Grenadier Squad and Class

A Grenadier was a soldier whose role was to throw grenades. Grenadiers were tall, strong soldiers with great throwing skills. Grenadiers earned a reputation and became an elite unit and title in many armies.

As grenades evolved and became light and less cumbersome that every soldier could carry one, the original role of the grenadier diminished.

New and specialized weapons were created for grenadiers. Rifle grenades were developed to give grenades a far greater effective range than a soldiers arm. A soldier was specifically trained in the use of rifle grenades, and in most countries of WW2 there was typically 1 to 2 rifle grenadiers in a rifle squad.

Not every single soldier in a squad was running around with a rifle grenade launcher. The grenadier was a specialized role.

In game pretty much every single rifleman can be given a rifle grenade launcher. I think we could introduce a Grenadier squad and class instead. Only the Grenadier can use grenade launchers. There would be a Grenadier squad as well as a Grenadier being an optional class to add to squads in upgrades. Grenadier Squads would have 6 Grenadiers

There could also be a slight overhaul to rifle grenades. When applicable the rifle grenade would have all of its grenades and you can switch which grenade you are firing like changing fire mode, for example whether using the HE or AT grenade or some having a smoke grenade as well

If it is not possible to have toggle-able grenade types then individual rifle grenade launchers can be added instead. A M1 Garand with frag grenade, a M1 Garand with AT grenade, and M1 Garand with smoke grenade. You can choose which one to give a Grenadier. Maybe you give one a frag and the other a smoke

Also while on the topic of grenades, I suggest that grenades and rifle grenades be resupplied by Ammo Boxes. Literally every single weapon can resupply even the RMN-50 except grenades. The simple balance solution is that grenades consume a large chunk of the ammo supplies like mortars so only a few can be replenished before emptying.

Dyakonov Grenade Launcher, currently has frag grenade

  • add VKG-40 AT grenade

SMLE Grenade Launcher, currently has frag grenade

  • add No. 68 AT grenade

M1 Garand with M7 Grenade Launcher, currently has M9 AT grenade

  • add M17 Frag grenade
  • add M22 Smoke grenade

M1 Carbine with M8 Grenade Launcher, currently has M17 Frag grenade

  • add M9 AT grenade
  • add M22 Smoke grenade

Schiessecher, currently has Gewehr-Sprenggranate HE grenade

  • add Gewehr-Panzergranate AT grenade

Type 2 Grenade Launcher, currently has 40mm AT grenade

  • add 30mm AT grenade

There are certainly more weapons with grenade launchers as well as more grenades for launchers (for example Japan did have a smoke rifle grenade and Germany had more grenades), but I can’t list every single example

The point is that the Grenadier would be the squad and class that uses grenade launchers

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This might be the single most toxic thing i have read
on the other hand removing rifle grenades froth the rifleman might be a good idea.
unlike the special class people have suggested for select fire rifles a grenadier class would get far more use.
i mean having 3/5 rifle grenades times nine soldiers is a lot.
limiting rifle grenades to a grenadier class would depend how many grenades each grenadier gets, how many grenadier in a squad.
three to four in a squad of five to seven soldiers, but no engineers in the squad. sorry but resupplying your own noob tubes is 2 much.
also give that every soldier can have three hand grenades, the ammo box resupplying those would be far too much.
grenade spam is bad enough but if we took rg away from riflemen and gave it to gr it might be worth the trade to let them resupply.

3 Likes

My suggestion would be to not create a “Grenadier Squad”, but instead just add “Rifle Grenadier” as a soldier upgrade option for the Rifleman Class. Then limit the number of Rifleman that can be upgraded to Rifle Grenadier’s to just 2 men per Rifle Squad. Rifle Grenadiers can either be an upgrade only available in the Rifleman Squad, or you can allow other squad types to have 1 Rifle Grenadier (I would prefer to just have it limited to the Rifle Squad).

