Hello comrades!
As you know, since i found out how to use sound mods in enlisted, i work hard on creating sound mods. I use fmod bank tools to extract and rebuild the bank files.
I replaced the music, and rebuild - it worked
I replaced all the voice lines (over 200) - it does limitly build the bank file and does not work or show progress.
I did both things the exact same way, why did it not work? Does anyone know how else i could rebuild the .bank file?
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It may be that you have deleted the bank file from the folder from which you extracted it
or, format file, if you need help, send me the files
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What error did you get? It may be out of memory error, in that case try to reduce size of the wav files.
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I suppose it is the fmod error that sometimes does not start because it cannot find the original bank
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Also use the latest version, it has better GUI:
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Thank you guys, i managed to got it to work
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we patiently wait for your mod
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I am about to finish it, i just have to wait since they do not let me upload it to the sandbox yet…
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Meanwhile use drive or something
I would like someone to help me as i have the same problem. It’s impossible for me to build .wav files
what version do you have of fmod bank?
Hi there, I know this is not topic related. I downloaded a sound mod from Enlisted sandbox and would like to make a new sound mod by replacing the sound inside the bank file. My question is I downloaded FMOD studio just now and I have issues with opening the bank file in FMOD. How do you have the bank file to make a new sound mod?
Try to use FMOD Bank Tools v0.0.1.4? It allows unpack and pack .asstets.bank files (except cmn_loc_vo and master_bank).
Hello there. This is not Enlisted related, but I thought I’d ask since you’re talking about FMOD. It seems that FMOD gets stuck forever when tries to build a .bank file if there are too many wav files (I don’t think this is size related, I’ve managed to build a .bank with bigger size and less files). I couldn’t find anyone on the internet with the same issue (although I’m not too good at research). Does anyone know how it can be solved or bypassed?
And to specify: That build includes 468 wav files and 1 txt file
Noup
You probably are using 0.0.1.6, it dont work