Then we have a completelly different idea on how such APCs would work.
In my mind spawn APCs would be rally points 2.0 with maybe some gimmic like no “too close to the…” limits (guess from where I got the idea). In exchange they would be highly visible, can’t be hidden and have to travel from the vehicle spawn.
I don’t see how this is unbalanced.
And thank God for that.
I don’t get how can you consider current paras “ok” while APC deploying soldiers is “unrealistic”.
It’s contradictory data that I’m unable to comprehend.
List of small and big things that make paras a magic
plane teleports 30-50m away from droppoint (biggest BS imo)
plane is not considered a target (no marker)
paras drop into active fight
paras drop with heavy weapons
shit ton of smaller stuff that would make paras unplayable (skipping most of them is necessary due to gameplay though)
Maybe yes, maybe no.
At this point I don’t suggest anything since DF will do some magic anyway. I won’t be surprised if APCs will get 50mm of armor or some other BS for the sake of “balance” just like paras.
i’m going more for utility rather than just end up being the same as other titles out there.
requires more explanation.
but, the fundamental idea is to have transport vehicle, or logistic ones.
that serves different purpose.
now that i think of it, would be cool to have 5 different type of halftracks and players can choose which one they want ( and no, they don’t have to unlock them all. they should come when you unlock the halftrack in general )
( one for medkits )
( one for ammo )
( one for piooners )
( one for transport and weaponized )
( one as command halftrack to deply units as a rally point )
paras are ok, they just need some adjustment.
it’s not like rocket artillery used like an assault tank.
that i’d consider worse. or fgs being given like candies.
THAT’S not ok.
paras are easily somewhat counterable, have limited ammo, still have to interact with the crate and they paradrop earlier if get hit.
( sorry for late answer, i was with Devenddar in the name of science to see if we could create pves. but it didn’t worked unfortunately… damn outdated customs )
Though imo it’s one step lower than paras. Simply because paras have almost 0 connection to the reality.
Ok, they have one: they fall downwards. And the crate. I like the crate. Did I mention I like the crate?
Like, FGs and SPGs are history bending but at least they make sense in terms of physics. Paras don’t even do that.
people who want rally 2.0 are most likely H&G veterans, but I would argue that spawning inside the capture point using an APC was a little bit overpowered.
argument 1 mobile spawn point
argument 2 supply truck / ambulance
what about 3 swapping out squads, at the moment the only way to swap squads is to wipe that is loose all squad members
what if you could change squads at a support vehicle
of course if you less then a full squad do you think you should get a full or less then full squad
also should you have to deploy , could they pull anti-tank guns
should they have weapons/variants aa, anti tank, artillery. medic, supply, anti infantry
adding type 1 ho ha Japan, Bereda tipo 61 Italy, Kegres Burford UK, Gaz Russia,