Maybe this is a preference but I’m interested to hear people’s opinions…
I would suggest that the area of effect for enemy artillery/bombing runs didn’t appear on my minimap, for a few reasons:
1 - I can never tell what is friendly or enemy artillery when looking at my map, at the very least there should be a color difference rather than testing the waters to see if it deals damage. Right now they both appear as the same.
2 - When players know exactly where enemy artillery will hit before it even strikes, it allows the player to leave the area, and with the area for artillery being so small it’s not really that big of a threat. There’s no reason in battle why I would know the exact location of enemy artillery. Marking shots should be your warning. If marking shots start landing near you and you don’t see friendly artillery on the map, leave the area or seek shelter.
3 - Bombers always have a siren warning as they get over head so when you hear the sirens and see the bombers, it’s up to you to seek shelter. Bombing zones appear on the map for an exorbitant amount of time before the bombers arrive and it gives enemies loads of time to clear the area or find cover, making them a slight nuisance at best. Not knowing where the bombs will land incentivizes players to focus on taking them out with either planes or AA to avoid the surprise. Right now people seem to mostly ignore bombers.
When the enemy can see your attack before it strikes, it numbs the purpose for these weapons of mass destruction.