Thank you for your post.
I have suggested this previously.
The Second World War was a mechanised war. Not sure why games dont recognise that.
Instead of stupid high BR heavy tanks that belong in War Thunder and jets, DF should focus on more infantry vehicles like trucks, ambulances, jeeps, bulldozers and so forth.
Ambulances would make Medics a mechanised class and therefore useful for transport. Likewise the idea of a mobile heal point would be very good, especially for dumb AIs that rarely heal themselves.
@LokalHero I disagree. We need more mechanised squads, not just the one APC class (which isnt even an APC).
To me the current APC would be the mechanised equivalent of a standard Rifleman squad.
Id like to see a Medic II with ambulance as suggested here.
A recon squad with M3 Scout Car, Daimler Dingo etc. Maybe that could be a ‘sniper’ based class but allow players to add an engineer and machine gunner as well for example.
Mobile engineers with a truck or halftrack that can tow AT or AA guns and resupplies engineer resources. Id suggest 2 or 3 ‘refills’ before its completely out. These squads would be able to construct Bailey bridges, larger sandbag fortifications and maybe small bunkers like the current MG nest but better protected.
Id also suggest this squad have the ability to, if so desired, take a bulldozer into battle to clear obstacles like towing tank hulks out of the way and pushing aside trees or general junk to make way for other vehicles and tanks.
All mechanised squads would have the ability to spawn without their vehicle if chosen as per current APC squad.
Rider class as has been mentioned many times should from BR II or III have a jeep with .30 cal, Kubelwagen with MG34, Gaz and Kurogane 95 etc.