[Help] How to set victory condition & faulty spawn?

My Invasion mission doesnt “finish” i am not sure if i messed something up or where i can check or set victory conditions.

and secondly, does anybody know how to reliably remove this spawn that reappears when deleting and restarting a mission? I’ve tried the GroupActivation etc but it messes up the spawns because of RespawnBaseGroup or something.

Also what exactly is “Proj_decal” and how to use it?

Thanks for any help!

i had this issue as well.

problem either was the session finalizer ( which i do not reccomend to touch, as that one messed up my mission for quite some time )

and second is the defender tickets.

just press tab and type team. then select the team 2 ( which it’s axis. IF they are the one defending ), and go in the teamzone score and try to mess with that one.

if the mission finish earlier than should have, increase the number of 1000 per try. and keep saving and retrying every time until it works.

if does not end on the other end, reduce it.

although, there could be many things. make sure points are similar and see their values.

regarding spawns, i had the same issue and i fix it by placing each and individual respawnbasegroup at every point.

the first one MUST be a teamchooser though.

so try with those as well.

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Thank you, i have found out what it was with the victory condition.

for example depending on how many capture points you have, lets say 4.
You have to set the team_score & team_scorecap to 2000 and team_capturepenalty to 500

so each point the defender loses, they lose 500 point from their 2000 point cap.
making it 2000 points after the fourth point. Once the defender is at zero points, the attackers win. That was the trick, but you pointed me in the right direction thanks :wink:

For spawns, i will have to test more. do i have to redo every spawn again individually instead of shift-copy? do i have to have a certain RespawnBaseGroup or is any number working?

What do i put into capzone_createRespawnBase?

  1. respawnBaseOnCapturePoint or
  2. respawnBaseGroupActivator

glad i could help in some ways :slight_smile:

alright so, the first ones for the Sector_1 ( basically the first sector ) must be as i said, teamchoosers.

after that, i placed them all as respawn base on capture point.

i believe you can use the second as well. although, i never tried it.

perhaps more functional for the defence team. but for me, as i used the first one, works both for attackers and defenders.

Yeah, i choose teamchooser for all spawnpoints and respawnBaseOnCapturePoint for the first 30 seconds, so the defending team can spawn on the point similar like the official maps.

for me, i only sometimes spawn in the middle of the map (i think if i spawn too fast but not sure)
otherwise it is working correctly.

The spawn was under the map for me, was it for you too? and did it disappear after you set the respawns again?

yes it was.


( red, where i had all my stuff. pink where my spawns were )

although, you have to be carefull on the points number as well ( where the pointer. those two ):

set the correct number.

the first is the ID, and the second is the number.

on defaults, it’s -1. on samples of the AT guide usually it’s setted to three, but i only setted up 2 of them, so for the team two, so i corrected them.

otherwise if you have set two spawns and in the points there are 3, it will automatically generate a third ( or second ) if it has not been placed.

hence why it spawns this respawn on where is the center of the map

if, for one reason or another those do not work, try with the spawn point selector.

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