.197, 304.038]]
}

entity{
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transform:m=[[0.0107962, 0, 0.999942] [0, 1, 0] [-0.999942, 0, 0.0107962] [84.2434, 103.743, 303.496]]
}

entity{
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transform:m=[[0.999195, -0.000598888, -0.0401098] [-0.000598888, 0.999555, -0.0298438] [0.0401098, 0.0298438, 0.99875] [96.8271, 103.408, 304.227]]
}

entity{
_template:t=“gun_game_mode_logic”
}

“gun_game__announceLevelReach:list”{
item:i=1
item:i=3
}

“gun_game__levels:array”{
“gun_game__levels:object”{
levelKills:i=2

  weaponSlot:t="secondary"

  "weapons:list<t>"{
    item:t="barret_m82a1"
  }
}

"gun_game__levels:object"{
  levelKills:i=5

  weaponSlot:t="secondary"

  "weapons:list<t>"{
    item:t="m4_gun"
  }
}

"gun_game__levels:object"{
  levelKills:i=5

  weaponSlot:t="secondary"

  "weapons:list<t>"{
    item:t="fn_scar_gun"
  }
}

"gun_game__levels:object"{
  levelKills:i=6

  weaponSlot:t="secondary"

  "weapons:list<t>"{
    item:t="m1921ac_thompson_gun"
  }
}

"gun_game__levels:object"{
  levelKills:i=5

  weaponSlot:t="secondary"

  "weapons:list<t>"{
    item:t="hk_ump_45_gun"
  }
}

"gun_game__levels:object"{
  levelKills:i=6

  weaponSlot:t="secondary"

  "weapons:list<t>"{
    item:t="steyr_aug_a1_gun"
  }
}

"gun_game__levels:object"{
  levelKills:i=5

  weaponSlot:t="secondary"

  "weapons:list<t>"{
    item:t="ak_103_gun"
  }
}

"gun_game__levels:object"{
  levelKills:i=5

  weaponSlot:t="secondary"

  "weapons:list<t>"{
    item:t="lewis_lmg_gun"
  }
}

"gun_game__levels:object"{
  levelKills:i=5

  weaponSlot:t="secondary"

  "weapons:list<t>"{
    item:t="mg_42_handheld_gun"
  }
}

"gun_game__levels:object"{
  levelKills:i=5

  weaponSlot:t="secondary"

  "weapons:list<t>"{
    item:t="browning_m1918a1_gun"
  }
}

"gun_game__levels:object"{
  levelKills:i=5

  weaponSlot:t="secondary"

  "weapons:list<t>"{
    item:t="bren_mk2_gun"
  }
}

"gun_game__levels:object"{
  levelKills:i=5

  weaponSlot:t="secondary"

  "weapons:list<t>"{
    item:t="m9_bazooka_gun"
  }
}

"gun_game__levels:object"{
  levelKills:i=5

  weaponSlot:t="secondary"

  "weapons:list<t>"{
    item:t="rmn_50_gun"
  }
}

entity{
_template:t=“briefing_gun_game”
}

entity{
_template:t=“gun_game_mode_player_components”
}

entity{
_template:t=“gun_game_mode_sounds”
}

entity{
_template:t=“gun_game_mode_weapon_components”
}

entity{
_template:t=“ammunition_box_a”
transform:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [100.151, 104.475, 319.168]]
}

entity{
_template:t=“fire_bonfire_huge_effect”
transform:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [67.7963, 110.061, 315.259]]
}

entity{
_template:t=“fire_bonfire_huge_effect”
transform:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [86.7037, 99.729, 348.615]]
}

entity{
_template:t=“fire_bonfire_huge_effect”
transform:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [98.3633, 108.755, 311.341]]
}

entity{
_template:t=“fire_bonfire_huge_effect”
transform:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [86.9983, 109.738, 317.596]]
}

entity{
_template:t=“barrage_balloon”
transform:m=[[-0.999597, 0, -0.0284036] [0, 1, 0] [0.0284036, 0, -0.999597] [101.548, 91.5312, 351.026]]
}

entity{
_template:t=“mbs_field_table_c”
transform:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [88.3291, 94.229, 347.049]]
}

entity{
_template:t=“mbs_field_table_c”
transform:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [87.729, 94.229, 347.047]]
}

