Hello, I would love for Darkflow to look into fixing the hitboxes on terrain and other things. It is very annoying to try and shoot soldiers, or even worse when you are using a launcher and have to take a 10 foot gap from anything near you. I will list things I notice that have egregiously bad hitboxes, and would like them fixed to more accurately represent the visual. I am mostly talking about things in the map from the beginning, or player used apc/tanks etc. I am not talking about when people dig a trench with a shovel or something similar. That I can completely understand. But things that are a part of the map should have more accurate hitboxes to the visuals.
- Dead vehicles. Anti tank guns built. Destroyed tanks / trucks as props on maps
- Windows, this is a huge deal when using a launcher which has a bigger projectile
- Craters that are naturally a part of the map. Play the map Hermann Goring Strasse, and go to the Tiergarten objective (Zone B on Conquest). You have to stand up a lot higher than you want to shoot over the rubble and dirt craters.
- Trees sometimes have horrible hitboxes
- Fences interrupt tank shells way too much
If you know of any other examples, please comment them below! Nothing is more frustrating that seeing half of a soldiers body, but being unable to damage it because of the invisible part of a truck they are stood half behind.