after 15 hours playing Need for Speed i can tell
Car Bots are more stupid and EA is Shit
cause it doesnt. if this was 10v10 clan based game then i would say otherwise, but on public where every strategy is put rally point as close to the cap point where it wont be destroyed and then zerg rush cap till it is captured.
this is absolutely counter strategy as it could be. i there was strategy, you would know map you are fighting on, weather and side and then you could select your squad composition based on that map and on side you are on. now you must put your squad composition pregame so it wont be effected by choice of maps, modes or side.
what enemy decisions? in most games you need to get to cap and stay in there for set period of time. only decision you have is if you will enter cap and clear enemy or camp and lose. also avoiding red circle is not a strategy.
as someone who competitively played tactical shooters, i can say that this game doesnt have strategy on public matches. and there are many reasons for that:
- no ingame communication
- defenders arent balanced and they dont receive penalty when dying (infinite tickets). they can almost insta respawn and be inside cap within 10 seconds of last death.
- rally points can be placed too close to cap
- you respawn too fast
- only effective strategy that works in this game is zerg rushing cap point. any other strategy simply doesnt work cause of previous points.
You seem to be confusing Competitiveness with Strategy. Just because this isn’t at the competitive level of CSGO, Valorent, ETC doesn’t mean there isn’t depth and strategy involved.
if there was strategy, you would know map you are fighting on, weather and side and then you could select your squad composition based on that map and on side you are on
You generally know that once you select the campaign and side you play for. It isn’t really necessary for you to know every detail of your environment, the map pool that you’ll be playing on and the enemy equipment you could likely be dealing with should be enough. It is just something you have to think ahead of time to strategize for because your build will determine what you are strong and weak against. Otherwise, that’s what custom games are for.
what enemy decisions? in most games you need to get to cap and stay in there for set period of time. only decision you have is if you will enter cap and clear enemy or camp and lose. also avoiding red circle is not a strategy. — only effective strategy that works in this game is zerg rushing cap point. any other strategy simply doesnt work
I didn’t say just avoiding red circle, I said playing around strike cooldowns. Also, there are plenty of decisions to make in-game. Do I flank and if so where and how (So by foot, car, or boat)? Do I counter-push to try and get their spawners or hold? Should I rotate to another squad and if so which one do we need right now? etc?
Again, if you only focus on the general objective, it will make any gameplay look shallow.
All you do in Chess is capture the king or lose your own
no ingame communication
There are pings, markers, quick chat and text chat. It isnt the most ideal but I wouldn’t say there isn’t any communication. I have seen random players strategize with each other using even these rudimentary methods in such a fast-paced game. And there are always small groups that form after games that jump on discord.
defenders arent balanced and they dont receive penalty when dying (infinite tickets). they can almost insta respawn and be inside cap within 10 seconds of last death. — you respawn too fast — rally points can be placed too close to cap
I agree defenders need more of a penalty for dying and losing vehicles, but for both sides, it is still 10 seconds minimum (not including added time for queued respawns and/or when it is inactive from combat), then you still have to walk back no matter how short the distance. The distance for rallies is something already on the radar by the devs anyway (Which I agree with).
I can guarantee that my squad AI is above average with time alive, time contesting, items built, and passive kills because of active management. You’re telling me putting AI soldiers on opposite sides and different levels of a hanger or building isn’t effective? With (almost) every AI update, they get more deadly and responsive to commands.
TLDR: Overall, while there can definitely be changes made to give players more strategic choices, everything mentioned is mainly a competitiveness issue that affects strategy rather than there being no strategy at all.
i know difference between them
wtf are you talking about? are you high? you dont have any information (not even generally). first map selection inside campaign can be very varied from open maps to urban maps and choice of vehicle matters. just take normandy for example.
secondly you have almost equal chance to be on attacking or defending side. thirdly likely equipment? wtf? considering MM i can get everything from complete newbs with bolties and default vehicles to vetarans with full autos and end game vehicles, you dont know anything. you can only assume that players play meta and that they have full auto setups.
also there is something called premium time and premium slots that can just bring almost everything and you dont have any weakness and you can be strong against everything.
play around strike cooldowns? when enemy can just chain arty strikes indefinitely? also flanking? counter-pushes? are we even playing the same game? game has shit map design that mostly funnels you into 2-3 corridors where action happens. game also has gray zones that limit those counter pushes.
game has shit MM that puts everything from bots, console players to pc players, from newbie to veteran all into same match. in 95% of the matches you either roflstomp or get roflstomped. no strategy whatsoever.
All you do in toilet is shit and piss.
i laugh at your pings, markers and text chat. 95% of the players dont use markers or chat (not even quick chat). also you expect people to use text chat while in combat with bots that are dying on their own without taking cover? ffs counter strike from 22 years ago had voice chat ingame.
i am managing my AI, but they just die on the way to cap, or they die in cap, or they die in place where i told them to stay. also they are staring in some weird direction even when i put marker on where enemy is. when i die and switch to bot i am looking at 180° from battle that had taken place 2 meters from that bot.
TLDR; when only (effective) strategy is to build rally point as close to cap and zerg rush to overwhelm enemy with numbers, you cant say that game has strategy. sure it has potential, but dev choices made game mindless zerg rush shooter.
Angle holding, equipment management, squad coordination.