I’m just starting to understand sound mods, so if you can give detailed instructions, please, I also want to change the music in zombies
as for extracting things and packing things,
i use this tool.
Fmod Bank Tools.zip-2-0-0-1-4-1565765483.zip (4.9 MB)
songs are located in the:
ww2_enlist_ambient_music.assets bank file
Do you know how to do so that after capturing 1 point by the attacking team, the fight ends?
scorePenalty on the defender node.
make sure it’s set on 1000 and ScoreTeam also on 1000.
Thanks! How do I hide a point for 2 teams?
check the square " always hide "
however, bots will still see that obj.
Well you can use the version of the cap zone that dont generate navmesh (sth like capzone_without_navmesh or XXXX_without_navmesh)
For instance, i use those in my zombie map to act as HUD icons for the buyable items. I have to make them float in the sky and it will throw navmesh error if i use normal capzones
By using the aforementioned capzone objects, the game will not try to generate a path to the zones, thus it wont perform DDOS attack on my error log :)) (even though my mod doesn’t have bots to use the paths (zombies dont care about capzone))
In your case, @DeniskaKevlar , this works in your favour as well