HO-Rİ has 75 mm of armor on the sides, even more in other places
as we know, KV1 cannot be destroyed by mines, and you need to try to kill the explosion with pocket and TNT
make this tank have this feature too
it has more armor and better inclinations, that’s also logical
Yes but it has an overhang over the tracks which only has 20mm of armor and ammo is right on top of it, just throw an exp. pack at the tracks beneath the superstructure and it should explode.
Heroes & Generals was quite popular, especially with their prolonged conquest matches. There is no doubt that player base who wants a meaningful match, not just a glorified COD or Battlefield shooter. There’s a reason why those players are coming to this game, don’t turn it into another COD by dumbing down the matches; prolonged matches with bigger maps made the Battlefield franchise what it is today. Not to mention even COD moved to bigger maps with huge player counts, for example, the Warzone game mode.
They have the resources and quite honestly the foundation to make a great Conquest game that shits on Battlefield and COD. However, they seem keen on this condensed map and players where almost every battle feels like a cluster- f; and because maps feel so condensed you end up dying consistently to bombing runs and arty strikes. The amount of flanking you can do is minimal not to mention the inability of infantry to engage tanks in their spawn(which is the biggest blunder this game has, not even War Thunder protects spawn lovers like this ).
I’m sure this community would 100% advocate for less clustered, condensed maps; it would encourage the use of support equipment while allowing for huge flanking maneuvers. The maps themselves are pretty big, for them to integrate them it wouldn’t be much effort on their part, however, the community would need to promote a change like this.
Having larger maps will be a good thing but it’s not so easily done unless we have some insight from Tommy and hopefully some of this influence when the map is made.
The work is halfway done, at least, from terrain perspective. The hard part is adding detail to larger map, making a large map is easy for the most part if you don’t want any detail. I hope they do the first and add quite huge chunks of detail and love to the big maps.
A map about 2km x 2km is plenty big enough at least to get started; as long as they add detail and love to the maps they will not fail. I feel this would add some use to motorized units, as of right now, trucks/apcs are just glorified mobile rally beacons.
Never said it’s easy task, as a Game Developer/Software developer, I know how extensive this work is and I have mad respect for the developers, especially for small teams. But they have the foundation already, they just need the motivation from the community I guess.
The game looks nice and all but Tommy had to cannibalize his game mode just to make certain things work and cut out certain things just to keep the game running for what he had working
Ehhh What? Why talking about HnG now?
And it was maybe popular in 2015 and 16, hell maybe even 2017. But for the most part, it was in a coma.
Yeah. Because Invasion was for nerds… or war mode. Conquest was hot shit where you couldn’t use planes and spammed grenades and HE into the three little points or just straight spawn camp the roads.
It’s funny because I had far more fun with the infantry BA rifle in BFV than in HnG. Probably because everyone used ARs, MGs, and SMGs, and making a BA rifle,OHKable cost me more than my average Thompson+M1911+Grenade+Knife gameplay. And not to mention that HS and their shitty servers and awful graphics denied that anyway.
I also remember that rifles were only used if you put a scope on them. Bushwookie was probably a random joke.
Also, bigger maps don’t equal big and flanking. HnG is probably a good example because all maps had those god-awful rivers with like two or three paths or rocks and trees all over the place.
You want bigger maps?
Make anything BUT conquest maps.
Sounds like real war tbh.
(I still don’t know how this is all related to PsychoParrot and his low skilling)
And we also want bipods that work and more gold and a pony but reality is often sad.