The Herald may need some improvements, especially in the bomber area.
First of all, when there are heralds in a squad, the other AI soldiers will react faster when giving instructions to other soldiers.
Secondly, the herald can help the sapper build fortifications, for example, the sapper can order the spawn to put down the radio to speed up the spawn point.
The transports called by the herald can be cosmetic customised (as are the transports of the paratroopers).Moreover, where the transport aircraft has the firepower of self-defense weapons, it is controlled by AI.
The key part is bomber-related.
1.The bomber determines the aircraft type and the weapons on it according to the weight division (I saw both the JU-88 and the He 111 in the first game).
2.The bomber AI is too weak and stupid to maneuver to evade the player’s attacks.
3.The bomber can choose a different direction when calling (as long as it is not the opposite direction) instead of the current fixed direction.
4.If a player tries to intercept a bomber and is counter-killed by the bomber (although unlikely), a score is given to the player who called the bomber.
5.Bonus points for escort bombers.
6.Bombers and other types of herald support are counted separately for cooldown. For example, a player who calls a bomber cannot call for an artillery strike and wait for the shelling cooldown to end, but other players can call for an artillery strike.
7.Call in a bomber to drop incendiary or petrol bombs, preferably burning the vegetation in the forests.
9.Optimize the display of bombers, sometimes you don’t know if it’s your own bomber or the enemy on the opposite side when you hear the siren.