Have someone playtest your maps before you release them

Otherwise I can’t explain how you released Oasis (Tunisia).

The attackers have no chance of getting close to the very first objective unless the defenders look in the wrong direction. There’s nothing to hide behind when you spawn on “the dune” and the other spawn point (that small settlement) provides little to no cover on the last dare I say 100 meters?

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That will drastically change once they add church and tiger… that I hope are not too far away… I want them for that kind of map.

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Attacking arty must use smoke on that map …

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We took the first objective, its a struggle as the defenders AGAIN have buildings to place their spawn points around and the attackers get jack shit.

Other than that, its a nice map.

But COME ON, Its Gorge all over again

mimimi, however true story tho

i feel like it’s gonna take quite a while before reaching the tiger ( which i suppose it’s going to be at level 40 )

because first, there must be PZ IVs better armored PZ IIIs stugs, or marders.

same it goes for the british, a few and different variants of medium tanks will be putted there to fill gaps.

otherwise skip from a pz III to a tigers it’s a bit off.

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I know you are right…

But I long for the day we will finally see those icons…

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Ordered golden Pz III J, for me it already changes the game quite a lot, one sided stomp is mostly gone + more players in servers :+1: Haven’t met Grant yet but all other Allied tanks are very weak against Pz III and it has good speed also.