heavy tanks IS-2, IS-1, TIGER E, TIGER II.
They were capable of supporting even the heaviest artillery but something that makes my jaw drop is that any demolition package can easily destroy these tanks, almost most of the time they are destroyed by a demolition package when historically the heaviest artillery could not destroy these tanks if heavier artillery can’t handle it like a small demolition pack is supposed to take on a thick armored tank.
EXTRA:
also wanted to comment a long time ago that it would be better that not every soldier can have a demolition pack and that only AT or anti-tank soldiers can have demolition packs and TNT charges.
They can handle heavy artillery from the sides, but their top armor (like most tanks) is relatively thin compared to the rest of the tank. Its completely reasonable that a hand thrown explosive could penetrate it. There is also the concept of over pressure.
Regardless, they can not create a balanced game without losing some real world accuracy. Players need consistent ways to handle enemy tanks on their own without having to rely on other players.
There are other ways to deal with the tanks. Aircraft bombs, AT mines, AT rifles and launchers, other Tanks, AT field guns. Yet the number one most used way to kill a tank is an OP hand grenade that all characters can carry? Its ridiculous. If a player wants to be capable of taking out tanks, they should have to use something that is balanced. Not just spammable grenades that make it impossible for tanks to move up.
I 100% agree. There are plenty of other ways to deal with tanks, and I think that just having a glorified hand grenade that any infantry can have is absurd and needs to be gotten rid of.
This is exactly what I’ve been saying for months. AT soldiers are rarely used in comparison to how much explosive packs are used. Even though its their specific function to deal with tanks. Most players don’t even have them equipped anymore.
Using tanks to “Breakthrough” as was their purpose, needs to become part of the core gameplay again. Field guns exist for players wanting distance artillery weapons. Tanks should not be used solely for that purpose.
A number of fighters have aircraft bombs as well. In addition, rockets kill tanks fairly easily as well.
On defense its not too bad, on offense you can essentially use them similar to TNT, or sometimes better.
Obviously be smart about how you approach them. I’ve seen the dinky little Stuarts actually take out Tigers from time to time, so its not impossible.
Set them down in advance, bring engineer squads.
Learn to get better with them!
The game has become too much run-and-gun. Its one of the same elements that made Battlefield 2042 fail so hard, I’m hoping the devs of Enlisted are learning from Battlefield’s mistakes.
Plenty of people complain about defense pushing out and going on the offensive, making tanks more capable of helping to push through that could be very beneficial, but can’t do that if EVERYONE is packing AT grenades.
In addition, if they make fortifications more viable, which I believe is coming, using tanks to break through will be important.
And you think people have that many slot to bring so many vehicle?
Not impossible doesn’t mean it is easy lol. The fact is most people can’t do it.
Due to the numerous obstacle in game, you can’t cover the front with only 1 at gun.
Teach me how to pen t34 from front using using pzb38 lol.
What do you mean by helping to push through? You mean soldier hiding behind tank to push? That is not a good strategy in this game. Since we can have a rally point that is close to the capture point.
There are ways to make this work in game but unfortualtelly they require about 10s of thinking.
Example: make tanks easier to neutralise and harder to kill.
Explosion pact would destroy tracks and jam turret ring, maybe set the engine on fire. All this would render the tank incapable of fighting without destroying it.
To destroy the tank you can either use dedicated AT weaponry or a satchelcharge.
This simple thing would make the inf vs veh gameplay much more interesting than pres 5, hold lmb, get 5 kills.
regardless this game has some sort of assymmetric balance, its not working.
Yep, and since tanks are rare as infantry its a must have.
Well, the otherway aka limiting detpacks would also require a massive limitation of tanks.
And I highly doubt ppl wants more limitations to theyr gameplay.
You mean like tanks are balanced aka capable to control certain maps from greyzone ? And theoreticly being immune as long as they stay behind teammates ?
Well nothing stops tanks for moving to frontline. All you need is your teammate infantry to cover you, very simple.
Does that ever happen in regular games ? No.
Is limiting detpacks bad idea for that exact reason ? Yes.
The only problem with detpack is it being sort of do-it-all tool.
If at somepoint DF decides to introduce AT grenades that are equally effective but only against tanks then im more than willing to nerf detpacks effectiveness against tanks to near 0.
And obviously those grenades must be available to all soldiers.
Threads like this bring a smile to my face (I run large grenade pouches with det packs in addition to the placeable tnt on almost every single soldier).
I do think that tanks caught out should be swiftly put down, but the number of times that a team desperately needs a tank pushing an objective only to be easily thwarted by a bundle of tnt is way to high. Also, I have observed that in games against many gold players, they will ruthlessly push objectives and suicide bomb any tanks putting up resistance as it is quicker to spawn a plane, dive bomb and then spawn back in closer to the objective.
Inversely to that, someone with a good HE tank will sit in the grey zone and spam HE at windows or directly into the spawn which is very difficult to deal with unless a team has the tools to deal with it. Such as a tank THAT DOESN"T IMMEDIATELY DIE, AT gun, suicide grunt or large mortar. Worst case, someone would have to mark the tank, someone would have to then smoke screen or Molotov the tank to make it easier to eliminate.
In fact, I think TNT packs are kind of an issue the more I think about it. They are about at good as frag grenades and they have the capability of knocking out a tank, so why would you use anything else? TNT charges require you to be on top of a tank to place them and mines require a tank to run over them. Lets say TNT packs were eliminated from the game, that would make every other grenade viable. When was the last time you ever used smoke grenades?
I think det packs are in a fine place, they take everything infantry can do to a tank without any proper AT weapons and bundle it into one package, seeing as how adding the ability to break barrels, smash vision ports, mess with engine decks and break tracks with makeshift tools is something that is not really possible to add. As for balance, the det pack already is nerfed against infantry so it’s mostly only going to be useful against tanks, which is also fine.