How can I CREATE Bomber support (like the type in Stalingrad)in the editor?

I‘m trying to made a Berlin air defense mission or bombing mission in the editor ,but I cannot let the bombers move,I tried to use the artillery support to replace but its range is not enough. How can I CREATE Bomber support (like the type in Stalingrad)in the editor? Thanks
AIR STRIKE on Berlin air defense tower.zip (11.6 KB)

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The mission I’m creating looks like this.


And this is the effect of artillery support.

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But the bombers can’t move if nobody is controlling it, who can help,pls XD


Enlisted 2022-06-12 11-48-46_2 00_00_00-00_00_30

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The above is my test ,but still no bombers :zipper_mouth_face:

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Why the Gaijin don’t have anyone to answer my question??? How can I create bombers which can fly itself ?

I think that you are the very first player to try to create a mission with bombers, thats why nobody can answer. Nevertheless, isn’t there a placeable called he_111_ai for exemple ?

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Hi, it’s more complex.

entity{
  _template:t="aircraft_request"
  artillery_zone__showOnMinimap:b=yes
  artillery__targetPos:p3=231.01, 6.38, 171.66
  artillery__lifeTime:r=60
  artillery_zone__radius:r=60

  "artillery__callerEid:eid"{
  }

  "artillery__offender:eid"{
  }

  "aircraft_request__aircraftBiases:list<p3>"{
    item:p3=0, 0, 0
    item:p3=-30, 0, -30
    item:p3=-30, 0, 30
    item:p3=-60, 0, -60
    item:p3=-60, 0, 60
  }
  
  _group{
	  aircraft_request__interval:r=10
	  aircraft_request__aircraftStartRelativeSpeed:r=0.5
	  aircraft_request__aircraftAfterBombingHeight:r=600
	  aircraft_request__aircraftBombingHeight:r=250
	  aircraft_request__aircraftSpawnHeight:r=600
	  aircraft_request__aircraftSpawnDistance:r=2500
	  artillery_siren__active:b=yes
	  aircraft_request__aircraftTemplate:t="ai_he_111_h16+plane_spawn_in_air+requested_aircraft+aircraft_with_gun_redirect+ai_aircraft_crew_ger"
  }
}

I think there 3 properties need to change:

  • artillery__targetPos: target location
  • artillery__callerEid: set to soldier id
  • artillery__offender: set to soldier id
  • aircraft_request__aircraftBiases: It’s a array, seems the len of array decide the number of the bombers
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But how can we get the eid? We can’t use daScript now :cry:

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how do you find this stuff

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by keywords

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eid should be the id of the entity, I believe this is all handled by dascript, like the armored train

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How is the bomber formation called by the Stalingrad Radio operator realized? Is it implemented by the entity ai_(bombers’ name ,such as he111?)

Yes, there is the ai bomber, but all of My friends(such as hucvb and tommyzzm) and I cannot find out how to move the bomber, we found an entity called “aircfaft_artillery_siren”, but it only provides the sound. My friend(hucvb) edited the entity of the “aircraft_request”but still useless.

I also want to know if we can put our own model into the game editor? The Enlisted workers are able to check our maps to ensure the models are safe. Moreover, I hope the editor will have other languages such as Chinese and Russian

i think so

currently, that is not possible to do.

they might

i’m surprised it doesn’t have the russian language already.

but i don’t know about the others.

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Thanks, and I want to know the information about the bombers mentioned above as soon as possible ,may the programmers of the game can answer? XD

they don’t answer alot of things so…

hate to break it to you, but don’t hold your breath.

all what we are gonna get for quite a while, will be the new Q&A of a couple of days ago.
the rest will have to figure out on our own.

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That makes me fell bad, but I have no choice. Still say thanks to you!(My English isn’t good)