- The PTRD-41 in game is represented without its auto-ejecting design, the soldier in game manually opens the bolt each time the weapon is fired which is not accurate to its real life counterpart. And the spent casing in game flings out the top which is again, wrong, it should fall from the bottom of the rifle.
Auto ejection explained and shown at 10:10-11:45
- I suggest this animation rework as it both serves as a buff to the rifle (slightly shorter reload time) and an improvement to historical accuracy.
The old PTRD deserves at least something after its penetration nerf.
12 Likes
https://www.youtube.com/watch?v=e2toitczqkg - you mean “recoil so strong it overpowers a spring two grown-ass men are barely operating?”
Germans had a saying: " PzB can be fired twice - once from right shoulder and once from a left one".
If it’s
you are after, this 2 meter long beast of at rifle should only be a buildable like a Maxim MG, or it should work as a elaborate ‘suicide your controlled soldier’ button.
Yes the recoil indeed does overpower the spring, it is desinged that way to dampen the recoil and eject the shell on its own.
If soldiers in game can carry the Type 97 AT rifle which is also 2 meters long and weighs 52 kg with no problem im sure they can manage the 17.3 kg of the PTRD-41.
There are many things soldiers should not be able to carry alone (5 panzerfausts, 80mm mortars and their shells,…) but the PTRD is perfectly plausible to carry alone. It needs a different carrying stance than the one in game but thats it.
3 Likes