I understand it’s use for assaulting and for taking out tanks but many times I have hid behind walls or gone prone SEVERAL meters away and still died or have gotten down.
Furthermore If I throw a Grenade at a window it misses and falls down I will most certainly die no matter how far away I run or go prone.
I personally like grenades and don’t know exactly how to balance them but this has happened to me many times including getting carpet bombed by an assaulter sqaud to death while I was lying prone full health behind a jeep.
I think that we should keep the grenades as lethal as they are because you can throw them back and It’s the enemy’s fault for cooking one and missing but I think we should reward players for quick thinking when they run away and go prone or hide behind a slight wall divot, I’m not saying it dosn’t shake their screen and maybe do a little damage but certainly not to instantly down them/
If your suggestion is to remove the killing power out of grenades and make them just a mild damage device, then I am very against it.
Grenades are esencial for pushing buildings and fortifications, removing their killing power will quite literally make them useless, and ruin the map balance completely on all the maps. Making the game mostly defender biased, as they are always the most affected by grenades.
Grenades and explosion packs are just fine the way they are. My apologies for being blunt, but grenades and explosion packs are supposed to be powerful, they DON’T need to be NERFED, i suggest you just play better, in other words improve your skill, they are balanced well as they are.
As I stated in the suggestion (but if the rest of the text suggest otherwise I apoligize for not being clear and concise) I don’t think they should be nerfed in any way except being able to survive them through witty thinking like hiding behind a wall or metal vehicle instead of just dying to the shrapnell and explosive pressure wave for being somewhat close (I.E like 6 or less meters) because I have done such things and still died. Maybe It’s not a great balance thing I don’t know, I’m not a Dev but I would be glad to try such a thing and think that there is a way you could balance it so that fast and witty thinkers survive instead of just getting up, sprinting, and praying for your dear life. Such things exist in real life to, like if you go prone meters away from a grenade facing away from it you get hit by SIGNIFIGANTLY less shrapnell increasing your liklihood to live. If it caused to much damage to the assaulter meta I’m sure that some other buff or new feture could be added instead of saying “Sounds to unbalance to EVEN CONSIDER lets throw that idea away”, besides even though I’m not to experienced it’s a good SUGGESTION worth CONSIDERING.
Grenades are not that OP. It’s not the granades, it’s the crazy, stupid, absurd explosion packs. And you get tons of those ridiculously destructive packs per squads.
It should be nerfed to the ground and go back to serve its original purpose. How about far shorter throwing range and greater power? Or limited number per squad, or bombs for engineer only? For example.
Why infantries carrying bomb packages like engineers? seizing objects is like snowball fight with a bomb rather than WW2 game. No strategy no nothing.
Enough is enough!
Lol, again, they are balanced well as they are, sounds like you need to improve your skill aswell, just a suggestion lol. They already have it to where you can throw them back AND lay down on them so it doesn’t get anyone else. And as far as hiding behind walls etc. to avoid the explosion, if you are far enough away this DOES save you. Hiding behind sandbags if you are right next to them and prone WILL save you as long as no body parts are sticking out. Just think about it, in real life if the explosion were powerful enough to demolish a wall and you were behind it, the shrapnel from the wall would get you too. So i’ll say it again i suggest you just play better, improve your skill, use your quick reactions to use the avoidance scenarios that are ALREADY in place.
Oh sh*t your right I did say only grenades, no the grenades are fine it’s the explosion packs that work even better than an infantry designed grenade, yeah no I meant explosion packs because every time I get bombed to high heaven by explosion packs that shouldn’t have shrapnell. :I , also to everyone else, yeah I’m probably just bad, I get it, but still I think that there has to be someway to survive your grenade if you miss instead of “Just don’t be stupid and miss, also get good you idiot”.
I think they should have their numbers or firepower limited. It should be an explosive, not anti-personnel weapon. Equipments have their own roles - how about anti-tank weapon for tanks, explosion packs for defenses/buildings, grenades/molotovs for infantry? That should work. (And I think throwing Molotov Cocktails on engine could neutralize tanks, isn’t it?)
And they must consider the fact that they can carry one grenades per each squad member. It’s 7 grenades if a squad have 7 men in it. Then it’s 7 explosion packs per squad! No FPS allows that much nades, and it’s not even a grenade, it’s freaking bomb. Multiple bomb.
Here’s my suggestion.
Explosion packs must be -
Limited number per squad
Only can be equipped by engineers
Can destruct buildings and defenses much better, but damage to infantry is reduced
agree, untill once again get mauled by 1 squad that has unlocked grenade artillery aka large grenade pouch.
This is indeed issue, id go far as remove the infantry killing potential almost entirely from detpacks. Keep them still useful against tanks / fortifications.
Also wouldnt mind if they introduced special AT grenades only good against tanks.
And this is massive no.
1 detpack / player is fine, only the detpacks effectiveness against infantry is problem.
Nice idea. Explosion packs are way too…omnipotent.
And I really don’t think this game should have grenade pouch. As I mentioned, in this game, firepower is multiplied by the number of squad members. And that means grenade. Firearms don’t make that much problem, but rain of grenade on the control point? That’s worse than absurd.