entity{
_template:t=“samurai_helmet”
transform:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [88.9807, 94.975, 346.745]]
}

entity{
_template:t=“samurai_helmet”
transform:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [88.962, 94.975, 347.348]]
}

entity{
_template:t=“attachable_wear_samurai_vest_ita_tropic_02_item”
}

entity{
_template:t=“attachable_wear_samurai_vest_ita_tropic_02_item”
}

entity{
_template:t=“attachable_wear_m35_flask_samurai_vest_01_tropical_item”
}

entity{
_template:t=“attachable_wear_m35_flask_samurai_vest_01_tropical_item”
}

entity{
_template:t=“decor_mg_42”
transform:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [88.0521, 94.975, 346.676]]
}

entity{
_template:t=“decor_mg_42”
transform:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [88.0483, 94.975, 346.9]]
}

entity{
_template:t=“mbs_field_table_c”
transform:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [88.9275, 94.229, 347.048]]
}

entity{
_template:t=“f1_grenade”
transform:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [88.5564, 94.975, 347.079]]
}

entity{
_template:t=“f1_grenade”
transform:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [88.4879, 94.975, 347.071]]
}

entity{
_template:t=“f1_grenade”
transform:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [88.4381, 94.975, 347.059]]
}

entity{
_template:t=“f1_grenade”
transform:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [88.3822, 94.975, 347.062]]
}

entity{
_template:t=“f1_grenade”
transform:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [88.3326, 94.975, 347.059]]
}

entity{
_template:t=“f1_grenade”
transform:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [88.5581, 94.975, 347.169]]
}

entity{
_template:t=“f1_grenade”
transform:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [88.4932, 94.975, 347.174]]
}

entity{
_template:t=“f1_grenade”
transform:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [88.4464, 94.975, 347.171]]
}

entity{
_template:t=“f1_grenade”
transform:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [88.381, 94.975, 347.164]]
}

entity{
_template:t=“f1_grenade”
transform:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [88.3404, 94.975, 347.16]]
}

entity{
_template:t=“ger_molotov”
transform:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [88.5391, 94.975, 347.359]]
}

entity{
_template:t=“ger_molotov”
transform:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [88.4635, 94.975, 347.357]]
}

entity{
_template:t=“ger_molotov”
transform:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [88.3869, 94.975, 347.355]]
}

entity{
_template:t=“ger_molotov”
transform:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [88.536, 94.975, 347.427]]
}

entity{
_template:t=“ger_molotov”
transform:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [88.4645, 94.975, 347.425]]
}

entity{
_template:t=“ger_molotov”
transform:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [88.3944, 94.975, 347.436]]
}

entity{
_template:t=“agit_poster_raaf_pilot”
transform:m=[[-0.999999, 0, -0.00159255] [0, 1, 0] [0.00159255, 0, -0.999999] [87.91, 94.975, 347.292]]
}

entity{
_template:t=“czech_hedgehog_a”
transform:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [82.8135, 99.4381, 345.544]]
}

entity{
_template:t=“sandbags_wall_3”
transform:m=[[-0.0391936, 0, 0.999232] [0, 1, 0] [-0.999232, 0, -0.0391936] [93.1189, 95.2156, 348.529]]
}

entity{
_template:t=“capzone_box”
transform:m=[[14.8116, 0, 0] [0, 12.2122, 0] [0, 0, 14.8116] [108.352, 93.776, 351.359]]
}

entity{
_template:t=“capzone_box”
transform:m=[[14.8116, 0, 0] [0, 12.2122, 0] [0, 0, 14.8116] [108.352, 93.776, 351.359]]
}

entity{
_template:t=“sandbags_wall_3”
transform:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [96.0858, 95.9675, 346.525]]
}

entity{
_template:t=“czech_hedgehog_a”
transform:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [94.7213, 94.4183, 347.03]]
}

entity{
_template:t=“czech_hedgehog_a”
transform:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [92.8882, 94.229, 347.164]]
}

entity{
_template:t=“barbedwire_engineer_a”
transform:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [108.602, 3.61578, 349.506]]
}

entity{
_template:t=“barbedwire_engineer_a”
transform:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [108.704, 3.70152, 350.107]]
}

entity{
_template:t=“barbedwire_engineer_a”
transform:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [108.659, 3.78772, 350.878]]
}

