[help] Zoom in on the "soldiers" cam?

Hello comrades!

I am almost finished with another hangar mod, but i have a problem.

I got the dof_scenic_camera on the right spot, changed the settings but it always is at the same spot when i load in. I want the cam to be closer to the face of the soldier, i put it towards him in the editor but when i load in it goes back to the original distance, even though in the editor it is closer to him…

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have you tried changing the FOV?

instead of moving closer the camera?

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I can change the field of view, but i want the cam to be closer to the face of the soldier, not the body

Sound like that you edit menu_cam__offset property. Try to remove it in scene.blk file. Or just edit it.
menu_cam__offset -0.5, 1.07, -3.5 will move camera a bit right, higher and further from soldier.

If it didn’t help with it… Then you maybe…

  • Forgot to update hangar.blk file?
  • Forgot to remove static_cam or add menu_camera?
  • Editing wrong camera? Soldiers have 3 different camera and menu.
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I did edit the correct camera, i just cant get it to work.

May i add another question? I added rainy weather, but when it is raining, there is no rain sound, just the thunder… Could you maybe help?

It’s weird that it don’t play sounds. For me both camera_rain_light_template and camera_rain_heavy_template play sounds. Maybe you edit some properties? Try to increase far_rain__speed? And/Or far_rain__density and far_rain__maxDensity for return back or increase rain sound?

There also another one way, but I didn’t test it… I think you can put any sound object (for example game_rendinst_decor+sound_effect_is_clock_a) nearbly with camera and write path to sound in property sound_effect__path.

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Try to add rain_global_sound_var in hangar map.

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Now i can hear the thunder, but the rain sound will not work sadly… I really need this… The stormy weather is one of three more weathers

rain_global_sound_var didn’t help? It’s weird.
Is your hangar in normandy maps? Do it contains shore_sound entity?
Seems it cause some problems with some sounds.

If your hangar in normandy maps then try to remove this code in scene.blk:

import{
  scene:t="content/enlisted/gamedata/scenes/_normandy_shore_sound.blk"
}
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It is a berlin map

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I really do not know what to do, it would be a shame if i had to remove the weather because it was a unique setting… but when there is no way i would do it…

even after creating an entity with “camera_heavy_rain_template” makes the rain appear, but without sound…

WAIT I GOT IT!

I was using the menu background ambience, which caused it not to be played. I changed it to city ambience, now it works again :slight_smile: I am sorry for bothering you with that many questions…

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If you are already here, may i ask a little thing, is there a way to make the main menu launcher music from the hangar louder? increase the volume in the editor? i know it works in the settings, but i mean, is it possible to increase the default volume of the music for all players who are using the hangar?

Hmmm… Interesting.

Probably no… But I’ll try something and it’s

Seems occuleded_sound__volume and occuleded_sound__volumeMinMax works fine. And you can use ambient music. Just create ambient music entity and copy ambient_sound__path and paste it to sound_effect__path. After that remove ambient music entity.

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Since the Hangar is basically local, is there also a way to create a hangar with custom music? If i do it the same way as you do, and just add a different soundpath… Would that work?

Nope. Because you can upload only one file.

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damn… but that is not that important anyways for the hangar. I really hope we can get sound modification on the sandbox too, i would really love to create many many voice and music mods…

But as long as my newest hangar will be finished, i am happy enough for the next times :slight_smile: Thanks for the help my friend !

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