HEAT rounds for the Ho-I tank

With (for a Japanese tank) good armor, high HE splash damage and mobility, Ho−I could become the best f2p Pacific Axis tank.
But its 75 mm gun’s anti-armor rounds are APHE with 40 mm penetration, which makes it a bit difficult to engage AFVs.
As implemented in WT, Ho−I actually had Type 2 HEAT (二式穿甲榴弾 aka タ弾 Ta-dan), with 90 mm penetration.
Is there a possibility that this type of rounds could be introduced to Enlisted in the future? Or will it make Ho-I a bit overpowered?

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I didn’t know rice could make good armor.

Overpowered? The M8 Scott is not a lightweight, but a super-heavy counterweight. On the American side, you have a tank that eliminates everything in its path, and its high-explosive shells have large-area cleaning functions.

The Japanese are doing fine as it is and the M8 Scott usually gets destroyed by rocket launchers before it even gets close to the combat zone.

Well Ha-Go and Ke-Ni were all rice paper that can instantly get riddled with M2 head-on, now it’s at least a tin plate. Such a big improvement…

The M8 is fired in a parabola. You know it’s a howitzer. You don’t have to lean out, you just need to know how to pick up the cannon.

Brent grinding the new levels for Japan and haven’t seen 1 Scott or M2.

Allies are in a horrible state. Everyone is grinding Japan

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I’ve seen some allies players with m2.

They spammed them. It honestly wasn’t pretty:
M13 provides support, teams of 9 guys all throw WP and then they charge in… because all of them ALSO have m2.

USA is far from suffering weaponry wise. Everything they have is better, except for planes.

But, allies players are not in Pacific at the moment, which makes all those advantages non existing.

It will all change with campaign merge, as many players will play allies and go Pacific, because they won’t be allowed to choose campaign or map.

Then… reverse will happen and ppl might stop playing Japan. :confused:

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This is kind of my worry; this update introduced 3 levels of blatant allied handouts and of course it just shows that the issue isn’t equipment but the player population disparity.

The merge will literally resolve the player population disparity, likely even overswinging it hard, and I am worried we’ll see the return of US stompfests of 2022 all over again, but this time one that the developers engineered to be even worse.

I cannot say I would be surprised if we saw Tunisia syndrome of a full allied blowout causing a deathblow to Japanese player populations, as we saw to axis Tunisia populations.

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It will be horrible for JP since everyone have M8 scott already unlocked in Normandy so we don’t even need to grind it in Pacific, we also have m2 carbine i bet m1919a6 and tunisia’s tommy drum/new para 100 drum tommy will also be allowed which will result in 95% WR for Allies after the merge. If they let us to take better planes with m8/hvar and shermans/jumbos then it’s 100% WR for Allies.

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I suspect that the top end stuff such as P-47 or Jumbo won’t be in matchmaker against Japan (or at least I hope), but given the M2 Carbine is in the Pacific, I’m honestly not sure how infantry weapon balance will go, and frankly it’s not looking very optimistic.

M2 carbine should be a top tier rifle for America along with drum tommy, m1916a6 and m1 garand /w nade launcher, however if vehicles were be in same tier as them they’d be playable even in Pacific, they kinda messed everything by adding m2 carbine to Pacific campaign, if they put it in low or mid tier then it would be unfair to Germans and Japanese (since they have no counter with their crappy rifles and smgs, maybe Kiraly could counter that if they lower BR rating of that smg) if too high they will have to be playable along Sherman, Jumbo and P-47d.

In either case, I wager to wait for the update to see the damage, in either case I think we are probably also going to see them introduce new top tier content for the USA/Germany/USSR for players to grind for, maybe even some for Japan.

Ultimately I do hope they don’t just assume that somehow the current player statistics are a reliable bearing for informing their balance of Japanese weapons in the new system, or at the very least that this Pacific content update is purely a form of short term placating of the like, 12 people who play allies Pacific, including myself (I may or may not be burning silver orders like mad).

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Yeah a lot of people have said the Pacific is where USA newbies are going to get stomped. I strongly disagree because Pacific US currently already has a bunch of late war stuff like the M2 flamethrower, BAR, M2 carbine, etc. There just won’t be some weapons, heavy armor or P47s. But the M4 Sherman, M1 Rifle Grenade, M18 GMC, and others will probably still be fair game. And lots of players will already have them from playing Normandy.

Currently yes, the Pacific is where the US go to die. But that’s because there’s far more experienced Axis players using the most toxic methods possible. Once progression/mm comes out I think the US will take their revenge on Japan in Enlisted.

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Your definition of toxic is flanking and building rallies regulary i suppose

No. Spamming flamethrowers, WPs, Molotovs, attack aircraft, bombing raids, and grey zone camping. To be fair none of these methods are exclusive to the pacific and exist in all campaigns.

Rallies and flanking are totally valid ways to win games because it is an actual strategy.

You see, this is exactly the sort of gameplay loop I think creates a toxic player environment in the first place and should be avoided. While yes, right now despite a very distinct equipment disadvantage, Japan still enjoys higher winrates, I think no small part of that is the fact that the US teams are generally absent of human players, and thus such data should not be used to scale balance for a merged factional system.

Additionally, enacting “vengance” on a playerbase or thinking it otherwise justified to have this horrid equipment disparity due to the US playerbase choosing to main Normandy is just as toxic as the use of crap like WP/flamethrowers/etc. as if Pacific Allies wasn’t doing precisely the same stuff back in 2022 when US winrates in the Pacific were through the roof.

Personally, I’m just going to take advantage of getting the M2 Carbine in the Pacific, as I main both sides of this campaign, but I hope they don’t keep up the equipment handholding or use it to inform later balance.

Oh no you’re right, a campaign that’s a stomp one way or the other isn’t fun or engaging for either team and that should be avoided. I used the the revenge analogy just to illustrate the point that I don’t think the Pacific will become and Axis playground like many believe it will.

Yeah quite fair, currently I’m mostly rushing out the M2 so I can pick that up since I didn’t get it in Normandy and I was maxed in Pacific US before this update, and conveniently if I’m really hurting for WR I can just go to Tunisia to farm out a few easy wins, but I don’t think I’m too worried about my US WRs on the whole honestly since with a merge to the playerbase I’ll just have gotten some nice infantry weapons from the Pacific.

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The Scott is not a total match for the Ho-I. They both have paper thin armor yet somehow the Ho-I can take numerous HEAT rounds or M9 bazooka rockets and keep fighting. It has a larger crew and and enclosed crew space meaning no one in it is getting sniped/bayoneted/burned by infantry, and the Scott is still extremely easily knocked off by the Japanese AT rifle or any other AT weapon thrown at it. I’ve also had bombs that land 200m away from me kill 3/4 crew even when no one was poking their head out of the commander hatch. The Ho-I also has pretty good anti infantry capability with its main gun. I have won battles against it in a Scott, but rarely is the vehicle destroyed I just end up unloading all my HEAT rounds on it hoping the crew is dead because if they aren’t or someone else gets into it and shoots me back I’ll pop like a water balloon.

The only total advantage I see the M8 has is speed and maybe rate of fire.

It was a bug that seems to still be happening, that heat projectiles don’t work properly.