Im considering buying it for the sole puropose of killing plane cycling monkeys, so I want to know if it does its intended role well.does the timed shell work well?
eh test it against balloon and result are… inconclusive but APCBC 1 shot balloon so there that but HE-TF? idk how it work
Im still 10 hours away from having a peak
have you tried firing one of the HE rounds just above a tank? to see if it detonates?
Also wondering if there is a new “range” key bind undervehicles for HE-TF
really curious how they are working.
I tested my Flakpanzer I
With API-T it will blow it up balloon
But the HEFI-T wont blow up balloon, either
thats the shell???
I think thats High Explosive Fragmentation Incidiary Tracer
thats not even a proximity or timed fuse round
Dissapointing.
*edit …sorry…flakpanzer…my mistake
bah…my reading is terrible today. Its time fuse…So unless there is a range keybind in controls, its useless
do you remember whats the default time fuse on it in WT?
since there’s no ranging controls
10-15secs?, blind guess, don’t really recall, what OTOMagic was set to, had to lead it by heaps though, yeah maybe not that long either, 3 secs? eludes me
haven’t played for a few years
sorry, I dont remember what the default range was.
I might jump on warthunder after work and have a look
haha OTOMagic…nice!
The otomagic had the “good” shells. HE-VT. Proximity fuse.
HE-TF (in warthunder) requires you to set the range at which it detonates manaully…
we cant really do that atm in Enlisted is the thing (that I know of…i havent seen the test server)
i did some testing, and currently on WT it is set at max distance by default, between 3600 to 4000 meters.
on the bright side. Can wait for Sale on the Flak bus to give the game time to add ranging mechanic …or just go the proxy fuse route
(I mean im sure its fun HE spammer and tank killer, But the AA capability was what interested me most )
Oof, it definitely needs the range finding feature then, otherwise it’s just a standard HE shell
my bad
Just while you are around
have you happened to look at the Stalingrad Panzer IV G new HEAT rounds attributes?
Typically HEAT rounds in the long Barrel 75mms had way less pen than the default rounds in warthunder (same as 75mm short)
I assume thats the case in enlisted? and that it perhaps has more HE filler than HE rounds? (therefore more radius etc)
Or have they gone from the 80mm pen heat to 100mm?
In Warthunder, the kwk 40 use the same HEAT as the what the short 75mm use currently in Enlisted (Hl.Gr 38B) so it has 80mm of pen.
Is this thing useful?
I wish the anti-aircraft gun truck was low tech and easy to use
This way I can have a little more fun while flying
Nowadays it is almost impossible to find players who can counterattack aircraft.
99% of enemies will just keep calling tanks and infantry and ignore threats from high altitudes
Even though I chased enemy aircraft repeatedly, they were unwilling to try to counterattack or intercept me.
(The most ridiculous thing is that this situation also happens in level 5 rooms)
The nearest Normandy station
The enemy’s anti-aircraft machine guns make good use of height and gap to destroy the aircraft.
But his anti-aircraft artillery and infantry were too dense
In the next round of attack, I used M8 rockets to kill him.
He must learn to use buildings and partitions to protect himself
Yep also plz have flak cloud like when para plane appear I think it will help people identify where they are shooting thanks