Here is why squad limits wont work!

So I have seen on these very forums that people think that limiting squads will work (mainly assaulters), I beg to differ.

!!!VERY IMPORTIANT!!! I am NOT including premiums and event squads in this hypothetical that I will present to you, so we don’t screw the overall picture.

Most forget there are hidden assaulter’s and no one thinks about that are very powerful other than the squads labeled ASSULTERS which can only bring 4 assaulters I might add.
They are planes and tank assault squads most people forget about these squads as assaulters. They can fly or drive to the battles field hop out and have one more assaulter than normal squads and be implemented by pressing F on your keyboard and hoping out or the tank or para- dropping.

I have 8 squads I can bring to battle, lets use Russia tier 5 for this example
I can bring up to 4 tanks or planes
I can bring up to 4 apcs
I can bring up to 6 ground squads

My line up if I can only have 2 assaulters on Stalingrad maps if this limitation for squads was implemented.

2 assaulters squads - 8 assaulter combined
1 battle bus which has - 3 assaulter on it
2 five man tanker squads - 10 assaulters on those combined
1 sb-2m plane - 5 assaulter on it
1 mortor squad - 2 assaulters on it
1 engineer squad - 0 assaulters on it

The 2 regulars assaulter squads I use the for what they are and some anti tank.
Battle bus used for mobile rally of course but also mild 3assaulters and 3 ranged attacks with avt40s
Im bad with tanks I use them as armored troop transports to get my 5 man assault squads faster to battle.
The sb-2m is my para drop assault squad after bombing turn around and press F and hop out to the battle field with 2 fully loaded ppsh41s for each solider.
Mortor squad is for clearing open objectives the going in with the 2 assaulters in the squad to clean up the left overs.
Engineer Squad is for anti tank/plane and ranged avt40 to kill pesky snipers

So please give me a break do you think this will affect me or other from bringing assaulter squads, I think not. Now now I know that you will say but bomberman there will be timers on suicide bombing and plane and tank cycling, WONT MATTER with this line-up these so called timers will not effect me.

Lets say a full f2p player 4 squads
1 assaulter
1 medic
1 five man tank assaulter
1 five man plane assaulter

See changes nothing. You can also do this with any other faction and tiers. Enjoy!

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since medic is an assaulter.

and assaulters squad can have medics too.

that’s great.

but it’s not about you jimmy using one or two squads in other ways that weren’t supposed to.

i mean, you can use large bombers as an assaulter squad.

it’s gonna take you time, and what else, but that’s up to you.

because it’s not meant to affect you in the first place ( it depends actually )

the idea, ( i think ) since the complains always have been around people opting for the most meta squads as possible.

which, the limitation would had an inpact of what is getting used around matches.

that means, less people spamming flamethrowers unless has the premium squad ( which it’s obtainable only one time of the year ).

or, people with many stgs or smgs.

the limitation works to " force " players to explore other options and use some other squad.

assaulters get often nominated first as a part of the problem because it’s the squad with the moust ammount of automatic weapons.

which spamming automatic weapons leads to matches being shorter and shorter.

especially in top tier.

some do mind, others do not.

the overhal idea is of the limit to keep some sort of balance and slighlty change the gameplay to be more “”“”“tactical”“”“” ( albeit, not by a whole much ) so that you do get affected by the squads you bring. and shouldn’t be using always the same thing. that’s barely a competition.

and potentially, gets punished by having to use your assets better as are somewhat limited.

instead of now, where i or you can run with the same squad one after the other with no repercussion or care in the world.

and, after all, it would become pretty much stale. as you keep doing the same thing with the same one or two weapons because you are kinda forced to if you want to have a better score. glory hounds of meta makes other people become one. and it’s a never ending loop of repetitivity while 95% of the equipment gets trashed or overshadowed because are not effective as the " top " weapons or vehicles. effectively killing diversity in the long run. ( or any reason to use any weapons that isn’t straight up better really )

the limitation somewhat aimed to tackle planes cycling or tank cycling as that is still a problem too.
so logically, the squad limit do work as you severely reduce how many people get to cycle unless they spend.

especially since it aims for the global impact rather than one or two people.

call it " elitism " i guess.

anyway dunno. i had fun in the test server, but it doesn’t seems it’s getting implemented so…

as it went for me, the only thing was a negative, was the inability to continue to use my cosmetic loadouts. since in normandy, only mortar squad can wear paratroopers unforms. or how both my loadouts of 1944 of the US and volkssturm were affected as primarily were made arounds 5 trooper squads of 9 men each.

funny to see how people are kinda scare and comes up with all sort of narratives though.

anyway, it was fun until it lasted.

P.s. the way you would use said squad for different purpose to get around the limitation is kinda funny, as unpractical.

and outside perhaps the bomber squads, no other squads comes close to actual assaulter squads ( thankfully )

Then decrease the capture speed for all faction on high BR (covered objective - from 60 sec to 90, open objective - from 30 to 60) , same goes for tickets/reserves (increase them for all factions on high BR).

But no, few loud individuals are still pushing anti full auto agenda with their own selfish intentions. And they do want force other people to play their way.

So obvious and mischievous

2 Likes

Squad limits are dumb idea.

There is no difference between 3 assaulters and 2 assaulters + 1 medic.

But - the game is not about bringing into battle 10 assaulters / tank / planes, but rather - about to know when to use an assaulter, when a tank, when a plane and when a machine gunner / sniper / flametrooper.

It is not about the quantity, but - differentation.

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it would be wise to keep your own projections for your self sweety.

but i find it worse the " solution " and surprised on how naive can someone be to stich the issues to objectives capture.

when the problems are said capzones being the size of a house.

no shit people spam smgs. because capzones are small.

but maybe, maybe my greater evils plans of " selfish intentions " which requires just to preserver match qualities and make it around skill in using the equipment with upside and downside sure make you suffer :smirk: :

Seems like you haven’t even noticed capzone sizes were increased significantly. :man_shrugging:
Meaning, they can be increased even further.

But no, lets take freedom away from people and push my anti full auto agenda because I have already made my opinion and and I am too proud of myself to be able to change it.

4 Likes

now that’s quite good joke if i never heard one.

too bad that’s quite not true.

not to mention, what you call " increased even further " hardly changed anything.

but i don’t suppose someone so obtuse can see it.

sure thing :+1:

Tried that alot, and I gotta say it doesn’t really work because Tankers don’t have Vitality.

You need Vitality to compete with other Assaulters especially in close quarters and lower BRs, where DPS is rather low in general. In BR5 you have FGs and AVT and M2 Carbines, so not being able to bring 3 Assaulter squads make no difference at all.

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the problem here is not that you can take many squads of the same type, have you seen anyone complain that someone rolls 3 AT squads? or engineers? usually the problem is with: assaulters, flamethrowers, paratroopers and planes.

let’s think about why.

assaulters and flamethrowers are very easy to play, they are very effective, the map design is often very favorable to them, it is very easy to sneak to the capture point. This is mainly why people juggle between the two.

for assaulters the solution would be to make them more difficult to play in some way, personally I would prefer more recoil and sway when moving. Some fully upgraded ARs have little to no recoil it’s mind-blowing!

for flamethrowers the solution would be they can no longer spin around like that while spraying the fire.

paratroopers, I think they got enough nerfs and there is no longer any dispute.

planes can respawn one after another, which leads to abuse, it should be that you can spawn another plane but, for example, there is an additional cooldown

2 Likes

This post in response to multiple post

You don’t need meta vitality to be good and or use them as assaulter’s and yes you can get vitality on tankers and planes crewman.

Now since the merge tech tree only has 2 squads that can be equipped with flamers and when was the last time I seen 2 squads of flamers NEVER. I’m lucky now to see anyone using flames since the nerf of flame.
Oh and btw flamers are now easy to play that the funniest thing I have ever heard when that flame come out the end of that gun the whole map auto aim and shoots you to death.

Paratroopers are no longer a problem cuz I told people in the forums how to counter them. People grew some coconuts and learned to counter. Not because they was nerfed.

Cap zones did increase on multiple maps, play more and you would actually see that.

Did you know that if I give my Snipers those event auto-pistols, they technically can be used as sort-of Assaulters too?
Would be less dumb than wasting a plans slot and tickets.

Because thats also not total waste.

AVT is not Assaulter. Thats a different issue.

If nothing changes, why not wanting it?

1 Like

Yeah because YOU told them to shoot at those claypigeons.
What a douche.

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I can use just avt40 and kill just as many with them as I can with bolt actions or autos. In fact I can kill more with the avt40 than subs or how about lmgs.

How are you going to invalidate the mortor man works great on open objectives and then clean up is easy.

Start implement to many restrictions and people quit the game and then game dies.

The trolls have awakened I see.

Why no one pointed it out that you can’t bring 2 vehicle squads as f2p?

Anyway, I find assaulter spam on low BR a problem since some people cycle 3 assaulters squads while new players only have medics.
Also limiting the number of squads would finally end aircraft and tank spam.

But this is just my opinion.

yea I realize that now, I was typing and thinking to far ahead lol

Which again is not an squad issue.
Also, you cant use SF ins BR 1-3 matches.

Because you waste mortar for nothing.

Too many?
Yeah I remember those countless limits such as…
errr I dont know. Maybe that you cant put flamers or mortars into different squads now which iirc was a thing during cbt.
Those tons of limitations ruin the game. Too many of them.

Puh I think your idea to waste plane or tank slot for shitty Assaulter-ripoff is probably a lot dumber than complaining about non-existent limits.

I’m just trying to stop a problem before it starts, we all know the merge changed nothing but the tech tree which was the only success IMO. Matches are still the same, I roll the enemy or get rolled and every so often you get a balanced match. It was the same before merge.
IMO this proposed limit will do nothing they are not going to limit the premiums and event squads which is what people are hoping for we all know it, most people only play with 2 assaulter squads anyways and premiums and event and other rando squads for leveling fill the gaps.

So you telling me when you get shot down and survive you just kill all your plane or tank soldiers you don’t assault the cap or anything with them which is perfectly viable to do.

What issue?
Who needs 3+ Assaulter Squads, 5+ Tanks, and what not only creates issues, especially with vehicles. Hell, if it makes you play more different squads only to spam SMGs again, I would call this a win even though I wouldn’t put much hope into your team.

Eh, And it killed about 50% of the mm coping bots…
yeah it did NOTHING.

Not really, because that does not make sense since you could choose sub-mms in the old order, which you now can’t do because there are only two queues for all factions, unlike 6.
Also, I highly doubt that current matches have the same ratios as old Tunisia matches, where one side always had twice as many bots.

People don’t want it but, at the same time, want to limit premiums.
Huh

So this entire rant from you is basically a waste of time if, apparently, no one is affected by it.
Eh Cool I guess.

I usually prefer to die with them and switch to an infantry squad instead of tankers, mostly suited for tank gameplay or pilots who don’t have backpack slots. Since… when I play vehicles, my top priority is not waiting to bail out and continue as worse Assaulters because I still need my 3+ Assaulter squads somehow… while still not needing them because I used to play with only two squads in the pre-limit system anyway… I guess.

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Im done talking to a troll if your going to quote then quote the whole thing instead of picking apart my convo for your pleasure. You pick apart to make your narrative correct and we all see it.

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sebekel again, this guy. All this guy does is argue, No real retort other than “you dont need it”. I and a huge majority of this player base are against the limits your obsessed with. He trolls around quote arguing you with no real debate or rebuttal. He did this to me the other day. For real just mute him.

1 Like