Yes, the Soviets did have their own AT gun. It is a 76 mm ZiS-3. It has been used since 1941. It was used in Stalingrad to fight back against German Tanks at the Commissar’s house, killing one of the Sturm-Infanteriegeschütz 33B in the attack.
I‘d like to see some USSR AT gun in the game.But ZIS 3 is seems to week to damage the Tiger and Panzer.The APHEBC shell which Zis 3 equiped is BR350A.So I think put Zis 3 in BR1~3 is suitable.The Soviets can have 57mm Zis 2 in higher BR.By the way ,because of the bad behaviors in early time of the war,Germany captured lot of Zis 3.They equiped Zis 3 new APCBC shell make Zis 3 can damage
Matilda 2.Maybe we can play it in North Afirca map someday.
ZiS-3 in Nizhny Novgorod, Russia
Type Field gun
Place of origin Soviet Union
Service history
In service 1942–1990
Production history
Designer design bureau of No. 92 Artillery Factoryheaded by V. G. Grabin
Designed 1940
Produced 1941–1945
No. built 103,000+
Specifications
Mass combat: 1,116 kg(2,460 lbs)travel: 2,150 kg(4,730 lbs)[1] Barrel length 3.4 m (11 ft 2 in) 42.6 calibers[2]
Width 1.6 m (5 ft 3 in)[2]
Height 1.37 m (4 ft 6 in)[2]
Crew 7 artillerymen
If it is a cosmetic change yes, if it is a stat change the new gun would have 50% more range or power and nearly twice the rate of fire so nooooooooooooooooo
like in D&D with homebrew you are not trying to add flavor but give the Soviets an advantage, ok than make half the t-34 have metal polished sights and other manufacturing flaws, this is about balance not realism
I think what we’re not taking into consideration about the rate of fire of such anti tank guns is that those were manned by a whole crew. Not just a single guy doing everything. There should be a huge reload speed penalty when trying to man it with one soldier, and this should be applied to all AT guns across factions. That would bring balance by having to risk a whole squad if you want a faster fire rate, but a HE round could wipe them off at any time. And hopefully one day we’ll have proper reload animations for the crew, that could seriously up this game big time. Just my two cents
Indeed, but I think it’s fine that a side had a disadvantage against another. The Soviets having crappy AT weapons makes it fun like how the Soviets have better SMGs than the Germans.
Shouldn’t weaker ammo cycle a direct blowback SMG slower? I know it’s the same with a locked breech but with direct blowback weaker ammo should equal a slower RPM.
That would only make sense with a brand new recoil spring with no wear, in reality the typical PPSh-41 had a fire rate of ~1200 give or take. Although with the WW2 Soviet ball ammo it might have been slower
Also the MP-41(r) should shoot slower than the PPSh-41 since WW2 9mm loadings had less energy than 7.62 Tokarev. (A PPSh-41 converted to 9mm usually has 800-900 RPM compaired to the ~1200 the original Tokarev chambered ones have)
The standard WW2 Soviet 7.62×25mm Tokarev round (for pistols) weighed 88 gr and had a velocity of 420.014 m/s. This equates to 501.653 Joules of energy acording to the bullet energy calculator:
The 9×19mm has a muzzle velocity of 350 m/s and muzzle energy equal to 490 J. (Don’t know the bullet weight used in 9mm during WW2 but its most likely 115 gr)
Also keep in mind that the 7.62 Tokarev rounds used by the Soviets and Czechs for whatever reason uses a medium burn rate gunpowder which is typically found in rifles. This makes it flourish out of a 10.6 inch barrel from a PPSh-41 where as it blows unburnt powder out of a pistol length barrel.