And you should think about that before just saying nope - having different kind of grenades with different max number would give actual tactical options to players. What you gotta do, say, if you must choose between 2 grenades / 3 smoke grenades / 1 explosion pack? If you get only one grenade, then anyone would choose the most powerful one. There’s no choice whatsoever.
I really don’t think explosion packs should be a weapon for everyone. Like Sniper Rifle for Snipers, only Engineers or ATs should be able to use it.
Only if they introduce special AT grenades available for everyone
( Obviously rather useless against infantry )
Then I would be fine locking detpacks to engineers only and if that was the case a nerf against infantry wouldnt be all that necessary as it would be limited to engineers.
Currently only thing that stops tanks roflstomping is the availability of detpacks to every soldier.
Which is my only concern about nerfing detpacks.
If we limited detpacks to certain soldier types and or limited it to one per soldier the tanks would then become an issue, they would wipe out troops non stop. When a soldier carries three detpacks he gives up the option of carrying a second weapon into battle and DOES run out of ammo, unless he dies right away, wich makes him less effective as a shooting soldier. So there are gives and takes already. The current way they are implemented IS BALANCED for the overall game play. Again i suggest to just simply improve your skill, play more tactically. Dont hide in one spot with your whole squad, actually get out there and attack, in other words, dont camp
You are goddamn right. Only if there’s AT grenade. Totally agree, 100%.
Not sure why you are so angry and all gone full-metal-jacket-gomer-piling there, but I think it was FPS, not snowball fight. I got you are completely destroyed by camping fools and I understand what you want to say, but it should be close quarter COMBAT, not close quarter THROWING.
Actually, it’s not even close quarter because you can throw bombs over 30-40 meter and I believe it’s strongly encouraging people to camp. Who wants fight in control point and improve own skill when fight is all about throwing bombs?
If you want real skill and no camping crap, you should be saying no to detpacks. Besides etiquette, I don’t think you know what you are saying. As the guy above said, there’s AT grenades for tanks. It would make nice balance. Calm down, dude.
And I don’t think you are a good player if you are so butthurt about Tanks all day long. Bomber, Panzerfaust…Tanks are not invulnerable, like, at all. If you feel that way, you are a noob. Improve your skill.
You really make me chuckle, especially with your controversial name. I am very calm lol, just stating the obvious which has to be my opinion too, it doesn’t matter to me weather you think i am a good player or not lol, heres another fact i am a good player all you have to do is look at the last event stats, im number 15 in the world on console, i dont see your name anywhere lmao. Now i suggest you not start name calling if you dont want it thrown right back at you, sounds like your the one whos all worked up lol. And its only obvious if you stack all your soldiers in one place (camp) you should expect to get them wiped out by a grenade or anything else that does explosive damage, like morters, artillery, tank cannon, and plane bombs and rockets lol the list is big and soon the airstrikes will be added to it lol. So should we nerf all those things too?
Again, just quit camping and play better, improve YOUR skill and you wont have reason to whine because you wont be defeated as much.
I look forward to playing against you in the game:)
Lol, im still chuckling and i thought of something funny and id like to share it with you, i’ll incorporate some of your lingo so you don’t feel left out:)
Scenario: its 1944 and Hitler heads over to the Geneva Convention. Hitler -" hey dudes i know this is war and all but you are defeating too many of my soldiers with your explosive devises, so how about you limit your soldiers to carrying only 1 of each type, planes, tanks, artillery, and morters should only carry 1 also. Well, on second thought dudes, explosives are just too explosive, and bullets are way to impactful, so lets just fight this war with fists and knives from here on out. Wait! Knives are way too sharp, so lets just duke it out with our fists, whatcha say dudes?"
Really, now, where does all the nerfing end? Food for thought:)
Your replies are so personal and full of rage, it’s like you have family member making a living in detpack industry or something like that and I’m trying to take away their job by suggesting nerf.
Did suggesting explosion pack nerf personally trigger you that hard and you can’t hold the urge to insult the man, instead of talking about the subject or give the alternatives like normal, constructive people up there? Man, you are a sick old kid.
There are people with different opinion and being an adult starts from understanding and respecting that. If you can’t, get the hell out of here.
Ummm, do you feel my replies are personal because i replied to you?
Also the only rage i see is what you are directing towards me me for having my own opinion.
Also where did i insult the man? By suggesting that he use the tactics that are already in place to counter them, improve skill and play better instead of nerfing a balanced part of gameplay? Are you telling me that im not allowed to make my suggestions known?
Whats with the insults specifically directed at me from you anyways? So far i see YOU insulting me and YOU attempting to MUFFLE my suggestion of improveing ones gameplay and further after numerous insults from you, you tell me to get the heck out for not respecting others opinions. It is YOU who is disrespectful of me, that being said i SUGGEST that you be respectful of others opinions whom don’t aline with yours. I was being lighthearted and jovial, event went as far as to write a joke to better convey my point, to try and ease the tension YOU created, but im not jovial anymore, if you cant respect my suggestions and opinions, take your own advice!
