Have you ever had the experience that when you introduced the mod to other players to play with, they didn't want to come because they didn't have level experience?

Have you ever had the experience that when you introduced the mod to other players to play with, they didn’t want to come because they didn’t have level experience?

1 Like

Can’t have this problem if noone plays your maps

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(To avoid any misunderstandings: i mean my maps not your maps)

4 Likes

are you saying that they DON’T or CAN’T ?.

anyway, i had a couple of friends that didn’t wanted to play mods online because of equipment,
so i solved this issue by using custom loadouts of previous event.

so everyone has roughly the same weapon.

2 Likes

that is the right point.

You can give anybody joining your MOD scenario with any kind of weapon (including heavy ones like MG, ATR, mortars - even those not used by Mortarmen like 8cm GrW34), you can set these can be re-loaded by engineers/ammo boxes (or not - if you want do so).

Same with rifles, same with sniper guns (with optics), vehicles, aircraft (even premium ones), grenades…

The only problem is - how much you allow them to pick up. You have to think about it and properly set…

The only I did not tested - land mines. Did not need / found them yet :wink:

SO IN THE END - THE UNEXPERIENCED will like to play such a mod, becasuse they can try any piece of equipment that they can lately met in game

you can already do that: