Gold for kills stonks tesla AI 2026

How bout this:

-since I will continously rant about not being some sort of continous missions just dailies that are done fast, something like every 1000 kills with a weapon gives you 10000 silver or 2 lootboxes, and at the same time there are no real reasons to play most of the weapons in the tech tree, only the meta ones, AND at the same time player populations could for sure use growing, why not shoot 3 birds with 1 stone?

Continuous missions, every 1000 kills with a weapon/vehicle you get 10000 silver or 2 lootboxes. This is tied to every individual weapon/vehicle. First 1000 kills with an individual weapon/vehicle gets you 100 gold. That is a potential of tens of thousands of gold, but with many many many hours of playing so many hours of keeping the game alive and populated.

My arguments would be:
-incentivise playing overall, more players, more populated games.
-incentivise playing with every weapon and at the same time makes you spend some silver ofc to equip every weapon.
-people who don’t have/want to spend $ for gold can still get a taste of a premium squad… .after a long time of play. So they pay with time keeping the servers populated.
-people who could never afford to buy gold can still get a taste here and there of some select sexy squad they might decide on.
-with more people that are more invested in the game some will be incentivised to dish out a few $ here or there for premium time or something.
-bonus: with more players overall it will be feasable to finally have no BR spread, so every BR can fight only same BR (and I’d argue for all maps to be available on all BRs)

Protip: get some player invite scheme going, for every player you bring in that researches a BR III weapon or vehicle the guy who invites gets … something. gold, a squad, something. Like on literally any. other. fucking. game.

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