HA Partisan Buff

Since Partisans atm are highly underpowered, here is a mechanically and historically good way to save them:

For every soldier slot in the squad unlock another weapon currently unusable:

2nd: Assault Rifle
3rd: MG
4th: AT Weapons
5th: Select Fire Rifles

for the first slot unlock all of these, to make the squad leader flexible & an experienced soldier.

This perfectly reflects partisans as randomly thrown together dudes with different skills & increases the squads utility & making it significantly more fun to play.

“B-But its OP now, this will be the end of Enlisted!!!”
No, its still weaker than Assaulters but my suggestion at least makes partisans fun and worth picking and will make the premium partisans worth buying, which they currently simple are not.

7 Likes

D : i don’t think this is a good idea…

15 Likes

Yeah, no.

11 Likes

They are only semi usable at low-mid BR, at high BR they can’t even cross the greyzone since they will be instantly destroyed by anyone carrying BR5 SF rifles or STG/AS-44. But their large ammo bags with two guns make them overpowered on certain maps where they can flank around the cover. So they need some buffs around high BR.

2 Likes

In my opinion Partisans shine best on urban maps, like stalingrad, Berlin and some variations of Normandy and can be very annoying at times. However on open maps they aren’t as easy to use, cuz they stand out with their uniform and therefore are dealt with pretty quickly. However I don’t think partisans right now needed to be buffed in anyway.

5 Likes

I dont know. My only issue with them is them not being able to use vehicles.
But they do just fine, especially since they got so much ammo from picking up weapons. Made Pacific Japan funnier for me. Also don’t see how MGs make them more effective and hey, at least the Russians can have fun with their drum SMGs I guess (and Allies with gold order Commando and Silenced M3)

No they don’t - they absolutely do not need to be OP on every map

But for real feedback.

Would like to know how this is all HA?

First of all, only the Germans and the Russians have actual “partisans” as the Allied and Japanese ones are special forces, which automatically makes the second quote pointless.

And lets ignore that the Volkssturm was not really “used” in a way like Soviet partisans. They mostly fought frontline in German cities or served as reserve pool for the Wehrmacht and the Waffen SS.
But anyway, neither the Russians nor the Germans had ARs in their partisan forces. The Soviets never had one to begin with. The Fed is technically a battle rifle/ automatic rifle, and there is already very weak evidence that it was used in WW2 at all, so I doubt Soviet partisans got their hand on that one. I am not sure about the StG/ MP43, but I doubt it since the Volkssturm units usually have cheaper weapons.
MGs kinda make sense.
AT weapons only made sense to the Germans due to the Panzerfaust. I am not sure about Soviet partisans using the PTRD and PTRS, but I doubt it since they are, again, large and heavy and their ammo may also be hard to get, but I am also not an expert.
SF rifles are dumb because the FG42 was issued to paratroopers, and most of them were used in Italy and France. The Soviets, at best, used the AVS as the AVT was issued shortly in 1942/43 and most likely didn’t make it to the occupied territories.

AT weapons require lot of training, they are bulky too so I doubt that anything other than panzerfaust in reasonable numbers.

It’s definitely not an assault rifle.
There are few pictures of individual soldiers carrying them around in very early stages of the 2nd world war, mostly second line troops since USSR certainly didn’t have enough 6.5mm Arisaka ammo for combat if they had ammo at all.

1 Like

Giving AT launcher access to the greyzone will just lead to one player just spawn camping the one tank spawn for the entire game and there is litterly nothing those tanks can do about it.
Once the soldier is in position there is little hope of the enemy team killing him as intantry have no reason to run back 200m just to kill a single dude.

1 Like

Even though the guerrilla squads can enter into the enemy gray zone, I really haven’t noticed that many spawn campers. So, everybody’s worrying and complaining about this problem (especially before the guerrillas were even introduced into the game) is way over blown.

Let’s buff these guys so you can utilize them however you want—more flexibility means you can outfit the squad based on your own personal play style.

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what
no
christ that’s a horrendous suggestion

3 Likes

I just want them to be able to drive vehicles

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I’m sick of my tanks blowing up when the battlefield changes because I can’t get out fast enough because I’m stuck on a tent or a tiny rock or an ant that is in my way. Tanks should be able to roll over just about anything.

I couldn’t believe it in one game I was stuck on a tent for like five minutes ( I got out to see wtf was wrong), but I have the ability to knock over giant trees and drive through walls?

You should at least get 2x the time they give you now. You are on the battlefield and then you get the warning and the f’n greyzone shifts 200m!

Just today had a great spot on the flank, the enemy could not see me and I was blasting them into tiny pieces.
The battlefield changes and I was even pointed in the right direction, I make a beeline for the point at full speed and didn’t make it.

I already have a handicap because of a crappy ping (I lose a lot of squad’s because my dudes cant run fast enough sometimes to get out) or there is on obstacle I have to go around.

That just gives players with a 10ms ping even more of an advantage.

I will know there is an enemy coming for me, I’m prone and aimed at where he will be, and I might hit him 1 time and he hits me 10 times and I die. Then he wipes out the rest of my squad because it takes half an hour to switch to another squad member who is hidden around the corner…waaa,waaa, waaa…

Make everyone have the same amount of lag as the slowest player in the match. I have learned to improvise, not everyone is as quick as each other IRL, but the grey zone issue is like insult to injury.
I dont think another 30 seconds or even a minute is too much to ask for, to get out of the GZ. It like a penalty for being smart and finding a good spot. :weary: :sweat_drops: :sweat_drops:

1 Like

Aussie man approves.

Underpowered?

5 men with big ammo bag SMG and BA rifle? How is that underpowered.
There’s not a single class that can have big ammo and two weapons simultaneously.
Not even speaking of grey zone nonsense.
How tf can be something like this underpowered, lol?

Non meta ≠ underpowered.

This class is non meta just for the simple fact of this game being all about objectives.
This class is wrong by design. You don’t want to waste your time in greyzone.
You’re effectively just sabotaging both your and enemy team. This class should never made it to live server.

And it’s still not a proper solution to greyzone tanks.

3 Likes

Maybe we just need to give them semi-auto rifles. IMO partisans should be just “one BR lower” soldiers with rifles and SMGs.

These things even use different ammunition, which is certainly not something that guerrillas who are short of supplies can use.
It’s crazy enough that the game lets them use ten assault weapons, and now you’re asking for more buff based on “HA”?

I like this idea. Its unfortunate people complaining OP. (hey you guys, if youd accepted that the grey zone needed to be removed entirely or actually enforced for everyone in the first place, we wouldnt be having this discussion…)

I dont see why guerillas shouldnt have a machine gunner or medic. Maybe each battle one could choose a ‘mission type’ like engineers or medics. In real life commando groups would plan ahead for a mission like the sorts of weapons and tools theyd need.

1 Like

that is something i thought they should have but seeing how the official version are idk if this is a good idea tbh

at least my version cant cap point unlike the official version