With limited supply of silver troop orders in F2P you should know what soldiers benefit from maxed out perks so you won’t make the same mistake I did.
Firstly DO NOT order tier I soldiers because most of them have pretty useless default perks with the exception of gunner and tanker. Secondly engineers and radio operators can be used either as support for artillery fire, ammo depots and rally points or as a main unit. There’s no point re-rolling them for support roles. And lastly about prefered perks: for Speed you can either go with +10% run speed and +75% medpack usage speed or +15% sprint speed (I prefer the former), for Vitality +35% vitality is a clear winner, you can also go with +200% health restored by medpacks and +100% stamina but I’d rather survive one extra hit than pray I have the time to heal up, for Weapon Handling it entirely depends on weapon you’re using, for most guns -40% firearm vertical recoil while standing is more useful. For the 4-5th perk that require 0-4 points I prefer -25% shot spread after quick turning or/and +100% stamina regeneration speed so I’ll use that as example but for each their own.
Rifleman II (+2,+2,+2)
+10% run speed and +75% medpack usage speed -14 SPD
+35% vitality -16 VIT
-40% firearm vertical recoil while standing -14 WH
+100% stamina regen or -25% shot spread
no need to re-roll
Assaulter II (+3,+1,+2)
same as the rifleman but needs +1 VIT on roll
Sniper II (+2,-2,+4)
+10% run speed and +75% medpack usage speed -14 SPD
+200% health restored by medpacks -8 VIT
+12% firing rate while using bolt action rifles and +12% firearm reload speed -20 WH
needs perfect roll for WH
Engineer II (+2,+4,+0)
for support:
+50% building speed -14 SPD
+40% resources available for building and +200% health restored by medpacks (or +100% stamina) -16/17 VIT
Greater chance to get in downed state on taking fatal damage -10 WH
+50% throwing range of grenades, +100% stamina regen or -25% shot spread depending on WH roll
as main:
same as the rifleman but needs perfect WH roll for -25% shot spread, otherwise take +100% stamina regen
Radio operator II (+6,+2,-2)
same as the rifleman or +15% sprint speed and +10% run speed -22 SPD
needs perfect roll for WH (and SPD for Forrest Gump mode)
Machine Gunner I (+0,+0,+3)
+10% run speed and +75% medpack usage speed -14 SPD
+35% vitality -16 VIT
-30% firearm horizontal recoil while standing -16 WH
+100% stamina regen or -25% shot spread
needs perfect roll for VIT (and for SPD if you go with +15% sprint speed)
AT Gunner II (-2,+4,+4)
+10% run speed and +75% medpack usage speed -14 SPD
+35% vitality -16 VIT
-40% firearm vertical recoil while standing and +50% throwing range of grenades -20 WH
needs perfect roll for SPD and WH
Note: they are quite niche so it’s better to avoid wasting orders on them
Tanker I (+3,-2,+2)
put one with +90% speed of gear shift and +50% speed of using brake in the driver seat, one with “Change the type of ammo type without losing reload progress” in the loader seat and one with “Improved targeting skills of a tank gun” in the gunner seat
no need re-roll or level up for other perks
Mortarman (-1,+2,+2)
bwhahaha go back to your cozy little trench hole
no need to see other people
might want to look for a therapist