So expanding the size of the battlefield to be the ENTIRE map, and relying more on rally points than we do now to make forward spawns as each successive point moves away from Attacker main spawn and towards Defender main spawn, which stay static on each side of the map in gray zones
Do away with all grey zones, period. Open the map to all parties, let people be able to improvise and actually use flanking instead of being horded into a lot of frontal attacks. This game is like NASCAR, to many rules which don’t allow for any creativity.
It could also be. For example, in Hell Let Loose there are only 3 fixed points which are the initial camp, the rest if you want to appear closer you must build it.
It’s not a bad idea to do it like this, the problem is that nowadays people don’t build anything and prefer to run from the starting point, if you do it like this it would be chaos until people update their brains and build things xD
While it’s true that this is the goal of the grey-zone, it isn’t as effective as it could be.
The biggest advantage that spawn campers get is that they know the exact spot you’ll be standing in at your most vulnerable time. Just get into position, line up your sights, and wait for an enemy to appear.
The temporary spawn protection provided by home spawns also helps to alleviate the spawn killing problem, but it too has its limitations, especially when facing particularly aggressive defenders who do a good job of attacking while on defense: Since many of the attacker spawns are located in static positions, and because the maps are so small, it’s almost always possible for defenders to entrench in forward positions right at the edge of the grey-zone and spawn camp a small zone (or two) where the attackers are primarily spawning.
By allowing players to spawn anywhere within the already existing grey-zone, similar to how paratrooper squads can spawn anywhere outside the grey zone, the ability to spawn camp is essentially removed entirely (save for rally-camping).
Did you spawn and immediately die to a tank in the enemy grey-zone? Select a different spot to spawn next time.
Are enemies rushing into your spawn every second to attempt to spawn kill you? Spawn on top of them. Spawn protection + catching the enemy off guard = guaranteed squad wipe on your scorecard.
Is there an enemy plane/tank destroying your tank the moment you spawn? Just select a different spot to spawn.
If every player has the ability to select their own spawn point within a greater spawn area it makes it impossible to trap the entire enemy team in the tiny funnel that is a pre-designed spawn point.
Agreed! Heroes and Generals didn’t have a gray zone: Just one huge map and you could go anywhere you wanted. It was great! You could flank properly in that game. H & G used invisible spawning instead of a gray zone: You would spawn into the game and the enemy could not see you even if they were in your spawn zone.
I hate the gray zone in this game. If you accidentally go just a few feet into the gray zone with a tank, half the time it’s impossible to get out before your tank blows up because the tanks in this game are so slow and the terrain is terrible—those two factors alone seal the deal for a lot of unnecessary deaths (not to mention all the clutter).
I don’t know how anybody could design a military game in a way that prevented proper flanking; It makes no sense!
Exactly. Two, distinct, predetermined already known spawn points. That doesn’t eliminate spawn camping at all, it merely decreases the success rate for a single individual who is spawn camping by roughly 50%. As soon as a second person on the enemy team starts camping your second predetermined spawn point having two points become useless.
While it’s true you could theoretically just keep adding more predetermined spawn points until there are more points than enemy players it would never completely eliminate the ability for a player to take advantage of those predetermined spawn points.
With the ability to spawn anywhere you choose within the grey-zone the spawn camping problem is entirely eliminated, and with it, the grey-zone death penalty can be removed. Replacing the death penalty with an automatic 3D marker (similar to the tank markers) on any and all enemies that enter your spawn area.
By automatically marking enemy units in your spawn area and allowing you to spawn anywhere within your spawn area this would allow you to respond to the threat accordingly. If you want the free kill you can spawn on them and get the free kill. If they are deep in your spawn, however, you could choose to spawn closer to the objective (in your grey-zone, of course) and simply avoid the enemy spawn rush altogether.
I appreciate that there has been a serious attempt made to alleviate spawn camping/spawn trapping, but the solution implemented brings up its own unique issues. Primarily the “I can’t be bothered to check my surroundings from time to time, so I’ll sit somewhere where I don’t have to (grey-zone)” gang. There’s really no reason a person shouldn’t be able to flank the enemy. Players should be fighting other players, not fighting the game mechanics.
