Granate update

Hello, good day to those who read this post, this same thing occurred to me after seeing the imbalance of the throws that the game currently presents. Me and my Friends who also play ENLISTED thought about these changes and/or adjustments.
THANK YOU for your time and have a good read.

molovto: fix on the contact of fire after detonation.

Phosphorus grenades: greater effectiveness and duration in closed spaces, less effect and duration in large spaces or open air.
ADDITIONAL EFFECT: constant draining of stamina and slowing of movement.

Impact grenades: have statistics more similar to real life.
TNT Weight:

No. 69 (USA) 92g
Effective Radius:20-30m

SRCM Mod.35 and/or HandGranate 328 (GERMAN) 43g
Effective Radius:20-25m

Demolition Packages: have greater destructive power and effective radius, shorter launch range and only exclusive use for ENGINEERS AND AT SOLDIERS.

NEW VARIANT:
M24 Grenade Pack (gebalte ladung): only available for GERMAN and have the same statistics as the demolition pack.

FRAGMENTARY GRENADES: make an adjustment and add new mechanics.
NEW EFFECT: spread SHRIPTLE and cause BLEEDING to the soldier

HEMORRHAGE: constant draining of vitality.
Use of the MEDIC-KIT to neutralize bleeding and heal you.

F-1(USSR)
TNT:60g
Effective Radius: 10-15m(TNT), 200m(Shrapnel)

Mk.2 and MILLS (USA)
TNT: 57g
Effective Radius:10-15m(TNT), 100m(Shrapnel)

Type 97 (JAPAN)
TNT:65g
Effective radius: 10-15m(TNT), 120-150m(shrapnel)

M24(GERMAN)
TNT:120g
Effective radius: 20-25m (TNT), without shrapnel

“NEW” M24 ​​Splitterring (GERMAN)
TNT:120g
Effective radius: 15-20m(TNT), 100m(shrapnel)

“NEW” RGD_33(USSR)
TNT:85G
Effective radius 10-15m(tnt), 110-120m(shrapnel)

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Don’t forget to make it actual smoke, either. IT IS NOT A MIST

image

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We also need full throwing animations like HLL to balance these enhancements
Otherwise low BR game will become a grenade feast

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Curious to see elements with shrapnel….

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