For those who are still wondering about the direction of rendering quality in which the game is heading, and the setbacks in that aspect, many users expected a photorealistic quality in the graphic section, considering that both hardware and technology is available and now AI based generative graphics, currently the game has a graphic quality in many cases comparable to a 2003 video game for most players.
They had shown a preview of that a few years ago, but it seems that they buried the update of the roadmap, and it was possibly to the handling of the dark areas.
Well, there is a solution for that, and it is based on a post-processing algorithm that darkens the very bright parts and lightens the darker parts, just as the human eye does. Neural Engine Deconvolutive backlighting.
Of course not everyone is as state of the art as in my case, so I will share just a few examples of my own real-time AI-based graphics setup. But I hope you can do something for those who don’t have the knowledge for this.
It may have some details of consistency (currently improving), but the result is far from what is possible to achieve with traditional artistic resources and without using Generative AI.
This is what a 2003 video game looks like
Loved the early 2000s games on PS2 (great times, great memories), but as much as I love the nostalgia, Im not blind enough not to notice graphical improvements.
I find Enlisted graphically pleasing, its not your typical sunshine kids atmosphere new battlefield and CoD games are going for.
I love grim atmospheres, suits violent games much better.
Since when have games about WW2 or any other war become kid-friendly? This game should definitely be an adult-only game to begin with. The kids have fornite.
The graphics are at the level of textures and 3D models is fine, the problem is the scattered lighting, and light sources are not realistic at all, which also affects the quality of the vegetation at a distance, and the use of imposters that do not react with the light of the environment, but are static, which gives a cartoonish effect at a distance to the environments. They implemented raytracing before, although they were put off by the dark areas that were produced. Now they can go back and re-enable raytracing but add a special filter that improves the quality of dark images based on AI, just as the eye does with the focal aperture, using an opensource algorithm, which is available on the internet. Search for it.
So, the solution in image quality is no longer the environment, and lighting, but lies in the camera and the lens used to render the game. For more info just write me to private.