Hafthohlladung AT Magnetic mine

While the suggestion was made 2 years ago allready, i think instead of necro posting, i make a new own one with more info and though of how to properly implement it.

What is it?
Well as the name (and title implies) (and many propably will also allready know allready) its a HEAT Warhead with 3 Strong magnets, which offer a strength of 45kg, resulting it it, beeing able to be easily fixed to any tanks, even on vertical or inverted slopes or even under the tank. Equipped with a Time fuze (unlike a certain Japanese HEAT warhead on a stick) it offers time to get away.

Overall there were 2 Versions which are pretty similar:

1. HHL 3 (Click to show)

Rounded shape, 3 kg full weight, HEAT Warhead 1,5 kg of Hexogen and Fp.02 (TNT) filler. The liner is made from Iron/Steel


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2. HHL 3,5 (Click to show)

The more common and well known funnel shaped Warhead, 3,5 kg full weight, HEAT Warhead 1,7 kg of Hexogen and Fp.02 (TNT) filler. The liner is made from Iron/Steel


Screenshot 2024-11-18 203238

IRL these were used for Tank Close Combat, running to it, or waiting in a foxhole for it, fixing the Mine to it, pulling the fuze and getting away. Both Versions penetrate around 140mm RHA, meaning no tank, even from the front will be save, IF you can get close enove to fix it to them. Compared to the currently in game Remote detonation charge, it has the advantage of beeing HEAT and not manually fuzed instead on a time fuze.

They work by placing the Warhead on tanks, Reinforced structures, Cupolas, Steel Turrets, bunkers and more. It will penetrate up to 14 cm and kill the crew as well as damage the structures by Shrapnell and pressure. The Fuze is 7,5 seconds long.

With the addition of Iron Spikes on the Magnets, they can also be used on wooden structures.

More Pictures and text of how to use it on Metal Structures:(Click to show)

To use it, the Fuze is inserted into the top and savety removed. The Iron Rings are removed from the Magnets.
The Mines are then placed either on the side of the hull or Turret, idealy where most of the Crew or important modules are located. The funnel shape top is to be used as the grip, the fuze can be activated befor fixing it to the target, to reduce the timeframe upon detonatio. Refer to pictures:
Screenshot 2024-11-18 202324
Screenshot 2024-11-18 202332
The Penetration results in 3 to 5 cm diameter holes, effect is not stopped by internal reinforement plates and other material.
The Resulting Shrapnell and Pressure have devestating and destructive power.
Tests showed, that the cone of shrapnell at a detonation range of 1m was up to 0,8m diameter and at a range of 2m up to 2m diameter.
Picture 3 and 4 show penetrations of 10 cm plates.
Screenshot 2024-11-18 202625
Screenshot 2024-11-18 202633

More Pics:
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More Pictures and text of how to use it on Woodenl Structures:(Click to show)

To fix the Mines to Wooden reinforced structures, as well as Tanks with Wooden covering, simple iron thorns can be crafted and if needed fixed to the magnets.
These can be made from simple iron pieces.
Screenshot 2024-11-18 203101
Screenshot 2024-11-18 203109

In game, implementing a working “place on” function would be somewhat difficult and a hassle.
Back in the good old days of Red Orchestra 2 Heros of stalingrad, they were implemented as sort of Grenades, where the player would throw it, however it isnt the Russian RPG-43, it cant be thrown, instead i suggest it to be similary implemented like an engineers building, when holding it, it shows a white “possible” placeing, pressing LMB a short “construction” timer, with a basic “placing” animation would be easy and would make shure that you can easily place it where you want for the intended greatest effect.

Source: Merkblatt 44/7 Verwenden und Bedinen von Haft-Hohlladung 3kg

8 Likes

if the tank moves timer resets, be nice to have less passive mines. Could it be diasarmed, removed or destroyed without tank damage.

That would be extremly annoying, to reaet the timer upon moving, as well as unrealistic, its an easy, plonk on, pull the fuze, or pull the fuze and plonk on.

no i mean i though the timer was to place it, i think if it moves while deploying you have to try again, it is easy but you still have to find a clean flat area for all three magnets it is not something you can toss like a softball

i did not mean reset the timer, but limpets mags are not super strong nor is the hull supper mag. frog men often had to scrap barnacle, sorry but snow or mud could be enough to stop a limpet mine.