As for rearming explosives using Ammo Boxes, we could just add an “Explosives Crate” as an option for Engineers to build but severely limit the number that an Engineer can build so people don’t just sit in the 2nd story window of a house spamming frags out the window at the enemy for all eternity. (Basically an Engineer can build a single Explosives Crate, and you can use it only once then it is destroyed and the Engineer can not build another one)

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A function that became obsolete in the late 1600’s or early 1700’s.

And that link between title and any supposed superiority disappeared by the end of the 1800’s.

No they were not.

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Adding more classes is terrible idea. There’s already more than enough of them.

3 Likes

Never understood why they were called Grenadiers to begin with, i thought it had nothing to with grenades…

Like even the red coats were called “British Grenadiers”, but where are the Grenades here?

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problem of spam, make ONE single soldier be able to use them, wich one?,SURPRISE,MAKE AT the dude, so you will be forced to CHOOSE

The role of the grenadier was revived. There were designated rifle grenadiers. In Vietnam grenadiers carried the M79

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I disagree. Incentivizing building ammo boxes is good for the team. Like I said they would consume high resources, let’s say 10 full grenades like mortars, and it’s competing with every other weapon that chews ammo.

I don’t necessarily think auto rifles need a new class. Based on their historical use they could be moved to Assault or MG.

It just separates them because the bog standard infantry carried a bolt/ semi rifle and auto were specialized weapons

I feel there should be 6 Grenadiers since they are basically a pseudo-riflemen. The majority of time you’re using some standard Kar98 or Garand, you only attach the grenade when needed.

6 feels ok, not too much, not too little. Like Transport and Paratrooper

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To many Grenadiers as it is IMOP and the fact that DF never acknowledges 99.99999999999% of the suggestions, this suggestion was DOA the moment it was submitted. :wink: Of course, if you suggest a blood stain change, DF will be all over that by the end of the day. :joy:

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They were troops that used Grenades, which at that time were small iron sphere’s filled with gunpowder and you lit a burning fuse then threw them!

So you had to be pretty ballsy to use them - how far can you throw a 3 or 4 pound lump of iron?? Far enough to be outside the shrapnel radius??

The classic grenadier hat or “mitre” was worn because they had to sling their muskets in order to have 2 hands free - something you couldn’t do as easily with a tricorn hat on.

image

After people figured that these grenades were really not worth the effort the concept of the grenadiers as the bravest soldiers stuck around, and so some units were termed “Grenadiers” - most armies had many Grenadier regiments, often brigaded together to form an elite reserve.

Through the 18th century line infantry battalions or regiments would often have their “best” soldiers appointed to Grenadier companies - and sometimes these Grenadier Companies were stripped out of the regiments and brigaded together into ad-hoc battalions and regiments.

Such “combined grenadier” formations were standard in the Austro-Hungarian armies of the Napoleonic Wars, and were used a bit by the Russians in 1812 and later.

The Austrians didn’t actually have seperate Grenadier regiments, but the Russians did, and their “combined grenadier” units were really just troops from the depot battalions of each regiment made into usable units.

The British Grenadier Guards only got their “Grenadier” title after Waterloo, where they were instrumental in defeating the advance of the French Old Guard, although they mainly fought against the Chasseurs of the Guard, and most of the Grenadiers were defeated by unfancied Dutch-Belgian (Netherlands) troops and artillery.

Before that name change they were just the 1st Regiment of Foot Guards

2 Likes

This, though there should be 3 grenade launchers limit per rifle squad (at least in US army it was like that). Anyway it’s probably too late since DF bowed again to the clan stackers propaganda and nerfed grenade launchers. Stackers will now spawn camp you on some maps in peace :stuck_out_tongue:

2 Likes

sorry but let say 6 times 3/5 grenades means
18-30 grenades per squad
add in a second weapon means 36-60 depending on how many grenades you give each grenadier as a base load out
considering each grenade can kill multiple soldiers this can quickly become toxic.
especially if you let the ai use them, or a player uses them as extra lives.
so six with no specialist than, how many base grenades would they get
would they get a second weapon
so lets say three grenades for 18 squad
no second weapon
well that would be far better than now
it would also mean relying on another player