Again why would you nerf a devise that does exactly what its intended to and HAS measures to counter it already? They are balanced for the OVERALL gameplay, if you nerf them then you have to nerf something else to counter that nerf and so on, where does end? Is that easier to understand?
If things like this get removed its a vicous cyle, also, this game trys to be true to the era as close as possible , keep nerfing things and it gets farther and farther away from that aspect, would you rather play thumb wars?
I enjoy playing this game alot, i dont want it to regress, nerfing things that are already balanced is regression.
This next question is not intended to be an insult, but given your numerous misinterpretations of what i stated and how stated things, you might take it as such.
Do you actually grasp that my opinion is that grenades and detapcks are balanced for overall gameplay as they are and my suggestion is to play better?
There is no ‘suggestions’ in your reply. “I don’t think we can nerf explosion packs, it have its own role. How about nerfing its anti-infantry capability only?” “How about nerfing it and adding AT grenades as well?” We call this, suggestion. Enhancing and upgrading each others’ opinion by listening and contributing the discussion. Your replies were just plain garbage because there is nothing else than “don’t change it, I like it”. For that, one reply is sufficient.
And that much Capitals only make you look like angry virgin. I ‘suggest’ you stop using it.
This was actually quite interesting because it shows you are a very confused, antisocial man who is not able to see outside of his own ego - as a person and as a gamer. Balance is like the Red Queen. It is always moving, and you can only chase its perfection, but it never, ever ‘ends’ and it won’t stay in the way you like. Have you ever saw any online game stop doing balancing before it goes down? Nerfing, removing overpowered stuff is a very common way of balancing and there is nothing special or bad(if performed appropriately) in it, really.
If that triggered you that hard, go play some 90s singleplayer game because they stopped balancing and there will be no nerfing streak. Get thee to a nunnery.
Omg, again with the insults! Lmao, you have me laughing again!
zero respect from someone who preaches that very thing!
Can you grasp this word, “hippocrit” or do i need to quote the dictionary for you? Lol
When someone starts a sentence with “i suggest”, that means its a suggestion lol, maybe its my mistake for thinking that you are able grasp concepts of the english language, anyhow i digress, this means i’m going to stoop to your level as to help you grasp the meaning of what and how i say things,lmao, ive decided you are hopless, you only want to hurt rathar than have civilized banter (hint, the ‘civil’ part of the word civilized is a english language concept also).
Heres another concept, have you ever noticed that when people accuse you of doing something or behaving in some manner that is total bs, it is a direct reflection of they the accuser are guilty of? Well you just reaffirmed it lmao, you reference ego and type of gamer, tsk tsk, look in the mirror, lmao.
Off to topic:
By not allowing each soldier to carry what equipment they currently can IS a nerf, yet another concept, just trying to explain as we go so you are able to U N D E R S T A N D, there i even spelled it out for, rotfl. And as i said before (this means previously) if you nerf the detapcks, tanks will be too devastating on troops, you suggest AT gunners with equipment to counter them, i disagree, ther wouldn’t and arent enough that survive to fight the tanks to counter their devastation on the troops, unless ofcourse everyone ran a AT squad that you can have three AT gunners, then most likely one would survive to fight the tank(s), having to run AT squad to counter the would be classified as a nerf to cover the previous nerf, but suppose not every player likes to run a AT squad, so what do we do? Maybe we could make it so there were more options in each type of squad to have a AT gunner, yet another nerf to cover the previous nerf, get my drift? OR , to be continued :
OR we could just leave it as is because it is already currently balanced for overall gameplay, what a novel idea lol.
Earlier today i was in a game session that reiterates what im talking about with tanks devastating troops, it was battle of Moscow, birch grove map.
I decided to level my newly aqiured tank squad a bit, well it turns out i was able to level it quite a bit because very few foes attacked me, the whole team didnt use or didn’t have any detapcks to use against me, so just kept mowing the troops down, hundreds of them, yes hundreds, and on top of that, not one single AT gunner attacked me the whole time i was in the tank, finally when i was out of shells and almost bullets to, a player snuck up on me and got me with two detapcks, it took two, cuz the first one just crippled the tank. And you want limit detapcks to just one? What about all the new players who haven’t leveled enough to have AT gunners? they are restricted to using detapcks.
So, again i disagree, detapcks shouldnt be nerfed, there balanced for OVERALL gameplay as they are, which brings up the use of them on troops.
Most of the time when i use a detapck its because im overwhelmed or out numbered, and in most cases i only get 1-2 foes with them, yes there are the occasions where a whole squad is camping out in a single room where multiple foes are taken out, but this doesn’t happen every time, nor would it happen at all if they werent camping but instead, actively engaging.
Soo again, i disagree, the detapcks shouldnt be nerfed cuz they are currently balanced for OVERALL gameplay, and AGAIN i SUGGEST to use tactics that are CURRENTLY in place counter them, play smarter, improve your skill, and you wont be defeated by detapcks as often, thats what i do, i manage avoid them most of the time, so anyone else can too.
If anything, another suggestion is to add more munitions to counter items in gameplay rather than nerfing items. Such they are adding airstrikes on the next major update