They have 45 kg pull force. That is enove for a little snow and dirt.

Probably, the most famous magnetic anti-tank device was the German Hafthohlladung (handheld hollow charge). These came in different sizes, although the most common weighed in at 3 kg. This Hafthohlladung mine used three large magnetic feet to adhere to the armor of a vehicle. Each permanent horseshoe-shaped magnetic foot, made from Alnico-type alloy (VDR.546) had an adhesion strength of 6.8 kg-equivalent, meaning over 20 kg of force-equivalent would have to be used to remove a well-adhered mine and also that only a single foot was needed to ‘stick’ the mine to a steel surface. The 3 kg Hafthohlladung contained a simple 1.5 kg shaped charge consisting of PETN/Wax.

Zimmerit was a paste-like coating used on mid- and late-war German armored fighting vehicles during World War II. It was used to produce a hard layer covering the metal armor of the vehicle, providing enough separation that magnetically attached anti-tank mines would fail to stick to the vehicle, despite Germany being the only country to use magnetic anti-tank mines in numbers.
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Visual search query image Visual search query image Visual search query image Visual search query image Visual search query image US M4A3 Sherman Concrete Front Armour (DM35122) | Armorama™ War History Online - An upgraded M4 Sherman with added and crated concrete AWA sand filled bags for added protection against the superior German guns | Facebook How effective was makeshift armour on M4 Sherman's during WW2. How widespread was the concept? (concrete casts, logs, track links etc.) : r/WarCollege
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Bro, my source is the Merkblatt 44/7 THE MANUAL OF THE MINE.
I dont care for some webside with bad copy paste.

2 Likes

And even your c&p sayes that just 1 foot was needed for it to hold to the target!

1 Like

And shure, lots of sandbags, and wood. For those, like i also wrote there was the ability to put on spikes, to ram them into such.
And the thick concrete (as well as the rest) are just big non magnetic stand off, so of course magnets wont work. Tho with 140mm penetration (not taking into account the ideal stand off, which is more than what the magnets offer, to take into account that there may be materal in the way, such as tools and wood) such protection isnt enove if you get the mine to stick (with the spikes) into the wood or sandbags.

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the point was mor the horror of a moving garbage barge, i agree magnet mines are effective if you hit a flat surface, and as always i defer to a primary source like a manual

but i call bs on those spikes being effective, ok if on top of the tank and not the side, while you will puncture sandbags it won’t hold, not sure if the concrete in the sandbags is solid or powder. have you ever tried to place tent pegs in sandy soil, unless those spikes are hooked there coming out as easily as in.

but id like to see the hulking German strong enough to punch the spikes deep enough to hold it on the tank at anything much more than 180 degrees (flat or close to it), sorry mate but driving three heavy spike into wood an inch thick to four aint happening without a hammer.

Its still a 3 or 3,5 kg Mine, if you ram it on there will be enove force behind it, but that doesnt really matter.
How effective the spikes are against sandbags (or in general) is debatable, but that overall doesnt matter. Most tanks in game dont have such add on anyway and if, you can still fix it to the turret or place it on top.

1 Like

i agree as is it would be a good BR4-5 limited weapon, the very first that infantry explosive that should be locked to a BR. As a TNT back that you do not have to manually detonate and can cut through any part of any tank is too strong to be in every br

Gatekeeping it beind a BR wall, for the only improvement beeing not to fuze it manually (and having more or less more options on usage) sounds quite bad.

2 Likes

because it is fundamental better, tnt you must a deploy than b detonate without c getting blown up or d going out of range to be honest the difference between c and d is small, second it has a far stronger blast tnt cannot take out a panther or tiger meaning br 4 5 which this can so stop trying for power creep

Its a german mine, it wouldnt even face German cats.
And not gatekeeping it, doesnt prohibit it from beeing otherwise usefull.

1 Like

my point is its not just the timer which does make it stronger than dynamite or tnt it has a stronger blast than either one
And not gatekeeping it, doesnt prohibit it from beeing otherwise usefull.
no its power creep that is its a stronger weapon
unlike other explosives it would be limited to one faction so no it cant be open to all brs unless us/uk, ussr, japan get an equel weapon

Hmm, ok, but just because you are roght, doesnt mean i agree with you.

N agreeing not mandatory , just respect keep up the fight