Give the Flakpanzer 1 Event Vehicle a third Tanker

The Flakpanzer 1 SPAA event vehicle which could be obtained before the merge some months back, it has two Tanker 1’s one for Driving and one for Shooting. The vehicle is perfectly able to do its job, however it is easily destroyed at any BR regardless of weaponry and Anti tank. Being so vulnerable, the usual tactic is to stay away and aim the general direction of soldiers to not get sniped, but this usually also ends with you losing a Tanker and only having one left, usually then making so you’d have to depart the SPAA.

To help the survival and usability of this SPAA event vehicle, i suggest adding a third Tanker, there’s obviously a seat between the driver, why not add a Loader to the vehicle or just a additonal Soldier life incase your turret get’s shot. The GAZ-MMM SPAA you could also earn not only has twice the amount of Tankers, but also has a Loader that you can give a perk to reload faster, which the German Flakpanzer 1 lacks.

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Well, in real life FlakPz had 4 crew members, driver, gunner, loader and commander/spotter. The problem with the latter two is that they don’t have an actual seats, loader usually ran around the platform, though we could probably squeeze him in crouching near the gun, so he doesn’t stick out too much. Commander though is probably out of the question, as usually, after deploying, he went out to look out for planes and wasn’t on the tank during “combat”.

Another problem is that the majority of vehicles in game are ports from War Thunder, and in WT, FlakPz has two crew members, so it transferred over to Enlisted. Adding a third crewman would be additional work, they didn’t have or haven’t been given enough time to do it if it was ever considered.

Frankly, the argument about lacking crew could be extended to engineer AA, as outside of Soviet 72-K, none have a loader that could be added.

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