Yes.
It’s a war game, not war simulator. It supposed to be fun and enjoyable, not tedious and annoying.
Yes.
It’s a war game, not war simulator. It supposed to be fun and enjoyable, not tedious and annoying.
Pure skill issue.
Howitzers are very easy to spot from aircraft, at least in “big action”. They are the only thing in the open and emit a lot of flash when fired, often relying on AA positions to survive.
You need to accept the reality that most of the players are bad. So stop using your veteran perspective.
It is funny that I literally said hard to counter when you are on land. But you two keep insisting aircraft as the counter.
The effectiveness of mortars depends mostly on the enemy’s reaction ability and the player’s understanding of the map and the enemy.
As an offensive player who is good at supporting teammates and destroying logistics
I will provide fire support and smoke cover for my teammates when I use paratroopers to build a respawn point
Although this behavior may waste 20 to 40 seconds and give the enemy a chance to discover me, it may not necessarily benefit me.
But as long as their teammates are good enough, they will make good use of this time to attack the stronghold.
It’s always good to find the coordinates early.
But I agree that players calling a lot are annoying
But they are only a minority of cases
The flash and sound of the tanks were obvious
The same goes for mortar vehicles.
Planes, mortars, walk over
Choose one yourself
Don’t always complain that your explosive pack can’t automatically fly to the tank ammunition rack 250 meters away
It can be made into a button switching mode or directly give a mortar indicator mark
For example, let the 88 trucks get mortar shells or directly allow all shells to be used as mortars
This is a PVP game
Even if the war machine is powerful, it also requires the player’s intelligence and stupid targets to show its performance, right?
Happiness is something you strive for
Instead of being like those irresponsible and thoughtless suicide infantrymen who only launch suicide charges all day and always complain about the enemy’s equipment or mechanism being OP because they die in enemy ambushes and artillery attacks.
You still haven’t say how do you even spot them using mortar.
Lol don’t always think that f2p players have so many slots to bring those situational squad. When more players bring planes to counter those vehicles, you will most likely come and rant about incompetent players occupying the plane slot.
How do you even turn those vehicles to mortar in the first place?
Mortar has the ability to indirect fire in such a short range because it can elevate high enough.
Most vehicle’s main armament can’t even elevate that high.
Use sound to infer distance (this is what I usually do when I’m looking for a target behind an enemy)
Large caliber guns make more noise so there is no need to go deep into the rear
Then mark it on the map and test fire the mortar to confirm the location
Although this behavior requires a lot of experience to achieve
But I have seen at least 3 players every week who have been able to use mortars to destroy high-risk targets such as anti-tank guns, bunkers, machine guns and tanks without marking.
So I think this behavior is basically feasible
3 infantry and 1 vehicle
Why is it not enough?
I played this way for the first two years after I entered the game.
In the current environment, you only need to prepare a plane or a guerrilla to solve the problem
The remaining 2 to 3 grids can be used for them to play whatever they want.
The problem of vehicle parasites has always been there, hasn’t it?
Are you sure they are (new arrivals) or (old bugs)?
Have you seen the German 88MM anti-aircraft truck?
The only difference between it and a mortar is that the shells they fire vertically will not fall.
We can also produce more self-propelled artillery
Don’t forget how many similar game content this company has that you can (reference)
Silver Coin 1 car
1 car for activity
Pay for 1 car
A future where everyone has more choices!
Just make sure that the range of the vehicle with the mortar function is limited to 100 to 250 meters.
Reload time is at least 10 seconds (with reload skill)
For larger calibers, the time is extended to about 15 seconds.
The rocket car’s shooting assistance is also only 250 meters (the mark beyond the distance is not displayed)
(Because the rocket car launch track is easier to find and more easily restricted by terrain, no more restrictions are needed)