High Br Planes with Rockets Problem

While this isn’t too much of a problem on certain maps since rockets are ineffective when there are a lot of structures, on Pacific it’s a pain on high br, so once again I request that planes that spawn in the air be given options to arrive LONGER:

-Option 1: Airfield Spawn, where just like on a carrier, they will take longer to take off

-Option 2: Make them take longer to arrive

-Option 3: Rework the aircraft rearming system, if you’re a seaplane your ammo reload zone will be closer, if you spawn on the carrier, it stays where it is now and if you spawn in the air/airfield your ammo reload zone will be further away (on maps where there is almost no protection for infantry)

I add also a photo made by the user HorHor in discor explaining the issue clear

3 Likes

Just be built different so the rockets don’t kill you. Duh. Lol

Having airfield spawns would be an interesting solution. It’d nerf all the noncarrier planes to the same issues carrier planes have now of being really slow and really low upon approach to the battlefield
Granted this could very well be an SBD-3 issue. Sucker’s an airboat that don’t float. Lol
Regardless, it’d be more difficult to get to optimum speed and alt if it were the case. Could change up plane meta a bit for sure

1 Like

Also at least 2 if not 3 of these are probably bots so nothing of value lost there

Sometimes it’s entire squads wiped out in a flash, needs some balance

no matter if you have vitality perk dude…

Personally I’m just glad suicide spamming got fixed

It’s already balanced more than enough. It takes more than a minute to resupply and again. Meanwhile infantry can respawn in few secs ±50m away from objective (if rally points are build).
Death in Enlisted is not something to be worry enough. In fact, staying alive for longer period of time is not as efficient. As you won’t get as much exps and thus silvers.

You just want to deliberately Nerf something just because you don’t like it. That’s all.

4 Likes

When your Engie and Radio Op always die first. Lol

The only Pacific aircraft nerf I agree with is the high altitude respawn aircraft shouldn’t respawn at the start of the game
I think you may need to do a better job of establishing spawn points and utilizing terrain and anti-tank shelters

Take the coastal beach occupation point after the scorched earth trench occupation point as an example
You only need to place a few anti-tank bunkers on the left beach to protect the respawn point well.
The river bank on the right has terrain and rocks that can be used to protect the rebirth point.
The most important point
Expand defense lines and encirclement nets
Don’t always stay in the capture point and wait for death

The round trip time for the US military is about one and a half minutes
I think this should give any player with normal intelligence enough time to stay away from high-risk areas or do some basic auxiliary work.

Were they eliminated together at an open-air capture point or were they eliminated by the enemy’s path-predicting shooting?

The airport is terrible
This is a war game
There is no need to sacrifice more game mechanics and other gameplay for the incompetence of suicide infantry.

Well the problem is German faction really lacks pilots when i play I rarely have problems with rockets since i have BR V German fighter that can easily kill US planes. They really can’t turn at all all they can do is boom and zoom.

Yes, in war, CAS is very slow to respond
Let’s add this feature to the game

You are just unhappy that the gameplay you rely heavily on may got nerf. It has nothing to do with whether the game is a war game.

1 Like

Try BF109K

1 Like

I prefer G -14 only if it had bomb was going to be amazing

This is a game at the same time
Why are officials unwilling to punish or restrict the idiots who actually poison the gaming environment, but always punish things that only work for idiots?
If those vehicle parasites who waste time and efficiency but achieve less than infantry are not punished
If suicide infantrymen who consistently engage in inefficient behavior and have no ability to learn were not held accountable for their stupidity and incompetence
Why should aircraft that attack enemy idiots efficiently be punished?
Why are landmines punishable?
Why should tanks be punished?
Why are machine gun bunkers punished?
Why are rifle grenades and impact grenades penalized?
Why should white phosphorus bombs be punished?
Why should flamethrowers be penalized?
Why should players who fight seriously be punished for the incompetence and selfishness of their teammates?
Just because they’re useful to idiots?

Fairness is relative
I can respect these irresponsible idiots
The premise is that these idiots can also respect the enemy’s fighting style
Even if they don’t like it, they should learn how to fight better like a normal PVP player.
Instead of being an incompetent idiot who always blames the enemy and never reflects on himself

Serious mistake.
You only have to imagine if there was a competitive mode in Enlisted, would plane spamming exist in the top rank battles?
Absolutely will.

That means CAS spamming isn’t just for idiots, it’s far superior in every way.
They cost nothing and generate unbalanced high benefits.

I have experienced high intensity battlefields
So I know what you’re talking about.
That is why it is most important for infantry to learn to use terrain and mechanisms to fight.

Even the US troops on D-Day before the merger could rely on smoke, hills and a good group of autonomous players to fight against 2 Tigers, G2s, G6s, 188s and machine gun bunkers

Even the scorched earth crash site between the church and the small town on the hillside
The German army can also rely on terrain and encirclement networks to prevent the US military from attacking and reduce the risk of being bombed.

Let’s talk about building a respawn point.
The average flight time of a US suicide plane is about 50 seconds or less (horizontal flight).
50 seconds is enough to release about 10 teams from one respawn point
This means that no matter how many people the enemy’s suicide planes kill
The enemy will have almost been resurrected before the next arrival.
As long as these respawn points are scattered in relatively safe locations around the capture point and there are always people replenishing them, do we still have to worry about the battle line collapsing because of suicide planes?

Suicide planes simply reduce the risk of returning for supplies
And slightly increased the cost of the attacker (in exchange for higher attack frequency and suppression ability)
They will also have their respawn points blocked by enemies.
It will also be intercepted by the enemy

To sum up the above
Only when his enemies are almost all suicide infantry without the ability to learn can this appear to be low risk and high return.