this
is
my most recent game which was very hard (16 deaths and maybe against a stack aswell )
but besides being cursed with no reason, i noticed that reinforcements drain from enemy side were extremely innconsistent lol like: my team wiped 3-5 enemy squads but the number of reinforcements didint decrease lol like bro what du hell lol? something must be wrong rigth? and then i got games where the enemy reinforcements dissapears as fast as any kind of logic on this game and well not gonna deny i sometimes got both situations where the game really want my team to win/loose
but here is my question: there is any kind of algorithm when it comes to reinforcements? or maybe is just magical enlisted stuff
btw 161 kills are tasty but at the cost of being spawncamped 4-5 times
I don’t know, like everytime a 7 man squad is spawned like 12 tickets are gone, yet it doesn’t increase for a 9 man squad, and only a 5 or less man squad takes 8 tickets. Where’s the logic? Shouldn’t the tickets taken be the same number of people in a squad? So if I have a 6 man squad, only 6 tickets are taken.
I’ve dropped bombs before with my dive bomber killing 21-30 people in a solo pass, which should be at least three to four squads, however didn’t see the enemy troop numbers drop.
because a 7 man squad is an assaulter or machine gun squad thus a front line combat squad and equal to a rifleman squad, while a medic, mortar, anti tank, engineer, medic, apc are not you know this and just want to cheese your on squads of choice
If anything, assaulter squads and machine gunner squads are not equal to rifleman squads. In fact, outside of BR V, they are more powerful. What I’m getting at is how do they consider the average troop to count for 1.5 tickets? Like, if we’re going on how powerful a squad is, then any member in a squad that carries a automatic firearm should count for 2 or more people (for example an assualter squad would be 8 tickets + 3 extra = 11 tickets, whereas a rifleman squad should still be 9 tickets). Or we could just double the total draw so it’s then 14 tickets per respawn.
then you would have to have different ticket counts for every class squad and every faction, example germany mg squads would be some of the strongest, br5 riflemen would also have to be higher. American planes would be higher, german tanks would be higher.
that’s what I’m suggesting. Makes more sense than the way they work it now (also on another topic, reinforcements after capping a point need to be based on a timer, so the longer you take, the more you gain back sort of thing).
as far i know a 3 man squad drain the same as a 9 man one which welp no logic at all lol but in my case average squad i saw was 5-6 members but ven if 4-5 of those squads die in a short lapse the reinforcements dont decrease