entity{
_template:t=“barbedwire_engineer_a”
transform:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [108.816, 3.63159, 351.585]]
}

entity{
_template:t=“barbedwire_engineer_a”
transform:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [108.799, 3.48729, 352.193]]
}

entity{
_template:t=“barbedwire_engineer_a”
transform:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [108.957, 3.79465, 352.739]]
}

entity{
_template:t=“barbedwire_engineer_a”
transform:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [108.914, 3.25486, 353.395]]
}

entity{
_template:t=“barbedwire_engineer_a”
transform:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [109.018, 3.13248, 354.096]]
}

entity{
_template:t=“barbedwire_engineer_a”
transform:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [108.62, 4.71932, 349.601]]
}

entity{
_template:t=“barbedwire_engineer_a”
transform:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [108.659, 5.73712, 349.569]]
}

entity{
_template:t=“barbedwire_engineer_a”
transform:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [111.124, 3.54132, 348.406]]
}

entity{
_template:t=“barbedwire_engineer_a”
transform:m=[[0.99995, 0, -0.00999983] [0, 1, 0] [0.00999983, 0, 0.99995] [112.176, 3.5308, 349.055]]
}

entity{
_template:t=“barbedwire_engineer_a”
transform:m=[[0.996802, 0, -0.0799147] [0, 1, 0] [0.0799147, 0, 0.996802] [112.149, 3.61244, 349.727]]
}

entity{
_template:t=“barbedwire_engineer_a”
transform:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [111.693, 3.89115, 350.312]]
}

entity{
_template:t=“barbedwire_engineer_a”
transform:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [111.727, 3.95924, 350.859]]
}

entity{
_template:t=“barbedwire_engineer_a”
transform:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [111.642, 4.21523, 351.405]]
}

entity{
_template:t=“barbedwire_engineer_a”
transform:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [111.811, 4.31755, 351.952]]
}

entity{
_template:t=“barbedwire_engineer_a”
transform:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [111.624, 5.33535, 352.458]]
}

entity{
_template:t=“barbedwire_engineer_a”
transform:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [111.914, 3.38621, 352.716]]
}

entity{
_template:t=“barbedwire_engineer_a”
transform:m=[[0.993956, 0, -0.109778] [0, 1, 0] [0.109778, 0, 0.993956] [111.654, 4.40401, 353.258]]
}

entity{
_template:t=“barbedwire_engineer_a”
transform:m=[[0.987227, 0, -0.159318] [0, 1, 0] [0.159318, 0, 0.987227] [111.681, 3.25372, 353.655]]
}

entity{
_template:t=“barbedwire_engineer_a”
transform:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [110.329, 4.15028, 354.535]]
}

entity{
_template:t=“barbedwire_engineer_a”
transform:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [107.679, 2.94114, 354.667]]
}

entity{
_template:t=“barbedwire_engineer_a”
transform:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [106.921, 3.95893, 354.64]]
}

entity{
_template:t=“barrage_balloon”
transform:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [103.581, 91.5971, 351.025]]
}

entity{
_template:t=“barrage_balloon”
transform:m=[[-0.998669, 0, 0.0515699] [0, 1, 0] [-0.0515699, 0, -0.998669] [110.946, 91.8201, 352.312]]
}

entity{
_template:t=“barrage_balloon”
transform:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [105.669, 92.4866, 351.103]]
}

entity{
_template:t=“barrage_balloon”
transform:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [108.858, 92.2667, 352.235]]
}

Remove there }.
And add } after

After latest level. After that it should work.

Also please use `.

` ` `
Three ` in message start and three in end.
This good if you want to sent code.

And yeah... Don't forgot to remove space between `.
` ` `

Else
` ` Use it for sent lines. ` `

1 Like

What do you mean by this?
Could you maybe give me a visual example?

You have in code this, right?

You need to remove } that after _template:t=“gun_game_mode_logic”
Why? Because with it you close this entity. And game kinda don’t understand what you want to do with
“gun_game__announceLevelReach:list”{

This } that you removes you need to up after latest "gun_game__levels:object"{.
It’s with rmn_50_gun. So after

"gun_game__levels:object"{
  levelKills:i=5

  weaponSlot:t="secondary"

  "weapons:list<t>"{
    item:t="rmn_50_gun"
  }
}

You need to close entity code with }.

Oh. I see. Thanks.