I kinda think that opening the playable area would really make BRs completely irrelevant, with more spaced maps rifles would work better versus automatic weapons and light vehicles would gain the special ability to manoeuver fast in key positions, it’s just my theory but yeah… I really would like the game this way tbh, I hate that certain weapons and vehicles exist in their specific BR bubbles, I would rather more sandbox feel to it where every weapon and vehicle matters on their own way. If they were to increase in player count per match that would be easily in reach imo.
In my opinion - decline of game is obvious and remove of grey-zone is just a matter of time.
People (idiots) have always posted two demands - “stop grey-zone tanks” and “remove grey-zone”.
First one (grey-zone tanks) is already confirmed by devs.
Second (complety remove grey-zone) - still demanded by people, because it forces them to actually play the game (push objective) not only spawn-camp like in that game for retards (Hell Let Loose).
In my opinion… decline is unevitable and those might be the last days of Enlisted.
(after they remove grey-zone, game will be only a copy of Hell Let Loose)
The game is already in decline and no, it would never be a copy of hll…
The tank thing is obvious and annoying. As for the grey area… having such a vast map, why limit it? It’s obvious that they have or had something planned to expand.
Personally I think Enlisted has a lot of stuff for such a small space and expanding the map will only give more content.
But hey, as always, people get used to their comfort zone and hate it when someone who doesn’t think the same way suggests something outside that zone, even if it’s for the better.
That’s cute. This isn’t a “me and my team” problem, its a problem in absolutely every game that has fixed spawn points, no matter how many individual spawn points there are. Players will always be able to take advantage of knowing exactly where a person will be when they spawn.
CoD: Spawn camping, spawn trapping, cross map throwing knife kills in the first 2 seconds of the match (dozens of spawns per map, usable by both teams)
DayZ: Spawn camping/abusing fresh spawns (hundreds of predetermined spawn points per map, scattered across multiple kilometers of terrain)
It doesn’t make a difference how many predetermined spawn points you add, or how big your map is, as long as the enemy knows you can be at that exact location there will be players to abuse that knowledge.
I have literally been running straight towards the objective after spawning and been told the “soldier get back to the battlefield”, so I assume the spawn point was created on the boundary of the grey zone or the map had moved and there was not a straight boundary line as I had to go to the left and then turn towards the objective back to the right, which I thought complete BS as there should be no way you can run straight towards the objective and get that message. So, DF pointlessly confines their maps.
I think the devs use the gray zone for at least a few reasons:
Some players are confused by the movement of the cap zone and will stay at the old cap zone, which means less activity in the new area—especially since there are only 10 players per side, max.
Without a gray zone perhaps more people will snipe or tank at greater distances from the cap point—again, creating the same problem of less activity at the new cap zone.
The Enlisted community is very divisive, so when changes are made to the game not everyone is happy. I remember a lot of players complaining about paratroopers being overpowered when they were introduced into the game since paratroopers can land behind the enemy or on a cap point very quickly. Of course, that’s what they’re supposed to do… and it’s not as if only one team has that advantage since both teams have paratroopers. So it’s almost guaranteed that if the gray zone is removed some players will complain that infantry and tanks are attacking from behind the front line—which, of course, is what we should be able to do.
Heroes and Generals had a huge, open map with no gray zone. Were there confused people all over the map when cap points moved? Yes. However, I don’t think it would change this game very much at all if the gray zone were removed: Those same confused people in this game don’t contribute much to capping points anyway. They’re usually sniping or not doing anything at all—so their participation is already at a minimum. Frankly, I don’t understand the confusion of moving cap points since these type of games have been around for over 25 years, and you still see people doing the same things: A select few who actually push the point, others sniping and tanking, and still others with absolutely no clue what they’re doing.
I think a better solution would be to expand the number of players on each side to 20 or 30, get rid of the gray zone, and see what happens. I think the game would become more challenging and more fun. The activity level in all areas would increase, thus keeping the action alive. Also, get rid of some of the clutter on the maps and fix the terrain so it’s not so uneven so vehicles can travel more easily around the map—and, give vehicles more speed and power so they don’t get stuck and can travel greater distances in less time.