How do I get the map to cycle to the next objective and its corresponding spawns, greyzones etc for invasion?

I’ve read the official guide and still have no clue how to make the invasion mode work. Do I need to increase points for the different teams so that the game doesn’t end on the first cap, or do something else?

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Would be good if you give more info what exacly you didn’t understand from guide or what you want to do.

Anyways… Is it default invasion mission where attack team (team 1) have limited tickets and defence team (team 2) unlimited? But without 1 capture point (4 capture points on map)?

By default…
Defence Team should have:

  • team__penality.
  • team__score.
  • team__squadSpawnCost should be 0. Same for team__deathPenality.
    team__penality reduces team__score after lose captured point. When team__score will be 0 then team lose.
    For example you set 4 in team__spawn and have 4 capture points then you need to set team__penality = 1.

Attack Team should have:

  • team__score.
  • team__squadSpawnCost or team__deathPenality.
    team__squadSpawnCost will reduce team__score after respawn. It have formula: X/Y=Z.
    X - amount that you set in team__squadSpawnCost. Y - amount bots & players in map. Z - how much your team will lost team__score after teammate respawn.

If I remember correctly… team__deathPenality works different.
It will reduce team__score after death per soldier.

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Okay, so I want to make a classic 5 point invasion. Spawns, battle areas, etc. shift every time the attack team caps a point. I did everything according to the official guide but the points do not seem to cap in order and capping one point leads to an attacker victory.

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Sounds like you set so high team__penalty or very low team__score for defense team?
Maybe there also team__deathPenality or team__squadSpawnCost are more 0?

Would be good to add some screenshots that shows properties that you set for defense team.
Or… You just can sent your map scene.blk code (it’s in your modname folder that in userGameMods) to private messages. Tell me if you want, but can’t write messages to me.

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That seems about right actually, team_1 is attackers and team_2 doesn’t spawn but maybe loses tickets from losing objectives as in confrontation. So to make it an invasion map I guess I have to make defense lose 1/5 of their score for each point capped by attacking team?

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If you want classic enlisted invasion and set 5 captures points then yes?
For that defense team should have team__penality = team__score/5.

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Thanks

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