Give a little time between objectives, OR at least mark where the next is

Defense seems quite rough 9/10 times. Unnecessarily so. The first objective is usually lost almost instantly. The real trouble though is there isn’t even a CHANCE to put up defenses usually. Good solutions;

  • limit how far the attackers are allowed to push for a minute or so, enough the Can chase those retreating, but not far enough to engage objective.
  • Inform the defenders where the next point is ahead of time, so defenses can be placed and traps set on the way to it.
  • considering how easy it is to break most structures, more are needed to really make a difference.
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point is, defenders have still more beneficts than the attackers.

the reason why we have no phase, is that it’s much easier to defend than attack. defenders, all what they have to do is build rally close, wider the defense and basically waste tickets of the attackers until they drains out to 0, or the time runs out.

on the other hand, attackers has to do the same thing except they also have to capture the objective. meaning that, you have to assault the point, through frontal assault or flanks, get rid of those said threats, reaching the point, clear out the point, and hold and prevent defenders from reaching it while of course, avoid the more ammount of casualties.

attackers do more and have to be weary of many things rather than the defenders just wasting their lives diying and defending the circle point. they have more " room " to work with. where the attackers has only of interest the circle.

on top of attacking, you are performing a mobile defense essentially.

worse is, when you assault well entranched positions, not always goes well for attackers. as they say, defence is more effective than offense.

but in the end, it all comes to good players rather than how the gamemode works. which unfortunately, on par skills, defenders are most likely gonna win because again, they do not have to worry about tickets. while the attackers have to worry about tickets, and beat the defenders to it.

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It definitely isn’t easier to defend, plus defending is boring without a good team.

Attackers - can go anywhere flank etc.

Defenders - must sit on the cap zone or loose it.

It’s extremely boring to defend and artillery, grenades, bombs etc. instantly nuke engineer defenses so they’re not reliable enough to help you survive except against bots.

Also dumb artillery directly on the objective and nuke everyone defending for easy capture.

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Yup. It is definitely harder to defend. Especially as you said with so many ways of breaking defenses. Attackers have far more room to maneuver as well.

If MG nests come back, that will change a little. At least with these, the flood of attackers is knocked back a bit, allowing defenders to build additional defenses.

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It is much harder to defend than it is to attack. I can almost win offensive games by myself, because all I have to do is clear the cap off for a few seconds and the defenders cannot undo my progress. It’s a war of attrition and the defenders are at a huge disadvantage. If they could uncap the objective, then it’d be a different story.

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quite not.

i can win both defense and offense due to experience.

but if i have to make them par, i can confidentely say that defenders have more advantages.

i suppose a matter of opinion.

If you have a high enough level, with access to stronger equipment and soldiers, and are playing against low and mid level players, YES, you can possibly defend “by yourself”.

Not everyone is at end-game. Many players won’t make it that far because it’s boring not having a way to set up an effective defense and getting massacred every time. Plus even if you do manage to set up a good defense, teammates usually break half your stuff because they have worse pathfinding than bots, and refuse to go AROUND.

you fairly get engineers early levels ( outside tunisia at level 9 )

and, majority of the stuff they build is made for defense. you unlock mines. mainly used for defense.

you also get tanks, and vehicles which all of them have in common the point of waiting your enemy to get on the point and pick them off one by one sitting somewhere.

which, the attackers has to figure out where you or your ally are, neutralize the target, get rid of mines ( which will usually be either too late, or already dealt with but still have to be carefull because unlike defenders, attackers tickets to drains out ).

so… having end gear doesn’t really matter.
those helps you to get the job a bit faster, but you can still relay even on your first bolt action.

the same could be said about attackers ( teammates ) wasting their lives pointlessly where they could just flank.

so… not a valid point if you ask me.

I’m curious: are you playing on pc or console? Because on console (crossplay turned off because it’s almost unplayable with it on), it’s a very different experience it seems.

i play PC.

crossplay is least of my concern when defending.

because again, you spawn relatively close ( and sometimes even already on the point )

just set a rally point, some ammo on the point, and then focus your self on killing folks or buy time for your team by working around the flanks of attackers and make them waste time and lives.

because you can just do that again and again. you don’t have to worry about deaths unlike the attackers do.

all you have to do, is buy time, and kill.
( or prevent them from capturing at full the point ).

as someone who plays this game by almost two years… you tell me.
( not to sound a jerk of course. we are here to make discussions. )

although, i’ll tell you that much.

i can see why defending in the pacific as axis team is a bit hard than others campaigns, i noticed that allies forces cap quickly compared to others factions therefore allowing less room or margine of errors for the defenders.

To prove that defending is harder, have a game of bots vs bots and the attacking bots will win.

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Take note of exactly what you said: you play on pc. Pc and console play VERY differently. It’s simply demographics issues. Most PC players take the game a bit more seriously and therefore play better. Unfortunately on console, we only seem to have 10% of that.
IN MY PERSONAL EXPERIENCE:
With console only games, the only times defenders win are either;

  1. We correctly guess where it going to go next, and have an engineer or two set it up ahead of time. This still relies heavily on the teams ability to play smart and NOT break defenses down, so it’s a 50/50 win rate.
  2. There is very questionable gameplay coming from teammates that can casually walk through enemies without ever getting killed. If they are using tanks or aircraft it’s one thing, but they are usually pretty identifiable when they have best: flametrooper, MG, sniper, assaulter, crusher, etc. With 0-1 squad deaths, and nearly 200 kills.

Keep in mind, my buddies and I are usually top 25% with 60-110 kills each. Most other players never seem to break 40.

My point being is there is a HUGE gap in gameplay between pc and console. If it’s something that might not directly effect you, good for you. But don’t shoot down an idea that could be immensely useful for others because of it.

In regards to “allies capping quicker” we’ve usually had the opposite experience. We’ve had games where we are dominating the point by far but it’s still ticking up WAY faster than it should be.

we play as allies usually, and it seems to take us an eternity, whereas axis claims very quickly.
I think there is a different factor making a difference rather than which faction. (We have had instances where we kill a soldier, and a body drops, but hes also still moving. Almost like there are a bunch of soldiers occupying the same exact space. It might explain their capabilities to hide what appears to be a single person on the cap, but it has the effect of 9 or so people.)

not really.

we play on the same build of the game.

which, you have crossplay if i’m not mistaken ( unless you find your self to be one of two that does not. can’t remember which one )

which, that is based on players.

you can’t drastically change how the game works based on how players plays it.
( you can adjust it, when it comes to weapons balance and such, but not the entirety of the game. otherwise in the crambling balance that there is on pc, defenders would automatically win without having the need of trying ).

i am gonna shoot it because it seems you don’t quite understand how things works.

the changes that gets applied on console, are also on pc.

which, this suggestion " might " solve the " issue " on console, but it does not on pc. because you are gonna reverse the problem.

teammates that are questionable are everywhere. and you can’t spoonfeeding them because it will simply benefict more those who will “”“exploit”"" the benefict that has been given jjust because someone is not able to properly play.

which… they don’t have to.

everyone is able to play like they want. and not me or you should be able to change that.

especially when you aren’t considering how enlisted is played in it’s entirety.

but good luck anyway.