the anti-aircraft is slow I use it a lot above all to defend in “invasion” I have noticed many of its defects it does not keep up with any aircraft and even if you can maintain eye contact the rotation / elevation speed is too slow to succeed with 10 shots to center the trajectory of movement of the plane it would be necessary to have a higher speed of movement and a larger magazine but then it would become op against the infantry this is a nice dilemma
Its no problem against infantry, 1 shot from a tank and its gone…NP really.
AA guns cannot be destroyed at the moment. You can kill the crew operating it but that is pretty much it.
Do you actually play the game or just assume stuff?
do u play the game, i can assure u AA guns die real easy
I’ve been hit by tanks, rockets, bombs and explosives while using an AA gun. My squad dies, the AA explodes. I spawn in a new squad, get back and the AA is still there. Just as usable with whatever ammo was left before it ‘exploded’. The OP’s suggestion is to give it more ammo which is a terrible idea with the way things are rn.
It’s a bug that was reported when the update dropped and the mods acknowledged this already.
ah, so u telling me, when the gun is wrecked and smoking at can still be used?
It doesn’t just smoke. I’ve seen it explode. But it’s only a visual thing. Same goes for the AT guns.
lol, I will try getting into one next time, I assumed that when the gun was wrecked thats it. But im sure that once the gun is wrecked I can rebuild another one without having to dismantle the wrecked one??? Anyway, that is clearly a bug, that would be fixed. So how can an AA gun be classed as OP, vs say artillery or the 500lb bomb that there is no defense against. Or Infantry on A MG half a map away mowing down whole squads. There are ways to balance it out, for example, the engineer will only be able to build one, maybe its build time will be doubled. Then of course its prone to Tanks with HE, infantry with RPG or HE grenades, and of course just popping the gunner.
It’s damage model was absolutely fine until the last update. It’s damage is only visual now. Only way to ‘wreck’ it is to dismantle them.
I don’t consider them OP at all. Although giving them more ammo and having it used against infantry for even longer shouldn’t be the way to fix its current state of uselessness in its promised role. The AA is also a perfect spawn camping weapon(blame the map design). Sometimes the only way to take it down is a plane bomb, which doesn’t work against it at the moment.
I doubt there is an option to build more than one at a time. And increasing build time does nothing. Anyone looking for the easy kills will get there regardless.
Yes, but they’re still vulnerable to explosions. So infantry will have to hide more, play more carefully with AA’s, less mindless rushing if AA is there. For fighting pIanes right now they’re not very effective. I agree it needs more ammo in mag or at least bigger ammo reserve, because as a engineer I’m tired of dismounting empty AA’s just to build new ones. Right now it’s effective already if you already know from which side plane will enter the map.
it is enough to place it in a dead corner protected by an anti-tank and you have the perfect defense do not forget that the tanks are blind without the infantry if they allowed to use the fkak 88 scattered on the map and repair them if they were destroyed the situation would settle by itself
I agree they are 99% useless at the task they are intended for, and increasing movement speed, fire rate, ammo, reload speed and possibly flak effect which would make them more efficient at killing planes would indeed make them much more lethal against infantry. Seems like an impossible problem dosent it. And yet, we had a real war with real guns and planes etc, and the battle field was not littered with AA guns mowing down troops (or was it). So look at the mechanic that made it not viable in the real world and apply that to the game.
I agree there should be a way to re-arm them without having to dismantle. Maybe let the engineer fill up their ammo reserve once you deplete it taking the same amount of time it takes to build them. Still a lot better than dismantling and rebuilding but gives infantry a chance to flank when they are pointed at your spawn.
It could be made in way that it cannot point down beyond an angle making them impossible to be used against infantry. That way, everything about it can be buffed to be very effective against planes.
I personally would take it. Planes are a problem enough in the game right now for a player to be a dedicated anti aircraft unit. The only problem is the current counter are not effective at all.
So you want more ammo on AA but when I suggested that we should be able to resupply AA and AT because THEY HAVE TOO FEW AMMO you were against it?
Give this man a medal for consistency …
Nice shifting the goal posts - I was opposed to giving them resupply - not to them having more ammo.
If you can’t tell the difference between giving them pretty much unlimited ammo by supply crates and increasing their limited and unrenewable initial ammo supply then I’m surprised you have enough brains to keep breathing.
Give yourself a medal for mendacity.
Apart from your illiteracy and/or dishonesty - didn’t they used to have more ammo way back when??
Oh you responded, nice, you are evolving each day.
If you can’t tell that devs can modify how much ammo every gun uses from supply crate (We have the exact same thing with MORTARS) then you have no idea how programming works.
I will not comment on this, it tells more about you then me. For someone who is not an native English speaker, I am Cicero on this forum…
tanks and bombers can easly destroy them from far
-
The AA vs Infantry 0 deserves it, it would be nice to consider a scoring overhaul if the bots killed by AA halved.
-
99% of my partys, those who play AA in my team use AA to kill players / bots, 0 aerial support, while we are being killed by the air force. to motivate the players to play useful and not to play sapper to kill bots, it would be necessary to increase the sappers score if plane killed by an AA
-
When an AA inflicts damage on a plane, if the player in the plane gets killed by another, or crashes, or commits suicide, the player who used AA against him should have a score bonus that hit him, which is not the case
-
it’s not a realistic game so putting 20 shots on it doesn’t make sense. however, if the AA player could passively win only if he hits planes, a bonus to dismantle and reassemble an AA faster would make more sense.
-
increasing the rotation would be a plus