I’m the kind of person where for me I enjoy the grind, but it’s basically in the background of my head. Like I care more about the fun I have playing than obsessing over the grind. I play and eventually I unlock something. But I know others mostly just care about the grind itself.
I tend to say that the more important thing is that if someone is playing a WW2 shooter they’re doing it because they love the period, the weaponry, vehicles, etc.
Now I’ve always said that in a combined arms shooter, death is a constant. I’ve never complained once about being killed by this or that. It happens. I don’t think having some particularly “powerful” weapons at early BR would be bad because both teams have assorted weaponry and combat is dynamic, and I find everything compliments each other. Plus I view probability wins in the end, what are the chances you’ll be fighting 100 Stgs or Federovs (I’m exaggerating) at the same time.
Not to mention that the true issues could be more with the gameplay systems itself. For example, I’ve always felt objectives are too small so of coarse it’s easy for a blowout if you’re fighting for just one small building or area, but if objectives were larger than it would be more of a fight and one particular weapon wouldn’t steal the show. Yes the PSSh is great for clearing a building, but it’s not so easy if that’s just one building in the whole sector you’re fighting over.
As I say I view it’s a process and trial and error. I think the devs should at least test different BR configurations