Currently health regen… skill is able to heal up to 60% of normal soliders health and this leads to problems where you still get 1 shotted by most of guns. This skill has only some use for back line snipers, where they are able to take more shots before dying (damage range).
My suggestion is to increase (health regen skill) max lvl cost to 10 skill points. Don’t increase health regen speed, but make it able to fully heal normal solders health bar overtime (can’t be stacked with vitality skill). Med kits would be still much faster to fully recover hitpoints.
Time to kill is exremely fast in Enlisted and this would not harm the balance. Your soliders would have just a little bit more chance to survive longer.
Most of the
skills are not interesting and vitality/stamina seems to be the only way to go.
10 Skill points is a ridiculous amount
The skill is useful to survive blast radius of small explosions, which are numerous in Enlisted. Or smg rounds from far away. It gets back your hp juuuust high enough for it.
When that fails, consider bringing the class ppl foolishly think is useless (but truly isn’t): the medic.
Your squad medic can come heal you A LOT if you order him to with the radial menu. Quite handy. But ppl only see “zee smgs”
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Imo it would be better if it had extra levels where it go beyonde it’s old power level. 10 point for the max lvl it’s little bit too high, but in return it should get good stats for it ( most mid section skill cost between 6-10 points).
I honestly like to use medics (not the squad but extra soliders) and it’s useful to get more medals and score after the match us done. This class just needs stronger medic 2-3 classes and it’s the only thing holding it back.
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