I have been playing both Axis and Soviets on Berlin, Germans to lv 17 and Russians 15 and I would like to make a suggestion of giving the Germans the PzGR 39 shell for the Panzer 4 J as well as PzGr 39/42 for the Panther G.
The reason I am making this suggestion is because of my experience with both factions vehicles. The Germans in this case have APBC with no explosive filler. This has no Spalling unlike War Thunder so it In some cases it takes 3-5 shots to disable a T-34-85, Most of the Time the T-34-85 will have shot you and killed you In one shot. This is In the Panther G, Now I played through the Panzer 4 J It’s even worst I modded mines to 4 star’s to make the gun handling better but it still sucks.
Though both the Panzer 4 and Panther G can 1KO T-34-85’s from the side when aiming at ammo. When you must fight these vehicles from the front Paired with the bugged turret facing backwards and the lack of Explosive filler most of the time the T-34-85 will win the fights.
With the APBC-HE that is present In War Thunder, the Panzer 4 will be able to kill the T-34-85 with a turret shot which will explode inside the turret detonating the Ammo, the shell won’t pack as much punch as the T-34-85 Nuke 85mm but Provided the player knows where the ammo is they have it easier to kill T-34-85’s from the front, This also applies to the Panther G.
Concluding I would like to say that Well this may not be the first thing considered I still think that It’s an important subject to address, that being said the Sherman and Normandy kinda faces the same problem, but I digress…
Anyway Leave a comment Opinions to the thread are nice and can lead to a new solution.
Finally, a man who also suffers as I. In all seriousness though, I 100% agree with the changes that you propose should be made, as its so frustrating to get the first shot on a T-34, shooting his gunner side frontally and affecting the ammo yet no one shot, as would of occurred if a T-34 shot me in the same way.
I’m level 19 German and level 13 Russia btw regarding experience.
I’ve done some testing and the shell does seem to have some spall but no explosion like In War Thunder.
If you’ve played War thunder the Panther’s gun can 1KO a T-34-85 with ease
Another thing I would like to bring up is the Normalization of tank shells. Without this being Improved Sloped armor is very trolly like 45mm of armor should not be able to shrug 139-190mm of pen from the Panzer 4 and Panther gun.
Now they said Tunisia Is an expected campaign, Think all British tanks have Solid shot AP without proper spall mechanics these vehicles would do terrible In fact, I think British tanks would be even worst than what we have currently.
The Germans didn’t use an APBC shell without explosive filler on the Pz IV or Panther, it was APHE or APCR. The shell is there, it’s just not performing like it should.
Unless, of course, they’re using the APCR as the stock shell, which I’m not sure is the case.
I then tested it with the T-34-85 with 5 crew shot the Panther In the Turret cheek and Insta kill when It penned, as expected these shells are loaded with explosive.
As you said the Panther shell is not preforming like I should especially when you compare it to War Thunder which the mechanics are heavily based on, to which a panther can very easily disable a T-34-85
Yes APHE used to perform like this in War Thunder’s earlier days, particularly the Panther which has a small HE filler. It doesn’t have a big explosion but it should be enough for a 1HK or 2HK centre mass most of the time.
APHE is grossly overrated in WT because of the horribly inaccurate damage/morale model.
“IRL” APHE had a small marginal effect - if any - in British tank damage accounts of 1944 ther are cases where a shot was found intact - not exploded at all.
Interwar thinking was that you had to do heaps of damage to the internals of a tank to “KO” it - but wartime experience showed that was nonsense - you usually just had to penetrate and hte crew would bail out.
To the extreme where some German tanks at Normandy were found in perfectly good working condition with fuel in the tanks and no indication why hte crew abandoned them … except maybe a bomb crater 100 meters away…
Of course the other extreme is a KV-2 sitting across a road for a day until all teh crew are dead…
There’s a catalogue of British tank damage reports on hte 'net somewhere - tanks would be abandoned if anythign at all went wrong under fire - getting stuck in mud for example.
I don’t know how you can reproduce all this in a game like Enlisted… but the damage model from WT is a “game convenient fantasy” - not anything to do with real life ™ once hte shot is inside the tank (and many would say not before hten either… but that’s not my ppoint…)
Examples where the APHE did not explode - we know this because they were “through and through” (T&T) so went out the other side, or hit major components but no explosion noted, or the round was found inside the tank!!
True that everything does not work 100% IRL, If I recall soviet APHE shells sometimes did not pierce armor rather due to being filled with a very large amount of explosive the pressure caused the shells to explode on Impact.
Again Morale Is the hardest to recreate, Like flamethrowers IRL are feared but In enlisted are some of the worst weapons due to them having a very long time to kill but also people not fearing them as compared to real life.
The reason is due to a stupid decision having not has heavy of a cost as IRL.
As mentioned by @ReachForTheSky You need pure firepower to counter the huge aggressive plays and stop it in it’s tracks. The Russians have the Brute Force to push and Brute force is needed to balance out the onslaught.