Grenade love?

grenade love?

changes

  • increase the throw range of the German stielhandgranate but decrease the damage value
  • add a animated to the spoon being flung when cooking grenades
  • add better sounds for grenades hitting the ground

adds?

  • add the British mk2 mills bomb (slightly more damage value then the mk2 pineapple )
  • add the model 39 eihandgranate for germans (damage value the same as the mk2 pineapple)
  • add the no.82 gammon bomb, same damage value of the german stielhandgranate but a bigger blast radius for concussion, and it does not bounce
  • add the OTO/breda/SRCM Hand Grenade Model 1935 for the Italians (damage value the same as the mk2 pineapple)
  • add the RG42 for the russians, more blast then shrapnel
2 Likes

And ā€œfurther grenade throwing perkā€ works in this case or not?

Because if you increase the throwing distance, it should be done for all nations.

But in my deep conviction, the throwing distance that is now in the game is enough.

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increase the throw distance for the stick grenade, purely because it is a stick grenade, as stick grenade can be thrown father then others
and its only for that one grenade, while also decreasing damage

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These seem like decent suggestions, but before they’re implemented, we’d need to actually make regular granades worth using. That means a universal damage increse and an adition of a ā€˜shrapnel’ mechanic.

They are worth using as is, but its just how often bots will throw them back that makes them unusable

They aren’t worth using, because detpacks exist.

Grenades have a bigger kill radius then det pac’s and with the upcoming updates when they add the tnt charge to the other campaigns they will nerf the det pac like they have done in stalingrad

I don’t think it’s nerfed in any way. Imo it’s as powerful as everywhere else.

Well in reality, the efficiency of the M24 throwing distance was indeed debatable. It depended on what angle, and from what position the grenade was thrown. As a result, the Eihandgranate was more popular in the course of the war for its practicality.

But going back to your suggestion, I think it is illogical, again as I said: first of all, because there is already a perk that allows you to throw grenade further, and with the addition of an even increased grenade throw for only this one grenade, would set these grenades apart from others drastically. Then the reduction of damage automatically becomes unnecessary. Because you waste resources to make one exclusive grenade when you don’t need it at all, because it’s balanced in the game along with the other grenades equally. And because of this, there is a perk, you can try to get to throw it further.

Not really. They seem to do the same. So if there is a difference, it’s barely noticable.

How was it nerfed? Never bothered with Stalingrad.

they do, they can also be thrown farther

the tank damage model was reworked so it deals splinter damage to tanks, unless you get it under the crew compartment or land it next to the ammo it wont kill it

Nope. You can ohk tanks normally.
Except KV1 maybe.

i have been on both ends and there is a big difference

I haven’t seen any difference. I guess we need 3rd opinion.

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upcoming update/nerf to det pacs

why you dont notice it is becuease the det pac will kill people behind sofas, sandbags and windows while the grenade wont

I know they can be thrown further, but the damage really isn’t noticable at all. Though if you have something that tells me like kill radiouses or something, then I’d love to see it.

Wait, so does it do less damage to tanks or no damage to infantry or both? I’m confused.

That seems all well and good until yo urealise it’s gaijin and they will find a way to make it even worse than it was.
Imo nerfing detpacks into the ground is not the solution. They need a slight nerf, while granades need a buff. And granade pouch needs restrictions on what you can carry.

sorry mistype ā€œso it deals splinter damage to tanksā€

even the dev said that they are nearly identical in damage value

the det pac spam and how effective they are kinda encourages tanks to sit in the ā€œgrey zoneā€ so nerfing them into the ground would make at weapons useful

What do you mean by ā€˜splinter damage’?
Like lower?

And you were saying they weren’t.
I’m confused.
This whole conversation is just screwing with my brain.

Nah, what encouraged greayzone tanks is that they legit have to not do anything to get 100 kills a spawn. Just sit in one place behind a lake and farm bots.
And making detpacks crap won’t help bad AT weapons.
You’d actually need to buff them to make them good. Otherwise PTRD will still suffer crap post pen and hitreg issues, PZB still won’t pen T50, GRB will still have bad unadjustable sights…
The list goes on.