Grenade Launchers (Improvent)

Hello Devs,

I wasn’t at all impressed with the rifle grenade launchers, as a player of Enlisted. I was kind of let down too. They’re way too slow and often don’t function correctly.

My suggestion:
Please save yourselves money in development. Make the rifle grenade launchers act like consumables. Shells should take up space as hand-grenades do. When the attaching animation begins, it should attach fully loaded. Not loading after being attached. Then when shot, it begins automatically reloading after every shot.

KarKG
Keep the rifle attachment to save on coding. Just have the shells stored separately under grenade/explosives. -that’s all I suggest!! :wink:

Questions that got asked:
(No, I wasn’t suggesting a magic reload… There’s still a reload animation. However, the launcher comes fitted with 1 shot and it begins reloading after every shot. Like click bang!- reloading animation- click bang! -out of ammo. Plus, you’ll need to make use of a backpack for ammo and can’t it be refilled using ammo crates. Maybe I wasn’t clear? :thinking:)

Thanks for reading,
Bloke

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So no reloading? definitely not this

3 Likes

You have to mannually press R to reload, it does not act like other weapons where it automatically goes to the reload when you run out of ammo in a magazine.

I see, I thought he mean the launcher magically get reloaded w/o the reloading animation.

No, I wasn’t suggesting a magic reload… There’s still a reload animation. However, it comes fitted with 1 shot and it begins reloading after every shot. Like click bang!- reloading animation- click bang! -out of ammo. Plus, you’ll need to make use of a backpack for ammo and can’t it be refilled using ammo crates. Maybe I wasn’t clear? :thinking:

It would be really nice to use the additional rifle grenade sights.

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You can already do that. After respawn, mount rgl, reload the grenade, dismount rgl. Problem solved.